Each of the eight seasonal festivals in the Wheel of the Year have a certain magic around them, a spirit that connects all living things to the cycles of the sun and moon. The Winter Solstice is especially powerful, as it marks the rebirth of the sun from the darkness of the longest night. I live far enough north where this a clear transition; it gets dark at four in the afternoon, and when the bitter cold descends, one feels mortal. Knowing that the sun will return is a wonderful thing.
I love the pristine silence of the longest night, like something finished and yet hopeful. It can feel daunting, a Dark Night of the Soul when the darkness is so all-encompassing it seems there was never light and never will be. This is a tricky thing about transformation. It’s also where the magic happens.
So I couldn’t think of a better day to release The Wolf Lords, which is haunted by these themes. The demons you think are safely dispatched return to claim their due. Warriors, witches and those who know the loneliness of power face a dragon of darkness, and to prevail, they must do the unimaginable.
Bring it on. Where would we be without demons, goblins, elves and immortal warlocks?
The Destroyer of the Math Gate has not been idle in the sun’s turn since he nearly defeated the Fylking, his ancient enemies. Wounded, bitter and bent on reprisal, the immortal warlock has gathered an army. He has acquired a spell that will damage the veil between the worlds. And he is waiting.
The Fenrir Brotherhood is an ancient order of sorcerers who serve the Wolf Gods of the North. Haunted by a dark history, the brotherhood keeps to itself—or so it is generally believed. But the older something is, the more secrets it keeps, and the Wolf Lords have not only unleashed an army of demons across the land, but also let the Destroyer in.
When the Veil falls, war erupts and the realm is faced with legions of Otherworld beings, it is left to a sorcerer hunted by the Wolf Lords and a company of King’s Rangers broken by grief and trauma to find a hedge witch whose secrets could change everything.
Unfortunately, she is hiding between the worlds.
A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction
Finalist, SPFBO 2016
© F.T. McKinstry 2017. All Rights Reserved.