Masters of the Veil

Masters of the Veil Cover Art

 

———  U P C O M I N G  ———

Welcome to the official page for Masters of the Veil, Book Three in The Fylking. This novel is in the works. It’s big, bad and beautiful, and I hope to have it out in 2023…for preorder, at least.

The War of the Veil, they called it, the last in the nine-millennium occupation of the Fylking, immortal overlords of the mortal realm of Dyrregin. Their ancient enemy, a fiendish warlock named Vaethir, wove an intricate spell that compromised the Veil between the worlds and flooded Dyrregin with armies of demons, dark elves and Niflsekt before stalwart mortals with reckless connections to the Otherworld called in some favors.

Scarred yet undaunted, the Fylking’s mortal allies, including seasoned warriors haunted by grief and trauma, an order of witches who serve the old gods, and powerful seers who tend the Fylking’s interests in the mortal world, have returned to their lives to rebuild the realm and bury their dead. And while the Fylking repaired the Veil as only they could, no one trusts the sanctity of liminal spaces as they had before the war.

As warriors know, the lingering effects of war often appear as nightmares, flashbacks and the resurrection of old fears. But distrust deepens when an outbreak of attacks from the Otherworld begins to spread, marked by encounters with dark, dangerous beings that seem to target those most deeply wounded and sensitive to the unseen.

Despite this, mortals and immortals alike take comfort in Vaethir’s demise, knowing the warlock will never again return to wreak his personal vengeance on the realm. But there is one thing they had not counted on, as they put the Fylking’s most redoubtable foe to a fiery sword.

His master.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction
SPFBO Finalist
Read for free on Kindle Unlimited.

The Wolf Lords Cover ArtThe Wolf Lords, Book Two in The Fylking.

A wounded immortal warlock bent on reprisal.
An ancient order of sorcerers hungry for power.
Warriors beset by armies of demons and immortals.
And a lonely hedge witch whose dark secrets could change everything.
…If only they could find her.

“This is a gem of a novel.” – Leslie Jones, Readers’ Favorite
Read for free on Kindle Unlimited.

 
 
© F.T. McKinstry 2023. All Rights Reserved.

The Old One

In the Chronicles of Ealiron, the Old One is a primordial goddess of nature, life, death, and transformation. Often referred to as Maern, which means “mother” in the wizard’s tongue, she is unknowable in her true form, but perceived as the concept of the Triple Goddess, a being that comprises three aspects of the Divine Feminine integrated as one: Maiden, Mother and Crone. These aspects exist and are manifested in all things, whether nature, events or the shadows of the psyche.

In the world of Ealiron, wizards govern balance in the realms and gods walk among them; but both mortals and immortals revere the Old One as sovereign. While referred to as a deity, she is more like a force underlying all things. She is inexorable; she is wyrd; she is the void from which all creation emerges. Life always comes, it preserves itself to its own expression, and all things die. She is the power by which consciousness knows itself.

Maiden

She was the first woman, the only woman, the one all women knew. She was as pure as the first breath, soft as flowers and fresh cream as she yielded to him, her cry blowing through the tree in the swirling language of the lair as he broke through her maidenhead and into the eternal warmth and safety of a mother’s womb. – From The Winged Hunter

The Maiden emerges from the void as new: birth, spring, desire, unfolding. She is the individuality of a bud, an egg or a fresh idea, innocent of darkness. Her light shines like a beacon attracting its own demise, as the cycle begins.

© F.T. McKinstry

Mother

She was all cycles, all changes, all movements in the shapes of waves, circles, wells, and caves protecting the wounded. – From The Winged Hunter

The Mother is the abundance of life. She nourishes, grows, heals and protects. She is the exuberance of a blooming garden in full summer, the blush and glow of pregnancy, the instinct of a mother protecting her offspring and the healing of a warrior’s wounds.

Crone

The Destroyer curled her body with supple grace, caressing the depths. She moved up towards the shimmering surface in a silent spiral, hungry and inexorable. To be worthy of providing a vessel in which to hide her child, these mortals would surrender to the forces that gave him life. – From The Gray Isles

The Crone is the Unknown, the Void, Formlessness, that from which all things come and to which all things must return, from a blade of grass to a galaxy. Hers is the power of death, transformation, rebirth and regeneration. All things must pass through the darkness to know the light, and it is usually through her that one can perceive the aspects of the Old One as inseparable. There can be no birth without death; no protection without swords; no healing without destruction; and no innocence that cannot fall. Likewise, there can be no destruction without rebirth. Every phase of life depends on the other.

Little Tree, by F.T. McKinstry

The Old One appears in one shape or another throughout the Chronicles of Ealiron and many of the short stories in Wizards, Woods and Gods.

 
© F.T. McKinstry 2021. All Rights Reserved.

The Wolf Lords on Readers’ Favorite

A immortal warlock bent on reprisal.
An ancient order of sorcerers hungry for power.
Warriors beset by armies of demons.
And a lonely hedge witch whose dark secrets could change everything.
…If only they could find her.

The word is in from Readers’ Favorite for The Wolf Lords, Book Two in the The Fylking! I am grateful and humbled to have received five five-star reviews. Didn’t see that coming. Here’s some bling, with a link at the bottom where you can read the reviews in full.

Little Tree, by F.T. McKinstry

“This second novel in The Fylking series exceeded all of my expectations for a fantasy novel. An alluring plot weaves intrigue that tempts you into the world of invisible warriors, magical spells and demons. The characters are so vivid and enchanting, they practically leap from the page. I especially loved the tortured, heartbroken character of Othin, who tries to overcome losing his true love. The author’s writing style is beautifully descriptive with so much detail that it draws you completely into the world of the characters. Her ability to build tension and develop character relationships is extraordinary. I could not help compare the storyline to Nordic folklore. This is a gem of a novel.” – Lesley Jones

“The Wolf Lords is definitely a novel for adults. Its dark themes and strains of graphic violence give it an edge. I was easily invested in the story right from the beginning. The vivid imagery and the realistic descriptions just lured me right in and had me reading on until the very end. The story itself is very complex and has layers upon layers of plot that I loved to uncover. The character development was simply amazing. The Fenrir Brotherhood was an enigma that I was very interested in and I also loved the mystery behind the witch who just didn’t want to be found. I loved the flow, enjoyed the setting, and simply cannot wait for the next novel in the series. Very entertaining.” – Rabia Tanveer

“This epic fantasy is a series that had the same effect The Lord of the Rings had on me. The narrative is focused and the author imagines worlds where conflict thrives easily and creates powerful factions with conflicting interests and characters that are sophisticated. The Wolf Lords explores the role played by The Fenrir Brotherhood, an ancient order of sorcerers with dreadful secrets, in a phenomenal conflict. The action is intense and pulsating and the scenes are so beautifully written that they leave vivid images in the minds of readers. F.T. McKinstry establishes a unique, strong signature in the genre of epic fantasy with a series that will set readers on an exciting adventure.” – Christian Sia

“Written for adults due to its dark nature and graphic violence, this is also a highly political and complex tale… The depth of the reading experience is very worthwhile as author F. T. McKinstry puts a lot into the worldbuilding, lore, and history of this setting, giving traditional fantasy fans a lot to sink their teeth into. Different factions have their own ideas about how the world, and the other worlds beyond it, should be run or destroyed, and it’s this mixture of powerful forces which gives the story its excitement. Overall, The Wolf Lords is a superbly told immersive fantasy novel sure to please hardcore fans the world over.” – K.C. Finn

“This is a story that explores the allure of power and the ills that come with it. Conflict is developed at multiple levels and it is interesting how the author builds segments of power and creates powerful groups to oppose each other. The language is unique and the people inhabiting the worlds the author creates have a unique way of naming things. While the characters are drawn from different worlds, the author imbues them with a realism that makes them not so very different from mortals. A sophisticated plot with compelling characters and gorgeous prose. The Wolf Lords follows the tale of an ancient order poised to redeem a world quickly falling apart. It is intense and deeply moving.” – Romuald Dzemo

Check out the full reviews on the Readers’ Favorite Review Page.

Little Tree, by F.T. McKinstry

The Wolf Lords Cover ArtThe Destroyer of the Math Gate has not been idle in the sun’s turn since he nearly defeated the Fylking, his ancient enemies. Wounded, bitter and bent on reprisal, the immortal warlock has gathered an army. He has acquired a spell that will damage the veil between the worlds. And he is waiting.

The Fenrir Brotherhood is an ancient order of sorcerers who serve the Wolf Gods of the North. Haunted by a dark history, the brotherhood keeps to itself—or so it is generally believed. But the older something is, the more secrets it keeps, and the Wolf Lords have not only unleashed an army of demons across the land, but also let the Destroyer in.

When the Veil falls, war erupts and the realm is faced with legions of Otherworld beings, it is left to a sorcerer hunted by the Wolf Lords and a company of King’s Rangers broken by grief and trauma to find a hedge witch whose secrets could change everything.

Unfortunately, she is hiding between the worlds.

Read for free with Kindle Unlimited.
Amazon

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction
Finalist, SPFBO 2016

Read for free with Kindle Unlimited.

© F.T. McKinstry 2019. All Rights Reserved.

Chronicles of Ealiron Omnibus

Omnibus Cover

An ancient hierarchy of wizards. Votaries of the old powers. Warlords, fiends and shadows. Introducing the Omnibus Edition of the Chronicles of Ealiron, where the otherworld is alive, nature is sovereign and balance is kept by the sword.

These tales are driven by an assassin named Lorth of Ostarin, a complex character with a bent towards bringing things to their darkest ends. Following his redoubtable exploits, each book stands alone, happening in the same world with Lorth and some of the other characters appearing throughout.

The Omnibus Edition includes Books 1-4, maps and glossaries.

“The main character Lorth is a masterpiece.” – Customer review, Amazon

1060 pages
Maps of Ealiron

Amazon
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Apple
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Banner all WP long

Book One: The Hunter’s Rede. A swords-and-sorcery tale of one warrior’s transformation by the forces of war, wizardry, betrayal and love. In this tale, Lorth discovers his destiny when his homeland is occupied by a cruel warlord with no respect for the deeper powers of the world.

Book Two: The Gray Isles. Some fish stories should be taken seriously. Very seriously. In this story, Lorth sets off on a routine mission and is drawn into the cataclysmic fate of an Otherworld being that rules the sea.

Book Three: The Winged Hunter. An immortal hunter, a gardener, and some very naughty wizards. In this story Lorth must use his darker abilities to help two powerful wizards protect a maiden from a diabolical immortal predator bent on fulfilling a curse.

Book Four: The Riven God. His greatest challenge yet, Lorth falls afoul of a backwater monarchy stained by evil, a wayward princess, and a dark order of warlocks wreaking ruin. When the wizards declare war, the northern seas churn with unrest and a war god keeps his secrets.

The individual books in The Chronicles of Ealiron are available on Amazon (ebook and paperback). Read for free with Kindle Unlimited.

© F.T. McKinstry 2019. All Rights Reserved.

The Warrior Within

Othin of Cae Forres

Othin of Cae Forres, Ranger of the North Branch

The primordial image, or archetype, is a figure–be it a daemon, a human being, or a process–that constantly recurs in the course of history and appears wherever creative fantasy is freely expressed. ― Carl Jung

I once kicked a hole in the kitchen wall. This happened some time ago, in another house, another life. I honestly don’t recall what triggered it. I was wearing a pair of Doc Martens, which made the act particularly satisfying. I can still feel the sensation of the wallpaper exploding as the sheetrock caved in.

I left that hole there for some time, like a sacrifice to a war god. Then one day I knelt there, fixed the sheetrock and lovingly pieced a matched swatch of wallpaper over the wound like a mother patching up a scraped knee. There, there. These things happen.

How This IsDon’t get me wrong, this aspect of my personality as gotten me into trouble aplenty. He’s rising to his feet now, yelling, “Yeah only with people who fucking deserved it.” Debatable; however, my inner warrior stepped up like a boss on the battlefield of my childhood, where I took on a legion of thousands-year-old collective beliefs designed to bully women into being safe and predictable. Girls aren’t supposed to kick holes in walls. Keep it under control, don’t threaten the Powers That Be or you’ll be sorry. No talking back. No swearing. No waving swords or apple tree wands. Throw your weight around and we’ll throw you out. Yada yada. At some point I pushed all that noise off the cliff into the sea.

I like my warrior.

Building a Better Battlefield

Fantasy is hardly an escape from reality. It’s a way of understanding it. ― Lloyd Alexander

There’s this quaint idea that fantasy isn’t real, but only worthy as entertainment or worse, escapism. This is right up there with the idea that dark, extreme music makes people angry or violent ― another garden cart load of crap. As a child, unfortunately, I adopted and then chafed under these ideas because I wanted an escape and I wanted the truth. The whole thing just pissed me off.

In fantasy novels I found my warrior, alive and well and ready to teach me how it’s done. I started out reading books and watching movies, until the forces of an ever hungry and curious psyche drove me into writing. After many years cutting my teeth on worldbuilding, the development of writing skills and the maddening vagaries of the traditional publishing industry, an assassin named Lorth of Ostarin stepped out of my subconscious and into the light. “Would you rather kick holes in walls, or tell my tale?” he inquired. Four books later, Lorth has proven himself to be an exemplary spokesperson for my warrior side.

Lorth of Ostarin

Lorth of Ostarin

Since nothing is complete without music, this tune sums up Lorth nicely:

 

Variations on The Warrior Archetype

The term “warrior” can evoke many images, some of them simplistic; say, a person engaged or experienced in warfare. But there’s nothing simple about this archetype. There are infinite variations. Here are some of my favorites.

The Noble Warrior

Thus came Aragorn son of Arathorn, Elessar, Isildur’s heir, out of the Paths of the Dead, borne upon a wind from the sea to the kingdom of Gondor. ― J.R.R. Tolkien, The Return of the King

Aragorn

Who doesn’t love this guy? He has legendary ancestors, lofty titles, powerful friends and a destiny. He’s done his time. He plays by the rules. His sword has an elven name you can’t pronounce. The golden standard by which all variations of the warrior archetype are defined, he can send you and your shit packing with a deadpan stare.

A Tolkien votary from a young age, I was properly initiated by Aragorn. But I was so innocent. Like a little hare beneath the gaze of a great horned owl.

The Initiated Warrior

A warrior acts as if he knows what he is doing, when in effect he knows nothing. ― Carlos Castaneda

In ancient Norse traditions there were berserkers and warrior shamans called úlfheðnar (wolf-hides), who underwent brutal, powerful initiations. In the wilds they lived like wolves, to reach a state of possession and thereby acquire the beasts’ strength, fearlessness, and fury.

Ripley vs. The Alien Queen

Initiation rites for warriors are as old as time. But sometimes, a person with a warrior’s soul may not be aware of what she’s capable of until put to the test. To my mind, Ellen Ripley of Alien fame fits this aspect well. A warrant officer and first mate of the Nostromo, she becomes the badass we all know and love as the crew starts to realize what manner of thing they’re up against. The sole survivor of a terrifying battle with a superior life form, she goes on to set the record straight for every scientist, android and military type who crosses her path. Who knew?

The Reviled Warrior

Nobody loves a warrior until the enemy is at the gate. ― Unknown

Geralt of Rivia

Geralt of Rivia, the protagonist of Andrzej Sapkowski’s Witcher series, is one messed up dude. Trained as a child by a dark order of warriors called Witchers, he develops supernatural abilities via rigorous training and a ghastly transformation involving sorcery and narcotics, thereby rendering him capable of hunting the nonhuman fiends and beasties that haunt the wilds. With the eyes of a viper, milk-white hair and a collection of scars, he is hated and feared across the land ― until some constable’s daughter ends up shredded by a harpy or something, at which time they are happy enough to hire him.

A thankless job, but somebody has to do it.

The Broken Warrior

He who conquers himself is the mightiest warrior. ― Confucius

Elric of Melniboné

Michael Moorcock’s Elric saga is old-school sword and sorcery at its finest. The protagonist, Elric of Melniboné, is the reluctant emperor of a mighty race with a well-earned reputation for cruelty. Elric is born flawed, an albino with weakness he is only able to overcome with drugs made from herbs and such. Disgusted by his own people, he ventures into the greater world to find his fortune. But he serves Chaos, and wields a malevolent sword named Stormbringer that drinks the souls of its victims, an addiction to which our hero swiftly succumbs, as the blade gives him strength as nothing else can.

Thus tormented, Elric destroys everything he loves, slaughters his own race and at some point has no fucks left to give. He tries to destroy Stormbringer, to bury it, to hide it away. But of course, “What you resist, persists,” and it’s only a matter of time before he’s driven to pick it up again. So it goes.

I’m still rooting for him.

Little Tree, by F.T. McKinstry

Finally, if anything sums up the more shadowy aspects of the warrior archetype, this song does. And well, you know, Seether. C’mon.

Sleep with one eye open…

© F.T. McKinstry 2018. All Rights Reserved.

A Sorcerer and His Runes

To the mind of a geeky author, “sorcery” is a rich and evocative term that could mean any number of things that may or may not have to do with traditional definitions. To this geeky author, it involves–and I quote:

An arrogant, unsavory bunch, old, flaccid and steeped in centuries of privilege and comfort, these men wielded a fine array of nasty skills particularly suited to war: detailed knowledge of demon hierarchies; a blithe willingness to use spit, blood, seed and sound to control and manipulate the natural order; and the inclination to summon every manner of freak and fiend from the Otherworld to spy, track, hold or kill anyone the sorcerers took an interest in. – The Wolf Lords

A rough crowd, this. Called the Fenrir Brotherhood, they are an ancient order of magicians who serve Loki, Prince of Wiles and the Father of Hel. But Adept Leofwine Klemet has his doubts as to whom his masters serve. Given the order’s bloody, patchy history, in which Leofwine is an expert, if the brotherhood served anyone it was Othin, the Allfather, a master of sorcery and runes who revels in the grim tides of war. A trickster and consummate shapeshifter, Othin would be more than pleased to move in the shadows of Loki’s dastardly reputation.

Fenrir sorcerers tend to have long shadows, and Leofwine is no exception. When his enemies catch up to him (which enemies always do) and reveal a devastating secret involving his little sister Ingifrith, Leofwine goes berserk and does the unthinkable by summoning a demon capable of destroying the entire realm in a storm of blood. This redoubtable act gains Leofwine not only the condemnation of his order but also the title of Wolf Lord, a wry designation used by otherworldly beings such as demonic warlords and sea witches to refer to the servants of Loki.

An unwitting votary of the Allfather, who was himself exiled for practicing the magical arts, Leofwine is handy with runes. Simple marks carved or painted on stone, wood or bone, the runes are not only an alphabet but also a sophisticated system of knowledge of patterns of consciousness and existence. Holding the power of those patterns, cast in symbols, stories and metaphor, Leofwine is able to see the forces underlying conscious experience and to use those forces to affect the web that connects all things.

As the legend tells, the god Othin goes to Yggdrasil, the World Tree, and hangs himself facing down into the bottomless void beneath the roots of the well. There, he suffers in agony for nine days and nights until he sees the runes in the depths. Then he picks them up and is transformed.

By way of his wits and faults, Leofwine will do the same…runes in hand.

Little Tree, by F.T. McKinstry

Laguz. The Otherworld, the primordial waters, the source, initiation, the shadows of dreams and the unconscious. Not negative in and of itself, this rune often appears when what you don’t know will hurt you.

A small leather pouch lay on the table by the hearth. Leofwine stopped, held his hand over the snarling wolf embossed on the pouch, and then flicked aside the ties and shook out a rune. The small pale bone of a hare he had killed during his apprenticeship contained a single mark with a hook on top, ridged as a knife, darkened by the blood he had spilled into the rift from his hand. Laguz. Always laguz, the power of the Otherworld, vast, fickle and implacable as the sea. The waters hid secrets, poisons and teeth.

Little Tree, by F.T. McKinstry

Ansuz. The rune of Othin, the Allfather in the Fylking pantheon. Divine inspiration, magic, the power of words. Beings from the Dark Realms hate ansuz, and it is often used to banish them.

Leofwine’s spine tingled. In the corner, something scrabbled up the woodwork and across the ceiling, rustling the drying plants. It twisted around, its legs growing longer, eight of them, as it lowered itself to the floor from a glistening line. As it touched down, it grew, blocking the door and the windows with a hairy body that smelled of mud. It stared from many baleful eyes, and in the back of whatever it called a throat emerged a gurgling growl.

“Leo,” Ingifrith said, backing away. “It’s not friendly.”

A guardian. The place had always been loosely guarded by the spirits of protective herbs, like the garland someone had left on the door to his workroom. But he had never seen anything like this in here before. No Blackthorn witch would be able to summon it.

Gathering his strength, Leofwine brought his life force into his hand, traced the rune of ansuz in the air and uttered a banishing command in Old Fylking. The creature screeched and fled, landing near a table cluttered with pottery. As the creature skittered beneath, several cups wobbled and crashed to the floor. “I was afraid of this,” Leofwine said. “We have to kill it.”

She stared. “Are you mad?”

Little Tree, by F.T. McKinstry

Algiz. Communication with the Otherworld, connection to the gods, protection.

Breath heaving, arms wrapped over his chest, Leofwine awaited the end. His mind was clear. “C’mon,” he grated through his teeth. In one hand, he gripped the algiz rune.

He didn’t pray. He didn’t fear.

The great wolf slammed down in a whirlwind of wrath, the tips of its black fur glinting with frost. Its breath was icy. It bared its teeth, slavering, pale eyes opaque, seeing only shadow. Mist swirled as it gathered its haunches for the kill.

“My life in exchange for death,” Leofwine said. “Kill them. Black as crows, all three, wicked as the lies of gods. They are unworthy of your kind.” His voice trembled as a lump grew in his throat. “My life for death.” He clutched the rune so hard his nails cut into the palm of his hand.

Fenrisúlfr waited.

Leofwine hung his head. A tear broke from his eye and crept down his cheek like fire. “My life to protect her.” Because I didn’t.

Little Tree, by F.T. McKinstry

Hagalaz. Witch magic, banishment, the rise and rule of buried patterns, stripping veils and catastrophic transformation. When his sister vanishes into the Otherworld, Leofwine is in no way cheered by the appearance of this rune.

Leofwine stood atop a brushy knoll, facing north. Arvakr grazed by his side. A cool, early morning breeze carrying the scent of the sea stirred the leaves on the trees and the wisps of his hair twining from the edge of his hood. He clutched a wound dripping blood in one hand and hagalaz in the other. The rune burned dark against his palm.

Wherever Ingifrith had gone, she meant business. If the gods were on anyone’s side, it was hers.

Little Tree, by F.T. McKinstry

Thurisaz. Misfortune, demons, opposition, persecution and the torment of women. To Leofwine, this rune makes for a very bad day.

One of the runes had landed near Leofwine’s face. Thurisaz. His throat closed up with a sick laugh that caught and died as Grimar hauled him up and slammed him against a tree. “What do your runes say, sorcerer?” He hissed the word like a curse.

Thurisaz. Breathing heavily, gazing from an eye half swollen shut, Leofwine said, “They say I should’ve hunted you down and killed you long ago.”

Grimar punched him in the stomach again. Leofwine choked, his vision going dark as he doubled over.

“Wrong.” Grimar drew his sword, wrenched Leofwine upright and pressed the blade to his throat. “They say, today you’ll lose your head.”

Not the most wholesome occupation, sorcery. But then again, it can be useful for getting out of sticky situations–as long as one remembers that the gods of sorcerers are tricksters.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction
Finalist, SPFBO 2016

Little Tree, by F.T. McKinstry

The Wolf Lords Cover ArtThe Wolf Lords, Book Two in The Fylking.

A wounded immortal warlock bent on reprisal.
An ancient order of sorcerers hungry for power.
Warriors beset by armies of demons and immortals.
And a lonely hedge witch whose dark secrets could change everything.
…If only they could find her.

“Awesome book. Loved the first book also. I hope there will be more in the series.” – Customer Review on Amazon

© F.T. McKinstry 2018. All Rights Reserved.

Georgie, Herald of Wickedness

I recently had the honor of sharing this on Mighty Thor JRS, an awesome blog to follow if you’re into Fantasy, Sword and Sorcery, Vikings and Norse Mythology. Here it is again in case you missed it.

Beasties

When I was a little kid, my mother would read me stories from a vintage 1960s Childcraft book. Well (clears throat), it wasn’t vintage then but whatever. My favorite story was called “Georgie,” about a ghost that haunted an old New England house and its kindly owners. Georgie wasn’t a bad ghost, just a little confused. I related to him. The addition of Herman the cat and Miss Oliver the owl permanently embedded this tale in my subconscious—or perhaps it was the other way around. Hard to tell.

Anyway, as it turns out, Georgie was a herald. All my favorite tales involve the Otherworld in one way or another, whether it’s a ghost, a vampire, an elf, a god or mortals such as shamans or witches who negotiate with such beings. I went from devouring high fantasy, swords and sorcery, and fairy tales to creating worlds of my own in which, despite Georgie’s charm, I quickly discovered a natural penchant for the darker side of things.

Of course, “dark” is a complex term that means different things to everyone. In my head it might take shape as a creepy, sightless demon that chews your face off, a malevolent phooka that will promise you one thing but deliver another, an elven warlock that might be your friend but probably isn’t, that cold finger on your spine at the thought of traveling through that particular forest, or the grim, sickening despair in your gut after a sorcerer curses you and you know you’re going to die.

Poor Georgie! He fell in with a bad crowd. Well, that’s what happens when you listen to the cat.

Being a votary of Tolkien since around Georgie’s time, I am strongly influenced by Northern European folklore and Norse mythology, which formed a custom groundwork in my high fantasy series The Fylking. Add to this palette works like The Witcher series by Andrzej Sapkowski, which is a motherlode of creepy, nasty fairytale monsters and the bastards who hunt them, or Michael Moorcock’s Elric of Melniboné, one of my favorite anti-heroes, and inspiration knows no bounds.

Here are some of my favorite beasties.

Draugr, Goblins and Phooka

Draugr. The draugr is an undead creature in Norse mythology. While often compared to a zombie, this creature is a bit more sophisticated. In Old Norse, draugr means “ghost,” but it’s closer to a vampire. Accounts vary, but generally, the draugr are described as walking dead warriors with superhuman strength, the ability to shapeshift, and the unmistakable stench of decay. They are implacable, seek vengeance and will kill anything that crosses their nightly rampages. In Outpost, these beasties bear these traditional attributes, but they are also given life by an immortal warlock with his own agenda. They are not bound to the night and, because of their otherworldly origin, they appear half somewhere else, are demonic and malevolent, cannot be killed and can only be released by the magician who created them.

Forget honor. While inhumanly strong, the draugr are only as skilled in arms and familiar with the land as the men they once were. Distract and disable. If overrun, flee.Outpost, Book One in The Fylking

Goblins. Nasty, foul-mouthed, wicked creatures. You would not want to cross their path, let alone offend them. Arcmael, the protagonist of Outpost, does both. He is a seer and a servant of the Fylking, immortal, unseen warlords who hold dominion over the realm. Arcmael lands on the bad side of the Otherworld, where most beings revere the Fylking as gods. But goblins revere nothing. They capture Arcmael and throw him in the bowels of their palace. Aside from his being fed some really disgusting fare, I won’t spoil what happens.

Truss him up! Drag him hither! Bind his limbs! Make him slither!Outpost, Book One in The Fylking

 
Phooka. The name has many variations which show up in Celtic cultures throughout Northwestern Europe. In Irish, púca means “spirit” or “ghost.” The Old Norse term pook or puki refers to a “nature spirit.” This creature is a shape changer, part human at times, or part or all animal such as a goat or a horse, always with dark fur. Bleak, uncanny and generally wicked, the phooka is best to be avoided; yet can also be beneficial depending on mood or circumstance. In Outpost and The Wolf Lords, a phooka summoned by a desperate sorcerer wreaks havoc as only a phooka can.

The village girl who went missing and was found on the last dark moon, floating in her uncle’s millpond, was said to have been fey and prone to accidents. A comforting tale. Leofwine saw the poor creature’s death in the runes: drowning by twilight, the pale green eyes of the phooka glinting on the surface of the pond.The Wolf Lords, Book Two in The Fylking

The Phooka

So if you’re into monsters, creepy creatures, fiends and the idgits who cross them, I have goodies for you. Don’t worry. I won’t tell Georgie.

Little Tree, by F.T. McKinstry 
The Chronicles of Ealiron features wizards, warriors, gods, a wolfish apparition with an agenda, clever ravens, a dastardly winged predator and an immortal sea serpent.

 
The Hunter’s Rede, Book One. Lorth of Ostarin is a hunter of men. Lawless, solitary and obscure, he is trained in magic and its inherent order. This uneasy combination of pitilessness and structure has made him the highest paid assassin in the land. It is also about to throw his life into chaos.

The trouble begins when Lorth returns home from a long absence to find his old haunts compromised by a cruel, upstart warlord who has invaded the realm and pushed it to the brink of war. Lorth’s cavalier attempt to elude a political sandpit quickly deteriorates into a series of skirmishes that he negotiates with a sword and a reckless penchant for using magic against the rules. He flees with a price on his head; but no angry warlords, wizards, foreign aristocrats or spooky apparitions can rattle him from the dark stability of his profession—until he is captured and condemned to execution by a formidable wizard who serves the old powers.

In his quest to prove his innocence and loyalty to the realm, Lorth discovers the value of his conflict between war and wizardry. But his quest turns bloody when love for a priestess and a will to avenge his homeland drives him to infiltrate an enemy occupation bent on domination and a blatant disregard for the forces of magic. This brings him to his greatest test, where he must surrender to the darkness of his nature to become a hunter unlike anything he has ever known.

The Fylking involves immortal warlords, elves, goblins, phooka, draugr, demons, warlocks, witches, sorcerers and all the trouble one can find dealing with them.

Outpost, Book One. In a war-torn realm occupied by a race of immortal warlords called the Fylking, trouble can reach cosmic proportions. Using the realm as a backwater outpost from which to fight an ancient war, the Fylking guard an interdimensional portal called the Gate. The Fylking’s enemies, who think nothing of annihilating a world to gain even a small advantage, are bent on destroying it.

After two centuries of peace, the realm is at war. A Gate warden with a tormented past discovers a warlock gathering an army that cannot die. A King’s Ranger is snared in a trap that pits him against the Fylking’s enemies. And a knitter discovers an inborn power revered by the gods themselves. Caught in a maelstrom of murder, treachery, sorcery and war, they must rally to protect the Gate against a plot that will violate the balance of cosmos, destroy the Fylking and leave the world in ruins.

The god they serve is as fickle as a crow.

The Wolf Lords, Book Two. The Destroyer of the Math Gate has not been idle in the sun’s turn since he nearly defeated the Fylking, his ancient enemies. Wounded, bitter and bent on reprisal, the immortal warlock has gathered an army. He has acquired a spell that will damage the veil between the worlds. And he is waiting.

The Fenrir Brotherhood is an ancient order of sorcerers who serve the Wolf Gods of the North. Haunted by a dark history, the brotherhood keeps to itself—or so it is generally believed. But the older something is, the more secrets it keeps, and the Wolf Lords have not only unleashed an army of demons across the land, but also let the Destroyer in.

When the Veil falls, war erupts and the realm is faced with legions of Otherworld beings, it is left to a sorcerer hunted by the Wolf Lords and a company of King’s Rangers broken by grief and trauma to find a hedge witch whose secrets could change everything.

Unfortunately, she is hiding between the worlds.

© F.T. McKinstry 2018. All Rights Reserved.

The Fylking Omnibus

War has the ears of wolves. High fantasy woven with Norse mythology, swords and sorcery.

In the worlds of their dominion they are called the Fylking, lovers of strife, song and steel, an immortal race of warriors akin to the Otherworld. Their empires span the heavens; their deities, ruled by the elusive Raven God, embody the forces of war, wisdom, passion and nature. This series tells the exploits of the Fylking and their mortal observers — warriors, royals, seers, lovers, warlocks and mercenaries — generations upon generations coexisting in uneasy peace with the Gods of War.

This omnibus edition includes both books in the series, Outpost and The Wolf Lords, a map and a glossary.

“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction

746 pages
Edited by Leslie Karen Lutz
Map – Link included in the Table of Contents.

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Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking. In a war-torn realm occupied by the Fylking, trouble can reach cosmic proportions. Using the realm as a backwater outpost from which to fight an ancient war, the Fylking guard an interdimensional portal called the Gate. The Fylking’s enemies, dark, malevolent beings who think nothing of destroying a world to gain even a small advantage, are bent on destroying it.

After two centuries of peace, the realm is at war. A Gate warden with a tormented past discovers a warlock gathering an army that cannot die. A King’s ranger is snared in a trap that pits him against the Fylking’s enemies. And a knitter discovers an inborn power revered by the gods themselves. Caught in a maelstrom of murder, treachery, sorcery and war, they must rally to protect the Gate against a plot that will violate the balance of cosmos, destroy the Fylking and leave the world in ruins.

The god they serve is as fickle as a crow.

Little Tree, by F.T. McKinstry

The Wolf Lords Cover Art The Wolf Lords, Book Two in The Fylking. The Destroyer of the Math Gate has not been idle in the sun’s turn since he nearly defeated the Fylking, his ancient enemies. Wounded, bitter and bent on reprisal, the immortal warlock has gathered an army. He has acquired a spell that will damage the veil between the worlds. And he is waiting.

The Fenrir Brotherhood is an ancient order of sorcerers who serve the Wolf Gods of the North. Haunted by a dark history, the brotherhood keeps to itself—or so it is generally believed. But the older something is, the more secrets it keeps, and the Wolf Lords have not only unleashed an army of demons across the land, but also let the Destroyer in.

When the Veil falls, war erupts and the realm is faced with legions of Otherworld beings, it is left to a sorcerer hunted by the Wolf Lords and a company of King’s Rangers broken by grief and trauma to find a hedge witch whose secrets could change everything.

Unfortunately, she is hiding between the worlds.

© F.T. McKinstry 2018. All Rights Reserved.

Wolves, Ravens and the Hooded One

Wolves and ravens. Romanticized, vilified and deified, these intriguing creatures reflect our dreams and shadows like few others. One source of their fame in popular imagination began in ancient Scandinavia, where reverence for wolves and ravens was not only pragmatic, such as the symbiotic relationship in which the animals led hunters to prey and shared in the spoils; but also pantheistic, by connecting to and identifying with the animals as helpers, shamanic totems, and messengers of the gods.

Enter Odin, the Allfather in the Norse pantheon. A deity par excellence, Odin is the one-eyed, all-seeing god of war, magic and wisdom. He is a complex and enigmatic figure, associated with poetry and inspiration, madness and battle fury. He hungers for knowledge. A notorious shapeshifter, he is known as a trickster who might grant favor to a devoted follower only to vanish when most needed. Odin is a patron of shamans, poets and magicians who, in their search for truth and pattern, endure grueling trials of hardship and isolation.

Wolves and ravens are Odin’s familiars, of a sort.

Among the many names attributed to Odin is Raven God. The connection between Odin and ravens is deep and ancient, existing before the Viking Age. A god of death and war, Odin was naturally associated with these carrion birds, the beneficiaries of sacrifices and battlefields, and harbingers of the god’s favor. In keeping with Odin’s intellectual nature, ravens are also extremely intelligent. Two of these birds, Hugin (thought) and Munin (desire), fly over the land and tell him of all they see and hear.

In traditional animal lore, crows and ravens are given the honor of belonging to both the seen and unseen realms. They are creatures of the hinterlands, mysterious, powerful and devious. That these birds tend to accompany death also makes them ominous, both feared and revered by their presence on the carcasses of animals, the condemned, or fallen warriors. They are omens, symbols of the implacability of death, and bringers of information from the other side.

Odin is also accompanied by two wolves, Geri and Freki (both meaning “ravenous” or “greedy one”). He gives his wolves all of his food, and drinks only wine. The wolves are said to roam over battlefields, devouring carnage. As the ruler and bestower of battle madness, Odin is the patron god of berserkers and warrior shamans called úlfheðnar (wolf-hides), who underwent powerful initiations in the wilds, living like wolves, to reach a state of possession and thereby acquire the beasts’ strength, fearlessness, and fury—much to the terror and dismay of their enemies.

On the flip side, Odin is the enemy of Fenrir, a monstrous wolf sired by Loki, a wily and ambivalent trickster god. When Fenrir grows out of control, the gods are compelled to chain the wolf using deception, a stunt that comes with a great sacrifice. Fenrir will break free at Ragnarok, the fall of the cosmos, and devour everything in his path, including Odin. Another story tells of Fenrir’s sons Skoll (One Who Mocks) and Hati (One Who Hates), wargs that chase the sun and moon through the sky in hopes of devouring them. At Ragnarok, they will catch their prey, and the sky and earth will darken and collapse.

The wolf, with its ferocious and apocalyptic reputation in Norse mythology, its prowess and grace in nature, and a distinctive howl that puts a primordial chill on the flesh, is an exemplary metaphor, an antagonist in many a dark tale, and a patron of warriors.

Given the frequent appearance of wolves and ravens in mythology, legends, folk and fairy tales throughout the ages, and their remarkable natural traits, it’s easy to see why they are so common in works of fantasy. Battle prowess, cunning, guile, mystery, trickery and darkness—imagery and metaphors abound. My own work is no exception; a love of Northern European mythology and the grim and sublime traits of wolves and ravens inspire me to no end.

In the Chronicles of Ealiron, an ancient hierarchy of wizards holds the raven as the highest level of attainment in the magical arts. The wolf takes on its spookier characteristics in the lore of the Old One, a goddess of life, death, and transformation. In her darkest aspect, the Destroyer, she appears in the shape of a wolf. Raven of the West, a novelette that takes place in the world of Ealiron, delves deeply into the shadowy, fickle nature of this being, who commands a high price for being summoned, good or ill.

Lorth of Ostarin, the driving force in the Chronicles of Ealiron, is an assassin raised by a wizard. He has the eyes of a wolf and an affinity for ravens, which, being the opportunistic creatures they are, tend to follow him around in much the same way they follow wolves, and for the same reason: to clean up the mess. Lorth and his grim companions also appear in “The Om Tree,” a short story told by an ancient tree that gets its best gossip from—you guessed it—ravens.

The Norse gods haunt many worlds, not just Earth. In Outpost, Book One in The Fylking, Odin, in keeping with his nature, appears at strange times and in strange ways, leaving our protagonists to wonder what he is and whose side he’s on. He goes by many names: Hooded One, Wanderer, Magician. He is served by the Fylking, immortal, Viking-like warriors who take the shapes of wolves and ravens, among other things, though even they can’t guess his agenda. The Wolf Lords, Book Two, delves into the Fenrir Brotherhood, an ancient order of sorcerers who serve the Wolf Gods of the North, including, it is said, Loki himself. Fenrir is their patron, a force used in a variety of nasty ways that don’t always serve the ones who summon him.

Odin, of course, lurks in the shadows, watching and waiting.

Little Tree, by F.T. McKinstry

If you’d like to see something beautiful about the value of wolves in nature, watch this: How Wolves Change Rivers

And if ravens fascinate you, do check out the work of Bernd Heinrich, a naturalist who has done fantastic research on ravens in the wild:
Ravens in Winter
Mind of the Raven: Investigations and Adventures with Wolf-Birds

Norse mythology? Here’s a good website, and it includes a reading list: Norse Mythology for Smart People

Little Tree, by F.T. McKinstry

The Chronicles of Ealiron
The Fylking
Outpost
The Wolf Lords
Raven of the West

© F.T. McKinstry 2018. All Rights Reserved.

Yuletide Wolves

Winter Light

Yule Greetings!

Each of the eight seasonal festivals in the Wheel of the Year have a certain magic around them, a spirit that connects all living things to the cycles of the sun and moon. The Winter Solstice is especially powerful, as it marks the rebirth of the sun from the darkness of the longest night. I live far enough north where this a clear transition; it gets dark at four in the afternoon, and when the bitter cold descends, one feels mortal. Knowing that the sun will return is a wonderful thing.

Solstice

I love the pristine silence of the longest night, like something finished and yet hopeful. It can feel daunting, a Dark Night of the Soul when the darkness is so all-encompassing it seems there was never light and never will be. This is a tricky thing about transformation. It’s also where the magic happens.

So I couldn’t think of a better day to release The Wolf Lords, which is haunted by these themes. The demons you think are safely dispatched return to claim their due. Warriors, witches and those who know the loneliness of power face a dragon of darkness, and to prevail, they must do the unimaginable.

Bring it on. Where would we be without demons, goblins, elves and immortal warlocks?

Little Tree, by F.T. McKinstry

The Wolf Lords Cover Art Book Two in The Fylking.

The Destroyer of the Math Gate has not been idle in the sun’s turn since he nearly defeated the Fylking, his ancient enemies. Wounded, bitter and bent on reprisal, the immortal warlock has gathered an army. He has acquired a spell that will damage the veil between the worlds. And he is waiting.

The Fenrir Brotherhood is an ancient order of sorcerers who serve the Wolf Gods of the North. Haunted by a dark history, the brotherhood keeps to itself—or so it is generally believed. But the older something is, the more secrets it keeps, and the Wolf Lords have not only unleashed an army of demons across the land, but also let the Destroyer in.

When the Veil falls, war erupts and the realm is faced with legions of Otherworld beings, it is left to a sorcerer hunted by the Wolf Lords and a company of King’s Rangers broken by grief and trauma to find a hedge witch whose secrets could change everything.

Unfortunately, she is hiding between the worlds.

Little Tree, by F.T. McKinstry

Outpost Cover ArtHaven’t read Book One yet? Oh dear.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction
Finalist, SPFBO 2016

© F.T. McKinstry 2017. All Rights Reserved.