Winter, Writing and The Wolf Lords

Celtic Stag

Yuletide Greetings!

It’s the winter solstice, the shortest day of the year. In the north where I live, seeing “First Day of Winter” on a calendar elicits a blank stare, because it has usually been winter for a month or two already. The same thing happens on the vernal equinox around March 20th. It’s the first day of spring somewhere, but not here, although there is a different feel in the air.

Snowy Woods

I love this time of year. It gets dark late in the afternoon, and between the distant sun and the dreary weather it feels dark all the time. There’s a spirit haunting the woods, pale, hungry, staring inward with black eyes into the void, the point of conception. For me, writing is like this, a continual series of winter solstices, a dark place where there’s nothing, then suddenly a shift happens and the words flow out like the return of the sun.

BearAside from this, well, somewhat tormented view of things, I love the dark season because I get to curl up like a growly bear and get some work done while the snow blows and the temperatures plummet. Right now, I’m working on Book Two in The Fylking, called The Wolf Lords. That’s a working title, but it’s growing on me and I’ll probably go with it. At some point, on a sunny day when the light is brilliant on the snow, I’ll pull out my oil paints and get to work on the cover art.

The Wolf Lords. Oh yes, the realm of Dyrregin isn’t wartorn for no reason. There’s always someone or something plotting trouble there. Just when you thought, after the bittersweet ending of Outpost, to relax and enjoy yourselves, the shadow of mayhem is rising again, this time from the Fenrir Brotherhood, an ancient order of sorcerers with some nasty issues and a new ally of which the Fylking would not approve.

So if you haven’t read Outpost, get your copy today and prepare yourselves! The Old Gods are watching and waiting.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2016. All Rights Reserved.

Software Engineering and the Chasm between Science and Magic

Today I have the honor of being a guest over at Fantasy Book Critic, one of the ten bloggers participating in Mark Lawrence’s 2016 Self Published Fantasy Blog Off. I’ll be talking about software engineering, genre definitions, the merits of having nerve, the subtle yet indisputable element of science fiction in Outpost, and the chasm between science and magic. It’s a geekfest. You can check it out there, or read it below.

Little Tree, by F.T. McKinstry

“Fantasy is the impossible made probable. Science Fiction is the improbable made possible.” – Rod Serling

Way back when I had a respectable job, I took some college courses in software engineering. One of them was on compilers, a software program that transforms programming language into machine language used by a computer processor. I sat in there amid a serious bunch of guys wielding thick glasses, pocket protectors and computer science degrees, and I felt like an impostor. For my final exam, I wrote the front end of a compiler in AWK (anyone who knows what that is gets an Award of Excellence in Geekery). I didn’t know what I was doing, but I had imagination and a lot of nerve. I also feared the worst. When the instructor handed me my graded final, I expected him to say, “Who are you and what are you doing in this class?” Instead, he said, “I’ve never seen anything quite like this.” He gave me an A.

Turns out, this is an obscure metaphor for my take on fantasy and science fiction.

I spent the better part of my childhood reading not only speculative fiction but also the esoteric things that inspire it. I was the kind of kid who would do a book report on Hermetic occultism or Einstein’s Theory of Relativity. I was more somewhere else than here, but oddly, this taught me about reality. I never bothered to define the difference between fantasy and science fiction; now, I couldn’t say how many novels there are mixing strong elements of both. It’s a challenge to mix them without throwing out the definitions. Genres tend to blur over time, and then split into sub-genres, because gods forbid we can’t conveniently define something.

exileFor the sake of argument, let’s call these genres distinct and go with classical definitions. To my mind, Science Fiction starts on a foundation of what’s known and provable, usually involving technological advances, the state of civilization, etc., and goes from there. Think Childhood’s End by Arthur C. Clarke or Becoming Human by Valerie J. Freireich. Fantasy deals more in the realms of myth, fairy tales and the unreal, usually involving magic or otherworldly forces—and that’s not to say it has to be soft or without rugged themes or realities. In this context, J.R.R. Tolkien’s Lord of The Rings is definitive; the Legend of Drizzt series by R.A. Salvatore, Blood Song by Anthony Ryan and Ursula K. LeGuin’s Earthsea Cycle are exemplary.

In fantasy, within reason, you can do anything if you can imagine it. This is probably why I’ve always leaned towards this genre, particularly the epic or high sub-genres where nearly everything is made up aside from basic references that serve to ground us in the story; for example, a medieval setting. I’ve written some science fiction, but it’s not my first love and despite a long and varied high tech career, I avoid writing it for the same reason I hid beneath an invisibility cloak in compiler class: Impostor! It’s a world full of geeks and somebody will call me out.

And yet, by way of my aforementioned nerve, I went there.

After writing Outpost, which is decidedly fantasy—if not epic or high fantasy if we want to get persnickety—I wrote this little tag line: “Epic fantasy entwined with Norse mythology and a touch of science fiction.” I must have taken out and put back in “a touch of science fiction” a dozen times. Finally, I removed it, but it left a stain. No science fiction here! I grumped, and then I thought about it—an interdimensional portal with specific dimensions and geometry built by extraterrestrial warlords to travel to and from other planets without having to wait for rare planetary alignments, humans trained in the principles of light, crystals, and energy so they can maintain the power source—Yeah yeah, ok. A touch of science fiction.

Odin Rides to Hel

“Odin Rides to Hel” (1908) by W. G. Collingwood

But it’s subtle. Said warlords are immortal, like elves, they are essentially Vikings—albeit highly evolved ones—and walk alongside warlocks, goblins, draugr and gods. Reprieved! The idea here touches on Arthur C. Clarke’s venerable quote: “Any sufficiently advanced technology is indistinguishable from magic.” In other words, what’s real? There is a seeming chasm in our society between science and magic; what’s acceptable as real and what’s not; and this is evident in these genre definitions. There’s a feel to it. However, as the advance of quantum theory is showing us, this chasm is itself an illusion.

Ergo, I can write the front end of a compiler in any language I want. Hold my beer.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking. In a war-torn realm occupied by a race of immortal warlords called the Fylking, trouble can reach cosmic proportions. Using the realm as a backwater outpost from which to fight an ancient war, the Fylking guard an interdimensional portal called the Gate. The Fylking’s enemies, who think nothing of annihilating a world to gain even a small advantage, are bent on destroying it.

After two centuries of peace, the realm is at war. A Gate warden with a tormented past discovers a warlock gathering an army that cannot die. A King’s ranger is snared in a trap that pits him against the Fylking’s enemies. And a knitter discovers an inborn power revered by the gods themselves. Caught in a maelstrom of murder, treachery, sorcery and war, they must rally to protect the Gate against a plot that will violate the balance of cosmos, destroy the Fylking and leave the world in ruins.

The god they serve is as fickle as a crow.

“McKinstry’s book proves to be one of the best independently published fantasy novels of the past year. Tense, gritty, exciting, and romantic, Outpost is a tale avid fantasy readers won’t want to miss.” – Self-Publishing Review

Read for free with Kindle Unlimited.
Amazon

© F.T. McKinstry 2016. All Rights Reserved.

#SPFBO Review of Outpost on Fantasy Faction

Outpost Cover Art

G.R. Matthews on Fantasy Faction has reviewed Outpost for the Self-Published Fantasy Blog Off!

Check it out here.

spfbo-banner-6

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2016. All Rights Reserved.

#SPFBO Update: Outpost Made Finalist!

Well, it’s official. Lynn over at Lynn’s Book Blog has put Outpost forward as her finalist in this year’s Self-Published Fantasy Blog-Off put together by Mark Lawrence, author of the series The Broken Empire and The Red Queen’s War.

You can read Lynn’s lovely review here.

Outpost will now be considered with the other finalists by ten stalwart bloggers who will eventually pick one book as the ultimate winner. SPFBO is quite an undertaking, and I have great respect for the time and effort these guys have put into reading and considering 300 works, at 30 apiece, by self-published fantasy authors. Wow. Needless to say, I’m deeply grateful for this opportunity.

10 books out of 300. Check out the finalists here. Congratulations to all!

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2016. All Rights Reserved.

The Orb Weavers’ Empire

The Norns

The Norns

Spiders are fascinating creatures. I have great respect for spiders; aside from the good work they do around here, they have an ancient history of lore and mystique surrounding them. In many cultures, the spider is a powerful totem embodying the forces of creation. In Norse mythology, the spider is associated with the Norns, the spinners of fate. The Old Norse word “norn” also refers generally to weavers and workers of magic.

Garden Orb-Weaver

Garden Orb Weaver

In summer, the eaves around my house are cloaked in spider webs. Some of them are small and humble; others are huge. They hang in layers, and when the sun shines on them they look like galaxies. The big webs are made by a common spider called an orb weaver. A lovely, poetic title.

These creepy critters have grown so big I’ve given them names. In the image below, on the left by the hummingbird feeder, that web is home to Mephistopheles. Next one down is Sauron and the one over the bugbane is Poe (you can kind of see him in the center). It tends to get my attention when one of them drops down to attend to some dastardly business or other.

Orbweavers

Spider Paradise: House eaves, morning sun and gardens beneath.

Balrog lives on the porch. He spins a spectacular web every day in the same spot, right where I need to go to get out to the yard. He lurks up there as if to say “YOU SHALL NOT PASS!” (he finds this amusing) and I either have to brush the web aside or climb the woodpile to get by. I’ve explained to Balrog that building his web elsewhere, like, I don’t know, two feet to the left, would be good. But I’m not going to argue with him. One day I came out and there was a fly struggling in Balrog’s web. I actually waited for him to come down, wrap it up and haul it off before I cleared the way. Didn’t want him to miss out on a meal or anything.

By the mudroom there’s a web over 2 1/2 feet in diameter. I call it Shelob’s Lair. Yeah whatever just…back away slowly. Fumble for the Phial of Galadriel and hope for the best.

Deer FlyThe northwoods in summer is home to the ubiquitous deer fly. In case you’ve never encountered one of these assholes, here’s a description. (Tell me this wasn’t written by a New Englander. Hah!) Deer flies have been clocked keeping up with speeding trains (I’m not kidding), so you won’t get far. But I digress. As I was sitting on the porch one day, a deer fly hit the big web above the rosemary plant, struggled there, and damned if I didn’t cheer that spider on. “Hey, Death Eater! Breakfast! Come and get it, Buddy!”

I was a disturbed child.

Alas, the orb weavers have a short stint, here. Winter is coming and soon all that will be left of their empire are frozen cobwebs in the porch rafters. In honor of this venerable creature, there is a character in my novel Outpost called, simply, Spider. She’s a wisewoman revered by the warriors of her immortal race. Early on, Spider appears to a seer named Arcmael and gives him some cryptic advice. Later, she casts a powerful spell on his behalf–but it’s not what it seems. This causes Arcmael to abandon everything he knows to the point of nearly bringing on the imminent annihilation of the world.

Moral of the story: Never disregard the advice of a spider.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2016. All Rights Reserved.

Ranger of the North Branch

Othin of Cae Forres

Othin of Cae Forres

From Outpost, Book One in The Fylking.

The King’s Rangers are an elite brotherhood of warriors who keep order in the wilds of Dyrregin. They are seasoned, skilled in fighting, traversing and surviving in rough terrain and dangerous circumstances, and employ a complex system of messaging through riders and ravens trained to scout patrol routes and recognize their rangers’ appearance. The rangers report directly to the King through five captains who command the areas within the arms of the Gate pentacle: North Branch, East Branch, Southeast Branch, Southwest Branch, and West Branch. The rangers’ motto is “We keep the balance when the gods turn away.”

Rangers' Coat of Arms

Rangers’ Coat of Arms

Othin of Cae Forres, shown above, is a Ranger of the North Branch. Named after the Raven God (Othin is an alternate spelling of Odin), a god of wisdom, trickery and war, he serves his brotherhood with honor until the woman he loves, a peasant girl named Melisande who is touched by the gods, gets him into trouble. For love of her, he lands on the wrong side of a political trap and flees into the wilds to save his skin and discover truth amid a rat’s nest of deception and betrayal.

Storms of War

When war seizes the realm, Othin must navigate bounty hunters, the living dead abominations of a renegade warlock, and a mysterious Otherworld shade that might be friend or foe. But his greatest challenge will be dealing with a malevolent immortal warlord who has set his sights on Melisande.

All in a day’s work…

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2017. All Rights Reserved.

Author Interview at Circle of Books

FT Banner

Welcome Midsummer, the longest day of the year. This year, the solstice coincides with a full moon, a rare alignment that happens once in a lifetime. What better time to shine light on the murky inner workings of a fantasy author?

Rose Moon, by F.T. McKinstry

Rose Moon, by F.T. McKinstry.

My interview with Circle of Books is now up on their website. Among other things, I talk about what inspires me to write fantasy, how I go about it, what I’m into, and my latest book, Outpost, Book One in The Fylking. Art, cats, music, notebooks and a passion for the worlds between, it’s all there. Serious questions for a tortured soul.

Come by for a visit!

 
 
 
© F.T. McKinstry 2016. All Rights Reserved.

Of Mice and Swordsmen

Dormouse
I live in the woods. Mice are a way of life, and while I’ve always had ferocious hunting cats, mice are very resourceful, especially in the fall when they’re looking for winter shelter. Who can blame them? Winter is nasty, here.

You could make an interesting psychological study some 3AM, wide awake staring at the ceiling, listening to a mouse chewing on something, who knows what, insulation, wiring, rafters; it’s stockpiling caches, building nests, making baby mice–the sucker is at least a foot long, has to be–yes, you could be the Great Shaman of all Wildlife Lovers but after imagining the horrible results of nocturnal mouse business you’ll be capable of anything.

Pattern Sense Cover ArtA while back, I wrote a little story called Pattern Sense, about a knitter who discovers the strengths and pitfalls of an ancient power through the love of a swordsman. I wasn’t being tormented by mice at the time (past trauma maybe), but in a vivid description of the aforementioned scenario, I came up with the perfect impetus for my protagonist to discover the extent of her skill.

If a mouse in the middle of the night can’t bring out a woman’s hidden powers, nothing can.

Pattern Sense made it to the second round finals with Daily Science Fiction, and then I published it in Tales of the Talisman. And then, something magical happened. This story, it seemed, was a glimpse of a full blown novel. This began to unfold and eventually became Outpost, Book One in The Fylking. In that story, there is more to our knitter’s power than mere hedge witchery; and the love between her and the swordsman goes to dark places indeed, a subplot driven by sorcery, treachery, war, and even the gods themselves.

Who knew? Mice have a good place in my life after all. Besides, they are cute.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2016. All Rights Reserved.

Self-Publishing Review of Outpost

SPR Banner

Outpost, Book One in The Fylking, epic fantasy woven with Norse mythology, swords and sorcery. Here’s a new editorial review from Self-Publishing Review.

Little Tree, by F.T. McKinstry

“Math is a world of cosmic connections. The Fylking, an immortal race of warriors from the Otherworld, use a series of gates to travel to and from their outposts in this realm. The kingdoms of Math, specifically Dyrregin, serve as garrisons in the Fylking’s interdimensional war with their ancient enemy, the Niflsekt. Humans are generally oblivious to the larger struggle into which their world has been involved. The Wardens, a guild of solitary wanderers, are the exception. Long ago, the Fylking made a pact with the original Wardens, in which the Wardens swore to maintain the portal gates for the Fylking’s travel and to serve as their representatives to the rest of humanity.

Both the Fylking and the Wardens are viewed with a mixture of suspicion and fearful respect…on the relatively few times the people of Math remember them at all. Arcmael, Warden of Dyrregin, is the first to notice the beginning of strange happenings, but his ability to comprehend coming events is threatened by his personal struggles. Melisande, a woman of supernatural abilities, also becomes privy to a widening plot, but her innate “pattern sense” may not be enough to protect her from the attention of gods.

Finally, Othin, Melisande’s lover and a skilled warrior, is estranged from his love at the very moment he discovers her peril. More is at work behind the scenes than the petty power struggles between nations. Arcmael, Melisande, and Othin must unravel the mystery behind the schemes before all of Math falls to a war that it has forgotten existed…

Outpost is a fantasy novel that manifests as part adventure, part mystery, and part romance, with a dash of horror thrown in. The cultures, religions, superstitions, etc. are all based on Nordic mythology and Scandinavian traditions, which provides an interesting and recognizable flavor to the plot.

The strongest aspect of Outpost is unquestionably its writing. The prose is polished and knowledgeable – a trait that immediately sets this book apart from the majority of self-published works. McKinstry’s excellent description is both fluid and elegantly simple, and it paints an effective picture of settings, events, and characters. Suspenseful scenes are suitably stressful, utilizing terse prose that provides for intense, hair-raising experiences.

The character-building techniques used are effective, and while some characters are easier to identify with than others, all are deep and ultimately relatable. In addition, the world and concepts McKinstry has created are fully realized, distinct, and gripping.

There are a few issues, most of them fairly minimal in their overall impact. Expository passages to fill in historical events are a bit heavy-handed, though not overtly distracting. McKinstry also resorts to a deus ex machina or two, but Tolkien indulged in that particular vice on occasion as well. Who am I to begrudge an author the occasional literary escape hole? The book’s cover could also be a bit more eye-catching, but, in a strange way, it manages to mirror the indistinct, ethereal feel of many of Outpost’s characters and concepts.

All in all, Mckinstry’s book proves to be one of the best independently published fantasy novels of the past year. Tense, gritty, exciting, and romantic, Outpost is a tale avid fantasy readers won’t want to miss.” 4.5 Stars

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2016. All Rights Reserved.

Outpost: Terms and Places

outpost glossary

Welcome to the Glossary for Outpost, Book One in The Fylking. Here you’ll find names, places, creatures and terms, including illustrations and references to relevant entries and posts.

Place names can be found on the following map. Click to zoom.

Realm of Dyrregin

Realm of Dyrregin (click to zoom)

The glossary (text only) and map are also included in the book.

Little Tree, by F.T. McKinstry

Aegir Sea: A large sea south of the Njorth Sea beyond the borders of Skolvarin and Fjorgin.

Ageton: A captain in the King’s Rangers. Commands the North Branch.

Angvald: King of Dyrregin, House of Merhafr.

Annalis: A Warden of Dyrregin from Olsc Amathin. See also Wardens’ Order.

Anselm: Eldest son of Damjan, the Master of House Jarnstrom. See also Jarnstrom Forge.

Aoneg (ah NEG): A vast, forested realm five hundred leagues west of Skolvarin over the Aegir Sea.

Apex: A term used by the Fylking for Tower Sif, which stands on the northernmost point of the Gate in the Vale of Ason Tae. Here the world of Math merges with an array of other worlds on which the Fylking conduct their business. The first line of defense again their enemies, it is guarded accordingly. See also Ason Tae, Fylking, Gate, Sif.

Arcmael

Arcmael

Arcmael: A Warden of Dyrregin. Son and heir of Lord Detlef Halstaeg. See also Detlef Halstaeg, Wardens’ Order. See post The Wardens’ Order.

Arrival of the Fylking: A historical account, often told as a myth, of the arrival of the Fylking to the world of Math roughly nine thousand years ago. The term is also used to indicate a reference date. See also Fylking, Return of the Fylking. See post The Wardens’ Order.

Arvakr: A horse belonging to Captain Ageton of the North Branch of the King’s Rangers.

Ason Tae: A vale located on the northern border of Dyrregin, cradled by mountain ranges and forests. Being far north, somewhat isolated and home to Tower Sif, the Apex of the Gate, Ason Tae is thought by outlanders to be wild, uncanny and dangerous. See also Apex, Gate, Sif. See Map of Dyrregin.

The Vale of Ason Tae

The Vale of Ason Tae

Banishing Sigil: A spell used by wardens to banish the Fylking. Involves moving the hand in a specific pattern. Created by the Fylking and taught to wardens to honor and acknowledge their free will, the sigil prompts the Fylking to leave a warden’s presence until he or she decides otherwise. Upon the foundation of the Wardens’ Order, the Fylking vowed never to violate this agreement. See also Exile Sigil, Fylking, Wardens’ Order.

Bear’s End: A large, rambling inn on the North Mountain Road, in Wyrvith Forest, surrounded by mossy, overgrown ruins, crumbling walls and dangerous underground passages. Originally built as a keep by a Catskoll warlord called the Bear, it was never finished, and the destruction of the Catskoll army is shrouded in mystery. See also Catskoll, North Mountain Road, Wyrvith Forest.

BlackthornBlackthorn Guild: An order of witches and warlocks created by King Magnfred, the first ruler to claim Dyrregin’s throne after the Gate War. Traditional dress is shades of brown and green stitched with branches. See also Gate War.

Blanch River: A river in Austr just south of the Ogjan Mountains.

Bren: A King’s Ranger of the North Branch. Sensitive to the Otherworld. Best friend of Othin of Cae Forres.

Bythe: A goatherd who lives outside of Odr, in sight of Tower Sif in the Vale of Ason Tae. See also Ason Tae, Odr, Sif.

Cathouse: A brothel. In Dyrregin, it’s traditional for cathouses to keep actual cats as pets. See also Night Guild.

Catskoll: A realm south of Skolvarin over the Aegir Sea.

Ceirn River: A river flowing from Lake Ceirn into the Njorth Sea, south of Grayfen.

Coldevin: Lord and Master of Arms for the Dyrregin Guard. Reports to King Angvald. See also Dyrregin Guard.

Hooded Crow

Hooded Crow

Crow Warrior: A mysterious Otherworld being that appears as a warrior riding a gray horse, dressed in gray and black and wearing the face of a bird with a long, black beak. Often shapeshifts into a hooded crow. See post The Trickster.

Damjan: An acclaimed swordsmith and the Master of Jarnstrom, a famous smithy in Odr. See also Jarnstrom Forge, Odr.

Detlef Halstaeg: Lord and High Constable of the King’s Rangers. Cousin of the late King Farcas. Reports to Lord Coldevin. Father of Arcmael, a Warden of Dyrregin. See also King’s Rangers.

Diderik: a captain in the Dyrregin Guard.

Dog: A mutt rescued from a cruel owner by Arcmael, a Warden of Dyrregin.

Dragon Warrior: An Otherworld rider clad in shining black scaled armor and a helmet shaped like a dragon’s head. Able to summon wind and storms.

Draugr

Draugr

Draugr (DROG err): A malevolent being created by Fylking sorcery for the purpose of striking anguish and terror into one’s foes. The spirit of a mortally wounded warrior is trapped between the worlds in order to control it. Partly in the mortal dimension and partly beyond, the draugr are unnaturally strong, able to shapeshift into mist or fog, and cannot be killed. This magic is forbidden, a violation of Elivag. Colloquially referred to as “ghouls.” See also Elivag, Fylking. See post A Zombie by Any Other Name.

Dyrregin (deer EGG in): In Fylking, “gateway of the gods.” A war-torn realm on the world of Math that contains and is defined by the Gate, an interdimensional portal built nine thousand years ago by the Fylking. Bordered to the west by the Njorth Sea; to the north by Isil; to the east by Maan Ket; and to the south by Skolvarin. See also Fylking, Gate. See posts The Fylking and The Realm of Dyrregin. See Map of Dyrregin.

Dyrregin Guard: The army that defends the realm of Dyrregin. Commanded by Lord Coldevin.

Earticael: A royal house and the ruling seat of the realm of Fjorgin. Located roughly fifty leagues west of Tower Sie. See also Sie War.

Edon: A captain in the Dyrregin Guard. Commands the North Companies. See also North Companies.

Edros: A Warden of Dyrregin. Mysteriously vanishes near Tower Sor and is never found. See also Gatetower, Sor.

Elivag (ELL if aug): The eternal rhythm of the universe, the ebb and flow of life force in all things.

Elivag

Exile Sigil: An invocation that breaks the cords between a warden and the Fylking, rendering the warden invisible to them. Ruled by Elivag, it cannot be broken or undone. Rarely used and never to be considered except in dire circumstances. See also Banishing Sigil, Wardens’ Order.

Faersc Conservatory: A great hall nestled high in the Thorgrim Mountains, where wardens are trained and initiated into the Fylkings’ service. Run by Skadi, the Mistress of Faersc, and protected by the Fylking. See also Fylking, Wardens’ Order.

Fagel: The constable of Odr. See also Odr.

Farcas: A King of Dyrregin who preceded King Angvald. Cousin of Lord Detlef Halstaeg. Died by choking on the bones of a game bird. See also Detlef Halstaeg.

Fell: A town located on the west coast of Dyrregin, in southern Austr. Steep, built on cliffs and easily defended from invasion. Once owned by shipwrights.

Fenrir Brotherhood: An ancient order of sorcerers who serve Loki, one of the Old Gods. Founded in Fjorgin. Symbol is a black wolf surrounded by leaves, moons and thorns. See also Fjorgin, Leofwine, Old Gods.

Fjorgin: A realm west of Dyrregin, separated by the Njorth Sea. Ruling seat is Earticael. See also Sie War.

Fomor Mountains: A mountain range that borders Isil in the far north and overlooks the Wythe Strait.

Fylking (FELL king): A race of immortal warriors that came to the world of Math through a rare alignment and built a portal called the Gate in order to pass between dimensions at will. The Fylking are invisible to mortals except those who possess second sight, but can contact humans in visions, dreams or a sense of unreality. Fickle, powerful, adept shapeshifters, they are often feared and misunderstood by both humans and beings of the Otherworld, who revere them as gods. The Fylking fall into two orders: the High Fylking, warlords who occupy and protect the Gatetowers; and the Guardian Fylking, hired blades that protect wardens, the mortal seers who serve them. See also Gate, Gatetower, Guardian Fylking, High Fylking, Wardens’ Order. See post The Fylking.

The Fylking

Garmr: A Dyrregin Guard outpost in the Ogjan Mountains.

Gate: An interdimensional portal used by the Fylking to travel between the world of Math and other star systems. Pentagrammatic. Maintained by the Wardens’ Order and protected by the Fylking. See also Apex, Fylking, Gatetower, Wardens’ Order. See posts The Realm of Dyrregin, The Wardens’ Order.

Gate War: A war that occurred roughly twenty-five centuries ago when the Fylking’s enemy, the Niflsekt, came through the Gate. They trapped and killed the Fylking and instructed mortals to destroy the towers after the Niflsekt used them to leave. The war left Dyrregin in ruins for a thousand years, accursed, until the wardens’ descendants rebuilt the Gate. See also Gate, Niflsekt, Return of the Fylking, Wardens’ Order.

Gatekeepers: A term used by the Wardens of Dyrregin to refer to the High Fylking of Tower Sif, the grim, volatile Fylking warriors who initiate wardens into the order. See also High Fylking, Sif, Wardens’ Order.

Gatetower: One of ten stone towers that comprise the Gate. Each tower gathers light from the sun, moon and stars and focuses it into a complex crystal array, providing an energy source. Each tower stands on a point or intersection of the Gate pentacle. The outer towers (points) include Sif, Sin, Sae, Sef and Sie; and the inner towers (intersections) include Sor, Sol, Soc, Som and Sos. The gatetowers are manned by the High Fylking. See also Gate, High Fylking, Sie War, Wardens’ Order. See post The Wardens’ Order.

The Gate

The Gate

Genfawr: A captain in the King’s Rangers. Commands the West Branch.

Gottfrid: A male prostitute at the Pink Rose cathouse. Good with a sword.

Graebrok Forest: A large forest on the northern border of the Vale of Ason Tae. Surrounded by myths and dark tales. See also Ason Tae.

ravensGrayfen Aviary: One of many aviaries where the ravens that serve as messengers to the King’s Rangers are raised and trained. See also King’s Rangers.

Grayfen: A town located on the west coast of Dyrregin, in southern Austr. South of Fell and west of Lake Ceirn.

Guardian Fylking: Warriors who protect the Wardens of Dyrregin. In Fylking hierarchy, the Guardians are mercenaries. Each warden is accompanied by a small company of Guardians who choose him or her upon initiation, and appear in certain forms such as animals or elements so the warden will know them. Rarely, they appear in their natural forms as warriors. See also Fylking, High Fylking, Wardens’ Order.

Gunda: A spiteful, gossipy villager from Odr. See also Odr.

Haldor: A lieutenant in the Dyrregin Guard. Commands the North Companies stationed in Ason Tae. See also North Companies.

Halstaeg: A royal house in Merhafr. See also Arcmael, Detlef Halstaeg, Merhafr.

Heige: A King’s Ranger and friend of Othin of Cae Forres. An adept archer.

Hel: A goddess in the Fylking pantheon who rules the realms of the dead. Term is also used to refer to the underworld domain itself. See also Old Gods.

High Fylking: Elite warlords deployed to the gatetowers to protect the Gate from both human and nonhuman intervention. Always appear as fully armed warriors. Grim and generally intolerant of mortal concerns. See also Fylking, Gate, Guardian Fylking.

Ingvar: A captain in the Dyrregin Guard. Good at hand-to-hand combat.

Jarnstrom Forge: An old and renowned smithy on the North River in Odr. Known for swords and weaponry. Run by Master Damjan. See also Odr.

Kidge: The mistress of the Pink Rose cathouse. See also Pink Rose.

King’s Citadel: A large citadel in the center of Merhafr, the ruling seat of Dyrregin. Houses the king and royals of the realm.

King’s Rangers: An elite brotherhood of warriors who keep order in the wilds of Dyrregin. Employ a complex system of messaging through riders and ravens trained to scout patrol routes and recognize their rangers’ appearance. The rangers report directly to the king through five captains who command the areas within the arms of the Gate pentacle: North Branch, East Branch, Southeast Branch, Southwest Branch, and West Branch. Coat of arms is a sword and arrow crossed over a pale moon with an embossed interlocking pentacle spanning the diameter. Motto: “We keep the balance when the gods turn away.” See also Gate. See post Wildcards.

King's Rangers Coat of Arms

King’s Rangers Coat of Arms

Lake Ceirn: A large lake in southern Austr.

Larfen: a township south of Tower Sol, east of the Fasos Hills.

Leofwine: Seneschal of Lord Detlef Halstaeg. Fjorginan, House Earticael. Member of the Fenrir Brotherhood. See also Detlef Halstaeg, Fenrir Brotherhood.

Wolf WildcardLone Wolf: An inn located northeast of Vota near the border of Wyrvith Forest. See also Wyrvith Forest.

Lysalfheim Hall: A meeting hall in the King’s Citadel in Merhafr. Part of the Rangers’ Square used for meals, companionship, gatherings and official meetings. Named after a midwinter constellation which aligns with the upper three points of the Gate pentacle. See also King’s Citadel, King’s Rangers, Rangers’ Square.

Maan Ket: The realm bordering Dyrregin east of the Cyrilian Mountains. See Map of Dyrregin.

Magnfred: First King of Dyrregin to claim the throne after the Gate War. Started the Blackthorn Guild. See also Blackthorn Guild, Gate War.

Magreda: A prostitute at the Pink Rose cathouse. A friend of Othin of Cae Forres.

Melisande: A woman of Odr in the Vale of Ason Tae. Lives in Graebrok Forest near Tower Sif. Nicknamed Millie. A renowned knitter and lover of Othin of Cae Forres. Considered fey, touched by the gods. See also Ason Tae, Sif.

Merhafr: (mer HAHF er): Ruling seat of Dyrregin. A large port clustered around the King’s Citadel on the western coast of the realm, near Tower Sor. Includes an inner ring of walls and a second ring that forms a semicircle from the northern side of the harbor to the Taeson River that bounds the city to the south. See also Dyrregin, Sor.

Mermaid: A cathouse in Grayfen.

Mimir: A large, wooded swamp east of the Rue Hills, in Patanin. Treacherous and difficult to navigate.

Minos: A royal house in Earticael, the ruling seat of Fjorgin.

Moor’s Edge: An inn located in the wilds of Ylgr near the northwestern coast of Dyrregin on the Wythe Strait.

Nestor: A King’s Ranger deployed to the North Branch. Took over the Ason Tae patrol from Othin of Cae Forres.

Niflsekt: The ancient enemy of the Fylking. A race much like the Fylking, immortal and unseen, yet serving the dark side of balance. Responsible for the Gate War in which Dyrregin was annihilated and left in ruins. See also Fylking, Gate War.

Niflsekt

Niflsekt

Night Guild: Hired blades who protect the prostitutes in Dyrregin’s cathouses. The Guild was originally established by the kings of Dyrregin to honor what had become a venerable occupation in a realm that had known centuries of war. Guardsmen mark themselves by wearing a black band from shoulder to waist. Colloquially referred to by rangers and guardsmen as “bats.”

Norn: A being in the Fylking pantheon. The Norns rule fate and destiny; spinners, weavers, workers of magic. The term is used by the Fylking to refer to Melisande. See also Fylking, Melisande.

North Companies: A large force of Dyrregin Guard stationed in the Thorgrim Mountains and the Vale of Ason Tae, to protect the realm from invasion from the south and west. Commanded by Captain Edon.

North Mountain Road: The main thoroughfare from Vota to the Vale of Ason Tae. Passes through Wyrvith Forest, the Thorgrim Mountains and the Wolftooth Pass.

Odr: A village on the North River in the Vale of Ason Tae. Close to Tower Sif, the Apex of the Gate and its most perilous location. Having settled centuries ago so near the Fylking’s domain, Odrians are reputed to be reckless and fey. See also Apex, Ason Tae, Sif.

Ogjan Mountains: A mountain range in northern Austr, east of the Thorgrim Mountains bordering the Vale of Ason Tae.

Old Gods: The pantheon originally introduced to Math by the Fylking. Includes, among others: Balder, a sun god; Freya, a goddess of fertility; Hel, keeper of the realms of the dead; Loki, a mischievous trickster; Thor, a god of war and thunder; and Othin, the Allfather. See also Fylking, Othin.

Olja: Wife of Damjan, the Master of House Jarnstrom. See also Jarnstrom Forge.

Olsc Amathin: A realm in southern Maan Ket bordering Dyrregin.

Others: Beings who inhabit the Otherworld. See next.

Otherworld: The vast realm of the unseen existing beyond time and space; the source and reflection of physical events. Inhabited by an infinite variety of beings referred to as Others, including nature spirits, elves, goblins, phooka, planetary entities and other natural forces. This includes the Fylking, who occupy the unseen dimensions and are often, though not always, respected as gods. The Otherworld can be perceived by mortals with second sight, though interaction can be dangerous and is ill advised without training and protection. See also Fylking. See posts The Phooka, Goblins and Creepy Horses.

Others

Othin of Cae Forres

Othin of Cae Forres

Othin of Cae Forres: A King’s Ranger of the North Branch. Melisande’s lover. Named after Othin, the Allfather. See also Othin (next). See post Ranger of the North Branch.

Othin: One of the Old Gods; also called Allfather, Magician, Wanderer, Trickster and Raven God. Accompanied by ravens and wolves, he often appears as a mysterious blue-cloaked figure. A notorious shapeshifter, he is considered tricky, unreliable, yet wise. See also Old Gods. See posts The Raven God and Norse Mythology and the Voices in My Head.

Otter River Valley: A valley in the southern foothills of the Vale of Ason Tae. A day’s journey from Odr.

Ottersun: A far northern village beneath the Fomor Mountains overlooking the Wythe Strait.

Patanin: A realm between the Thorgrim Mountains and the Taeson River.

Phooka

The Phooka

Phooka: A creature of the Otherworld. A shape changer, part human at times, or part or all animal such as a goat or a horse, always with dark fur. Bleak, uncanny and generally wicked, yet can also be beneficial depending on mood or circumstance. Considered a prince in the between realms. See also Otherworld. See post The Phooka.

Pink Rose: A renowned cathouse in the coastal city of Fell. Managed by Mistress Kidge.

Pisskin: Melisande’s cat.

Prederi: A King’s Ranger and a friend of Othin of Cae Forres. See also King’s Rangers.

Rangers’ Square: A garrison in the King’s Citadel in Merhafr, containing rooms, baths, kitchens and training yards in which rangers live between patrols. Strategically positioned on the eastern side of the citadel closest to the gates. See also King’s Rangers.

Rangers: See King’s Rangers.

Return of the Fylking: A date in Dyrregin history used to indicate a number of years after the Fylking returned following the Gate War. The Fylking arrived in Dyrregin roughly 9000 years ago, and reigned for 6500 years until the Niflsekt destroyed the Gate. The realm lay accursed for 1000 years until the wardens returned and rebuilt the towers. After 300 years, the Fylking returned through the Gate, and the Dyrregin calendar marked a new age at that time. The present time in which Outpost takes place is Return of the Fylking, 1245. See also Arrival of the Fylking, Fylking, Gate War, Niflsekt.

The Ages of Dyrregin

The Ages of Dyrregin

Rosalie: The daughter of Lord Detlef Halstaeg and younger sister to Arcmael.

Sae: An outer gatetower located in southern Dyrregin roughly twenty-five leagues from the Skolvarin border. See also Gate, Gatetower, High Fylking.

Tower Sef

Tower Sef

Sef: An outer gatetower located in the Njorth Sea off Dyrregin’s southwestern coast. Over millennia, the sea engulfed the granite shoals around this tower, isolating it from land. The wardens now tend it by sea using boats. Sailors avoid it for fear of the Fylking. See also Gate, Gatetower, High Fylking.

Sie War: A war two hundred years ago between Dyrregin and Fjorgin. Since the establishment of the Gate by the Fylking, Dyrregin held the coastal lands in eastern Fjorgin, including Tower Sie. Fjorgin claimed and won all the lands west of the Njorth Sea. Afterwards, the two realms drew up the Njorth Treaty. See also Sie.

Sie: An outer gatetower located in the realm of Fjorgin across the Njorth Sea. Once part of Dyrregin, Tower Sie was lost in the Sie War, but is still tended by the Wardens’ Order under the protection of the Fylking. See also Gate, Gatetower, High Fylking, Sie War.

Tower Sif

Tower Sif

Sif: An outer gatetower located on the northernmost point of the Gate in the Vale of Ason Tae. Called the Apex, Tower Sif merges with other worlds and is the first line of defense from attack by the Fylking’s enemies. Guarded accordingly by grim Fylking warlords, Sif is enshrouded by dark tales. See also Apex, Gate, Gatetower, High Fylking, Niflsekt. See post The Wardens’ Order.

Sin: An outer gatetower located between the realm of Patanin and the Cyrilian Mountains bordering eastern Dyrregin. See also Gate, Gatetower, High Fylking.

Skadi: Mistress of the Faersc Conservatory. A seer who serves the Fylking and trains the Wardens of Dyrregin. See also Faersc Conservatory, Fylking, Wardens’ Order.

Skaut: A rangers’ station located in the southern foothills of the Vale of Ason Tae. See also King’s Rangers.

Skolvarin: The realm bordering Dyrregin to the south. Separated by the Great River. The army that defends the realm is called the Skolvarin Guard. See Map of Dyrregin.

Soc: An inner gatetower located in Vinland. See also Gate, Gatetower, High Fylking.

Sol: An inner gatetower located south of the Taeson River, fifty leagues due east of Tower Sor. See also Gate, Gatetower, High Fylking.

Som: An inner gatetower located in southern Dyrregin fifty leagues southwest of Vinland. See also Gate, Gatetower, High Fylking.

Sor: An inner gatetower located on the western coast of Dyrregin near the port city of Merhafr. Rumored to be inhabited by sullen Fylking warlords with a proclivity for harming mortals. Site of the mysterious disappearance of a warden named Edros. See also Edros, Gate, Gatetower, High Fylking, Merhafr.

Sos: An inner gatetower located twenty-five leagues due east of Vinland on a peninsula on the western coast of Dyrregin. See also Gate, Gatetower, High Fylking.

Spruce Road: A road that picks up near the northern fork of the Blanch River in Austr and passes through the valley on the western flank of the Thorgrim Mountains. Often used as an alternate route into the Vale of Ason Tae in the winter, when the Wolftooth Pass is snowed in. See also North Mountain Road.

Roads and Rivers

Stone River: A township in the Ogjan Mountains on the road between Dyrregin’s western coast and the Vale of Ason Tae.

Stony: A long-standing member of the Night Guild who watches over the Pink Rose cathouse. See also Night Guild.

Straelos: Son of Lord Detlef Halstaeg and younger brother to Arcmael.

Taeson River: A large river south of the Fasos Hills that passes through Merhafr and into the Njorth Sea.

Tahslen: A port city in southern Dyrregin, due east of Tower Sef in the Njorth Sea.

Tasn: A King’s Ranger and friend of Othin of Cae Forres.

Thorgrim Mountains: The great mountain range in Northern Dyrregin that borders the Vale of Ason Tae. Home of the Faersc Conservatory. The Wolftooth Pass provides the most direct route over the mountains to the north. See also Faersc Conservatory.

Tower View: A tavern in the lower city of Merhafr that stands on the Taeson River in view of Tower Sor. Colloquially nicknamed the “Sour View” in reference to the grisly and mysterious tales that surround the gatetower. See also Sor.

Ulfhidin: A King’s Ranger deployed to the North Branch by Lord Detlef Halstaeg under shady circumstances.

Valdros: A township and ruling seat of the northern interior realms of Fjorgin. Standard is a hawk in flight on an evergreen background, and warriors of the realm are marked by a tattoo showing the phase of the moon when they were born.

Vargn: A Fjorginan warlock of the Blackthorn Guild. Once apprenticed to the Faersc Conservatory to be trained as a warden, he was refused by the High Fylking of Tower Sif. See also Blackthorn Guild, Gatekeepers, High Fylking.

Veil: The invisible boundary between the mortal dimension and the Otherworld. Known to be more easily crossed in certain locations, or during certain seasonal or celestial events. Can be opened or closed by the Fylking or by mortals trained in the magical arts. See also Otherworld, Wyrvith Forest.

Vinso: Son of Damjan, the Master of House Jarnstrom. See also Jarnstrom Forge.

Vota: A city on the outskirts of Wyrvith Forest.

Warden: See Wardens’ Order.

Wardens’ Order: An order of seers established nine thousand years ago with the arrival of the Fylking, who taught humans the arts of interdimensional perception and the properties of light, energy, crystals and architecture. The wardens built the towers, watched over them with human eyes and maintained them over millennia, gathering the energies of celestial bodies to provide a bridge for their immortal warlords. In return the Fylking protected them, and gave them the honor of representing them to humankind. See also Fylking, Gate. See post The Wardens’ Order.

Weaver: A term used by beings in the Otherworld to refer to Melisande. See also Melisande, Otherworld.

Whisper: A raven handler at the Grayfen Aviary, so nicknamed because she speaks to the birds in very soft tones. See also Grayfen Aviary.

Wildcards: A set of game cards showing wild animals painted in their natural habitats and representing their abilities and place in the order of things. A favorite game played by rangers. See also King’s Rangers. See post Wildcards.

Wildcards

Wildcards

Wyrvith Forest: A vast, ancient forest in the foothills of the Thorgrim Mountains south of the Wolftooth Pass. Reputed to be a dense haunt of Others, the forest is marked by a thousands-year-old entrance, tall and covered in carvings of the Old Gods. A raven, a messenger of the Otherworld, is perched on top, its half-lifted wings representing the creature’s presence on both sides of the Veil. See also Old Gods, Otherworld, Veil.

Yarrow: A hedge witch of the Blackthorn Guild. Lives in the Otter River Valley in the Vale of Ason Tae.

Ylgr: A desolate realm of marshes, brush, bogs and dark woodlands, located in northern Dyrregin between the Fomor and Ogjan Mountains on the Wythe Strait. Not patrolled by the rangers. See also King’s Rangers.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2016. All Rights Reserved.