Lorth of Ostarin

Lorth of Ostarin

“Lorth of Ostarin serves himself first, the Otherworld second, and the rest of us last.” – From The Riven God

A driving force throughout the Chronicles of Ealiron, Lorth of Ostarin is a complex character with a bent towards bringing things to their darkest ends. Lorth was born to a mysterious warrior he never knew and a peasant woman who died when Lorth was a small boy. He is raised by a wizard who trains him in the arts of magic, against the tenets of his order. When he reaches manhood, Lorth leaves his mentor and seeks his fortune as an assassin, a trade to which he is well suited and well paid, as he uses his arcane skills to hunt. Tall and lean with the pale skin of a Northman, Lorth’s most distinguishing characteristics are his eyes, which are green-gold and penetrating, like those of a wolf; and a five-rayed scar on his neck left by a near-fatal spider bite.

While ambivalent in his loyalties to humans, Lorth likes animals, finding them to be true guides and companions in the wilds of his dark business. It is not unusual to find Lorth in the company of ravens, clever, opportunistic creatures that form bonds with predators. Like a wolf, Lorth tends to leave death in his wake. And the spider, after nearly killing him, gifted him with a deep-rooted sensitivity to trouble.

Lawless and disinclined to abide rules or protocols, Lorth serves only the laws of nature and the Old One, a goddess of life, death, and transformation. By that, he loves his homeland, respects women and has an intuitive connection to the balance in all things, a skill to which wizards refer as a “web,” a rare ability to see the Old One’s hand in mortal affairs. This seeming paradox between the ordered light of a mage and the primeval darkness of a hunter drives Lorth to extraordinary—albeit dreadful—acts of violence, power and beauty.

Little Tree, by F.T. McKinstry

The Hunter's Rede CoverLorth’s adventures begin in The Hunter’s Rede, Book One in the Chronicles of Ealiron, a swords-and-sorcery tale of transformation by the forces of war, betrayal, wizardry and love.

Lorth of Ostarin is an assassin trained by a wizard unknown to his kind. He is paid very well to employ both the primeval darkness of a hunter and the ordered light of a mage, an uneasy combination he does not question until he returns home after a long assignment and trips into a turbid river of war, politics and the violation of all he holds dear. Lawless and adept, he picks no sides and takes no prisoners. When his wolfish ways get him imprisoned for crimes he did not commit, he discovers the deeper source of his ability and falls in love with a priestess who frees him to his fate. But the rift in his heart widens under the forces of love, loyalty and the occupation of his realm by a warlord who honors neither hunters nor wizards. To reclaim his homeland, Lorth must bow his head to death itself, a sacrifice that will transform him into the most powerful hunter the land has ever known.

© F.T. McKinstry 2017. All Rights Reserved.

The Hunter’s Rede

Introducing The Hunter’s Rede, a swords-and-sorcery tale of one warrior’s transformation by the forces of war, betrayal, wizardry and love. This story begins the Chronicles of Ealiron, a heroic fantasy series that follows the redoubtable exploits of an assassin called Lorth of Ostarin.

Lorth is a hunter of men. Lawless, solitary and obscure, he is trained in magic and its inherent order. This uneasy combination of pitilessness and structure has made him the highest paid assassin in the land. It is also about to throw his life into chaos.

The trouble begins when Lorth returns home from a long absence to find his old haunts compromised by a cruel, upstart warlord who has invaded the realm and pushed it to the brink of war. Lorth’s cavalier attempt to elude a political sandpit quickly deteriorates into a series of skirmishes that he negotiates with a sword and a reckless penchant for using magic against the rules. He flees with a price on his head; but no angry warlords, wizards, foreign aristocrats or spooky apparitions can rattle him from the dark stability of his profession—until he is captured and condemned to execution by a formidable wizard who serves the old powers.

In his quest to prove his innocence and loyalty to the realm, Lorth discovers the value of his conflict between war and wizardry. But his quest turns bloody when love for a priestess and a will to avenge his homeland drives him to infiltrate an enemy occupation bent on domination and a blatant disregard for the forces of magic. This brings him to his greatest test, where he must surrender to the darkness of his nature to become a hunter unlike anything he has ever known.

Little Tree, by F.T. McKinstry

Novel, 322 pages
Third Edition
Edited by Leslie Karen Lutz
Includes a map and a glossary.
Map: Ealiron: Sourcesee and West
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Eaglin of Ostarin
Ealiron: The Keepers of the Eye
Where Veils are Thin

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© F.T. McKinstry 2018. All Rights Reserved.

Return of the Sun

Winter Light

Winter Light, by F.T. McKinstry

What is the true meaning of darkness?
Darkness is the source of light.

~ From The Hunter’s Rede

Wishing everyone a Merry Yule. Enjoy the season!

 
© F.T. McKinstry 2015. All Rights Reserved.

The Source

The Source, by F.T. McKinstry

Greetings on this Winter Solstice!

The shortest day of the year captivates the imagination and connects us to a universal truth that’s often easy to forget in the throes of life. A seed in the earth about to germinate, a flash of inspiration in the depths of despair, light emerges from the Void.

The winter solstice brings living things to an instinctual awareness of the Source. The moment the shift happens there is a spark, a sigh, a ray of hope. The days will now begin to lengthen. Little wonder this is a time of celebration. No matter how dark it gets, the light always comes, usually when the darkness is complete.

The Hunter is Gone

Being creative and somewhat broody — ok that’s an understatement, how about Underworldish — I’m a seasoned veteran in the Dark Night of the Soul. As many times as I’ve stood before the abyss, each time is always the very first time, as if I’ve never done it before. It never ceases to amaze me, the Void’s powers of resilience and renewal. “But this time is different,” I say. “No light can come out of this.” Hel knows it’s no different. It’s always the same. Light comes from the darkness.

This finds its way into my art: novels, stories, poetry, paintings, gardening, music, aquariums — it’s everywhere. I stare into the abyss every time I type a word, hold a brush to a canvas or put a seed into the dirt. I listen to death metal looking for a glint of the sublime. I fret over my seedlings in the greenhouse one moment and mercilessly pull weeds from the ground the next. I stand in awe each 21st of December, like a votary of the Dark Night, waiting for the light I know will come. The sun is reliable, after all.

“Only wizards and hunters know the true meaning of darkness.” – From The Hunter’s Rede

“Gardens are made of darkness and light entwined.” – From The Winged Hunter

“In the dark, a call to love; in the light, a bridge.” – From “The Fifth Verse“, Wizards, Woods and Gods

“Where the heart yearns, there is the point of Mystery. Though the Old One holds in her arms the seeds of new awareness, healing and light, she cannot be seen or understood by the seed itself.” – From Raven of the West

© F.T. McKinstry 2014. All Rights Reserved.

Maps of Ealiron

Long ago in a life far away, I began conjuring up the world of Ealiron. As it emerged from the mists, I sketched maps. This was useful for figuring out where things were relative to each other, how far, in what kind of landscape, etc. In time these drawings grew and became more complex. Writing the stories helped to draw the maps; and drawing the maps helped to write the stories. This is a fascinating thing about art and writing. They nourish each other.

I also dabbled in Celtic art, and enjoyed embellishing my maps with it.

Sourcesee and West

The first map came with Book One, The Hunter’s Rede. This story takes place in the Ostarin Mountains, which sprawl across western Sourcesee between the borders of Faerin and Tarth. Our hero, Lorth of Ostarin, is plying his trade as an assassin in the watery realm of Tarth when an eerie summons prompts him to defy his royal employers and return to his homeland. He finds it overrun by a cruel Faerin warlord who is set upon casting down everything Lorth holds dear…or so we think.

Ealiron: Sourcesee and West

Ealiron: Sourcesee and West (click to zoom)

Sourcesee and East; The Gray Isles

In Book Two, The Gray Isles, we journey east to an archipelago of backwater isles roughly a thousand miles east of Sourcesee. The Gray Isles are steeped in mystery and legends, most of which are not legends at all but the frightening truth. The first map shows the Gray Isles relative to Sourcesee and the realms south over the seas.

Ealiron: Sourcesee and East

Ealiron: Sourcesee and East (click to zoom)

The second map shows the isles themselves. This one includes close-ups of the places where this story happens: Urd, home to an ancient conservatory for the Keepers of the Eye, wizards who maintain balance in Ealiron; and Mimir, the ruling seat of the isles. Here lives the Master of Wychmouth, a vain wizard of the Keepers’ highest order, who nearly sees the realm destroyed by one of the aforementioned legends itself…which you’ll notice skulking in the water just below the isle of Urd (no coincidence, this).

The Gray Isles, by F.T. McKinstry

Ealiron: The Gray Isles (click to zoom)

Sourcesee

The map for Book Three, The Winged Hunter, focuses on the realm of Sourcesee. This story involves the citadel of Eyrie, the ruling seat of the Keepers of the Eye, in the southeast; and Loralin Forest, five hundred miles northeast of Eyrie. In Loralin, near the village of Crowharrow, lives an old wizard in his domain of Muin, an ancient castle shadowed by an immortal’s curse on the women in the old wizard’s bloodline. This immortal, a ferocious yet beautiful creature, lives in the Sioros Mountains northeast of Loralin, which are named after him.

Ealiron: Sourcesee, by F.T. McKinstry

Ealiron: Sourcesee (click to zoom)

The Isle of Tromb

Book Four, The Riven God, happens in two places: southeastern Sourcesee, in the realm between Eyrie and the port city of Caerroth (see Ealiron: Sourcesee, above); and the island of Tromb in the Gray Isles (see Ealiron: The Gray Isles, above). In this story we delve into the mysteries of the Keepers’ domain and the shadows of a remote northern isle steeped in old magic and hiding a terrible secret that brings the wizards to war. Here is a snarly little sketch of western Tromb, scene of the action. (I haven’t inked it yet…it’s on my list.)

Sketch of Western Tromb

Sketch of Western Tromb (click to zoom)

Little Tree, by F.T. McKinstry

The Chronicles of Ealiron includes four standalone heroic fantasy novels that follow the exploits of Lorth of Ostarin, an assassin and wizard who serves the old powers.

Maps are accessible online through the “Chronicles of Ealiron” drop-down menus and the “Maps of Ealiron” menu, both on the sidebar of this page; and on the URL pages for each book. You’ll also find links in Chronicles of Ealiron: Terms and Places.

Happy journeys.

© F.T. McKinstry 2014. All Rights Reserved.

Puss in Books

Puss in Boots

Le Chat Botté (Puss in Boots) ~ Gustave Doré

“When a man loves cats, I am his friend and comrade, without further introduction.’ ~ Mark Twain

Hello, my name is Faith and I’m one dead mouse away from being a crazy cat lady.

It’s been said that cats lend themselves particularly well to writers. There’s something comforting about the presence of a cat, a divine connoisseur of languor and solitude. Cats are a soft touch in the void.

And writers of fantasy? Now we’re talking Muse. Cats are mysterious and reputed to prowl the boundaries of the Otherworld. Here cats can talk, do magical things or act as gods. They serve witches, wizards, even warriors. They provide beautiful metaphors for grace and implacability—just watch a cat stalk and kill some hapless creature. Exemplary.

Stalking Hemlock

Hemlock

As I can no more pass up this tempting morsel than a cat could ignore a little bird hopping on the windowsill, following are some cats that appear in my books and stories….

Sele is kept by the sailors of a merchant vessel called The Slippery Elm. They consider her good luck at sea. When a brooding assassin named Lorth secures passage, the sailors are counting on Sele to protect them. But cats have their own agendas. She forms a bond with Lorth, who likes animals, and keeps him company over his journey.

Radu

Radu

Scrat is inspired by a cat I once had named Radu. In classic style, Scrat belongs to a wizard. He does not employ her as a familiar or an Otherworld guide, but as a mouser and a friend. Scrat is later adopted by Lorth and comforts the assassin as no human can.

Mushroom rules the garden of a young woman named Tansel, who lives alone in the mountain forest of Loralin. When she and the cat are taken in by a powerful old wizard with some dark secrets, Mushroom has his work cut out for him. While prowling after a female in heat, Mushroom attracts the attention of a winged immortal predator set on Tansel’s heart. The cat flees like a ghost when things get ugly, of course.

Oona

Oona

Rosemary does more than catch mice, cause trouble or warm a wizard’s lap. She can sing to the stars, draw down the light and heal things. She can make caterpillars drop from a plant, knit the leg of a lame horse or bring a warrior from the brink of death. In one story, she helps a witch reclaim her humanity.

Little Tree, by F.T. McKinstry

Sele and Scrat appear in The Hunter’s Rede, a story of one warrior’s transformation by the forces of war, betrayal, wizardry and love.

Mushroom appears in The Winged Hunter, a story of the perils of innocence, an immortal hunter’s curse and the long shadows of powerful wizards.

Rosemary appears in “Eating Crow,” a short story in the collection Wizard, Woods and Gods.

© F.T. McKinstry 2013. All Rights Reserved.

Eaglin of Ostarin

Eaglin of Ostarin

In the world of Ealiron, gods walk among mortals, though they are rarely seen and do not tend to concern themselves with mortal affairs beyond knowing themselves through their creations. One exception is Eaglin, the mortal son of Ealiron himself, a god who made love to Eaglin’s mother as a dream. Trained from birth by both gods and wizards in the arts of magic, war, and the old powers, Eaglin belongs to the Order of Raven, the highest order of wizards in the land. He also serves as a high priest to the Old One, the divine feminine force of cycles, birth and death.

Although Eaglin lives among mortals and knows the seasoned wisdom of animals, forests, stars and lovers, he is a solitary creature whose heart belongs to no one. By his stature, he bears the temperament of the sea: vast, powerful and unpredictable.

Eaglin is a master of shapeshifting. In the following excerpt from The Winged Hunter, he has been asked to track down a witch named Aradia, who has been hiding in animal forms for years to elude an immortal predator bent on destroying her. Finding her is one thing; returning her to human shape, another.

Little Tree, by F.T. McKinstry

Excerpt

Eaglin lowered his head and stepped back, pulling his airy cloak around his body like a wing. He knelt and spoke a word in Aenspeak to invoke the spirit of a mountain cat. A swift, agile hunter, the cat knew the paths to the Otherworld. His mind flowed into the boundaries of the hall, held in Caelfar’s spell. A wild rush of impressions spread before him, a torrent of sadness, color and song, each person, creature, tree and plant alive and suspended in a sea of light. He studied the glimmering patterns until his mind stilled on an anomaly, a pattern of one thing beneath another in an unnatural combination of energies.

He changed. His consciousness erupted into a fluid expanse of sight, scent and sound. In a single bound, he leapt to the top of the courtyard wall, padded on supple paws over the top to the far eastern side and dropped without a sound. Then he trotted towards the skittered pattern of Aradia’s altered form. A short time later, he slipped into an empty corridor outside of the antechamber of the Waeltower, his thick haunches flowing.

A rat scuttled along the edge of the passage. When it saw him, it stopped with a squeak–and disappeared.

Eaglin did not focus on Aradia’s form but on the pattern of something shapeshifted. He did not need words and he did not need to follow her through a succession of changes; he only needed to catch her once. He entered a circular courtyard open to the sky and ringed with elm trees. With a graceful thrust of feline power, he leapt into the air with a twist and caught a bluebird in his claws. It screeched and vanished. Eaglin landed on his feet as a man, cloaked and hooded. In cupped, closed hands, he held a hornet. He clenched his jaw as it stung him.

Moridrun fore sarumn,” he said in Aenspeak, as if to wish the morning well, and then he threw open his hands and stepped back. Aradia tumbled to the floor.

Little Tree, by F.T. McKinstry

Eaglin appears in The Hunter’s Rede, in which he encounters a roguish assassin (Lorth of Ostarin) and a cruel warlord who drives his homeland into war.

In The Winged Hunter, Eaglin faces his shadow in the form of a diabolical immortal being that he is called upon to banish.

In The Riven God, Eaglin joins an exiled princess, a war god and the wizards of Ealiron in a war against a devious entity threatening to plunge the world into desolation.

In Raven of the West, he is caught in a love triangle that causes him to question his destiny as the child of a god.
 
© F.T. McKinstry 2015. All Rights Reserved.

The Chasm

Sunlight glimmered on new leaves
Stirred by a warm, fragrant breeze.
On the pads of a wolf, he moved
Over ferns, mossy stones,
The roots of ancient trees.
He followed the sound of water
And found a chasm.
It yawned before him, echoing with whispers.
He leaned over the edge
And gazed into the starless, endless Void.
“What is the true meaning of darkness?”
He looked up at the sound of his master’s voice.
On the far side of the abyss stood the Dark Warrior,
Creator of Ostarin.
The war god beckoned him to jump.

 
Little Tree, by F.T. McKinstry

From The Hunter’s Rede, Book One in the Chronicles of Ealiron. A tale of one warrior’s transformation by the forces of war, betrayal, wizardry, and love.

 
© F.T. McKinstry 2013. All Rights Reserved.

The Om Tree

The Om Tree, by F.T. McKinstry

Trees know things. A tree planted by a god at the dawn of a forest and raised in close proximity to an energy well beneath a wizards’ citadel knows a great many things. In this short story, a wizard-assassin loses what is most dear to him and thereby learns the true nature of his art.

Excerpt

In the beginning stood a tree.

I always start my tales with that; it is fitting, as I have stood here for so long. I have spread my roots on many worlds, being seeded by an undying star named Om. He has a child named Ealiron, the creator of this world on which I now grow. He knows I am here, of course. When I took root as a sapling, he sang to me. A charming fellow, really.

But my tale begins with a mortal. He calls himself a wizard, but he is not like any wizard I know. His name is Lorth, which in Om’s tongue roughly means “water-loving root.” A nice name for a most unsavory man. I call him the hunter.

Little Tree, by F.T. McKinstry

“The Om Tree” originally appeared in Tales of the Talisman, Volume 7, Issue 3.

“The Om Tree” is included in Wizards, Woods and Gods, a collection of dark fantasy tales exploring the mysteries of the Otherworld through tree and animal lore, magic, cosmos, love, war and mysticism.

The protagonist of “The Om Tree,” Lorth of Ostarin, is also the main character in The Hunter’s Rede, Book One in the Chronicles of Ealiron. An Om tree appears in the novel as well; it stands in the wizards’ citadel itself.

© F.T. McKinstry 2016. All Rights Reserved.

Nature as Muse: Water and Sky

Ancient cultures worshiped the sun, moon, rivers, sea and stars as gods. Among other things these forces give life, govern tides and weather, guide travelers on their way and inspire awe, wonder, curiosity and imagination. Sometimes bright, sometimes dark, mysterious and inexorable, these aspects of nature influence every facet of life. They are also capable of destroying it.

In this final installment of Nature as Muse, we’ll delve into how watery forces and celestial luminaries have influenced the fantasy world of Ealiron.

Sun

Thou sun, of this great world both eye and soul. ~ John Milton, Paradise Lost

The Source, by F.T. McKinstryThe consciousness of Ealiron is symbolized by the sun, the origin of light and life. The entity himself is often called the Source.

In Aenspeak, the wizard’s tongue, the word solsaefil means “Sun Key.” The Sun Key is an architectural construct that uses the crystal focusing towers maintained by the Keepers of the Eye to mark the movement of the sun. The Sun Keys were built centuries ago by the Keepers and integrated into the castles and landscapes where they lived. To this day, the Sun Keys are honored and maintained by the Keepers’ highest ranked wizards.

In the following excerpt, a wizard named Freil explains this to his friend Tansel.

Night had fallen and the moon cast silvery rays into the trees. After a long silence, Freil asked, “Has your great grandfather explained to you about the Muin Waeltower?”

Tansel shifted positions in the saddle, which had grown uncomfortable. “He began to teach me about the stones in the garden. They are different shapes and sizes, and have crystals in them. The beams from the tower shine on them sometimes. The plants gather thickly around some of them, and avoid others. He said things grow and live by the Old One through patterns?”

“Identity patterns, the structural awareness of gods. Their essence rises from the Void to know itself. Has he told you about the Sun Key?”

She craned her face up. “What’s that?”

Solsaefil, in Aenspeak. The Hall of Muin is designed to use the Waeltower to direct light into celestial patterns. The stones in your garden are part of this. It marks the seasons, the movement of the stars. Tonight, the light beams from the tower will converge on the south side of the hall into a geometric pattern that corresponds to this time of year, just like the oak tree or the chamomile.”

Tansel sat up in excitement. “Is this why the halls are so strange, and the light shines into odd places—crystals in the walls, on the floor?”

“Aye. Every line and point is part of the greater whole.”

“The patterns that form on the full moons, what do they do?”

“They form on the quadrants of the year, each solstice and equinox; that is, when the sun is closest to the earth, or farthest away, or when the day and night are equal in length. This year, the summer solstice happens to align with the Rose Moon. This will open a portal to the Old One.”

“What happens?”

“A gate is projected onto a physical place. What happens there would depend on what you brought with you. At this time of year, daylight reigns; the light of the sun is at its peak. This corresponds to the maternal aspect of the Old One, she who nurtures, grows, gives birth. Gardens bloom and flourish. So where that energy is within you, you might see something. Or you might not.” ~ The Winged Hunter

Moon

The moon gazed on my midnight labours, while, with unrelaxed and breathless eagerness, I pursued nature to her hiding-places. ~ Mary Shelley, Frankenstein

Moonrise, by F.T. McKinstryThe moon emanates peace and mystery like a fragrance . It is a powerful force governing life cycles through the rhythmic rise and fall of the liquid universe. In Ealiron, the moon is a reflection of the Old One, a primeval goddess of birth, life and transformation. The phases of the moon represent the nature of the goddess herself.

In this excerpt, a warrior departs the shelter of a palace under a dark moon that cloaks him in magic.

The Snow Moon had come and gone, and the new moon gazed unseen from the pre-dawn horizon as Lorth led Freya from the stables to the High Pass gates. He wore a ghostly energy shield that blended him with the moon and the mare. He pulled his hood over his face and made a habitual inventory of his person: bow and quiver, sword, longknife, silver Leaf girl in his boot. Freya carried his snowshoes, supplies and enough winter gear to keep him alive in the wilds for a while. ~ The Hunter’s Rede

River

The river is everywhere. ~ Hermann Hesse, Siddhartha

River, by F.T. McKinstryRivers have identities arising from the nature of the landscapes through which they flow. Like any body of water, a river has many moods. The Westlight is a lively river that flows down from a mountain spring in the citadel of Eyrie and down through the city that surrounds it to the south and east. In Raven of the West, the Westlight changes from a rocky, tumbling river into a hostile force controlled by a wicked priestess. A wizard named Urien must save his apprentice Rosamund from being drowned.

Movement caught his attention. In the distance, Rosamond sat on the edge of the rushing water, on a wide rock, her long legs bared and her face tilted back to the sun like a contented cat.

Urien called out with enough force to shake the ground. “ROSAMOND!”

She stirred, then beamed a glorious smile and waved.

Urien’s foreboding rose with the force of the river. He cupped his hands to his mouth. “Get away from the water!”

Her smile faded as she turned. From the north, an enormous bore from an unseen tide rose up into a wall of crashing, maleficent white-green waves. Rosamond shrieked and jumped up. Urien raised his hands and cried a string of words that rent the course like a scythe, but he could not drop the river before it swept her into its foamy clutches without a sound. ~ Raven of the West

Sea

…and many of the Children of Ilúvatar hearken still unsated to the voices of the Sea, and yet know not for what they listen. ~ J.R.R. Tolkien, The Silmarillion

The Sea, by F.T. McKinstryIn a Keepers’ library on the remote island of Urd is a book entitled Legend and the Sea: Interaction. It discusses, in esoteric detail, the relationship between the awesome and mysterious nature of the sea and the stories mankind creates around it. It says: The forces of the sea give rise to imagination, which reflects them according to the nature and disposition of the perceiver. The sea itself is undifferentiated and without bias. In other words, while a sailor might pray to the sea in a desperate situation, a seasoned sailor is not foolish enough to expect her to listen.

In the following excerpt, three wizards, one of them a sailor with the power to work the elements, run into seas that care little for their knowledge.

An enormous splash resounded off the bow. Samolan swore an oath involving some mountain god as the sky lit up, followed by a thunderous crack. Rain pelted the lantern, sending hissing smoke into the wind. A gust slammed into the mainsail. Samolan eased it out and changed course slightly to avoid running downwind.

“Cimri!” Lorth shouted. “Can you calm this?”

“Go see what he’s doing,” Samolan said.

Lorth was already heading forward. He held onto the boat, shielding his face as the wind shifted and pummeled him from the west. Waves crashed around the hull in chaotic fury, splashing over his feet.

When he reached the foredeck, he clung to the edge of the cabin and stared into the dark. “Cimri!” The sky lit up again.

The foredeck was empty. ~ The Gray Isles

Stars

Not just beautiful, though—the stars are like the trees in the forest, alive and breathing. And they’re watching me. ~ Haruki Murakami, Kafka on the Shore

Stars, by F.T. McKinstryFew things bring forth wonder and dreams as stars do. But to one young man, the brightest star in the constellation of Eala, the Swan, is much more than a dream.

Sailors called his realm the Swan, for so it appeared to them, the pattern of stars shining on dusk’s fading arc in the seeding time of year. They knew his name, Ciron, as its heart and brightest star. But she knew his touch. She had lain with him in the warm waters on the shortest night, when the wind from the stars caressed the depths and revealed the Gates of the Palace of Origin, and conceived.

On that night, Ciron sang a spell that brought their child into a human womb. He sang to protect the child from water. The Shining Ones did not always say what they knew; nor had Ciron said, even when she wept and thrashed in the glistening sea beneath his cold light, where her child had gone. First a boy, now a man, he had vanished with the death of his innocence. ~ The Gray Isles

Little Tree, by F.T. McKinstry

Nature as Muse: Warm and Furry
Nature as Muse: Creepy and Crawly
Nature as Muse: Root and Stone

© F.T. McKinstry 2013. All Rights Reserved.