Chocolate, Metal and The Wolf Lords

I’ve just put the last line down of The Wolf Lords, Book Two in The Fylking. I should be dancing around, and some ghostly part of me is, I suppose, but the rest of me feels empty. Every time.

Staring into the void. It’s like something from the book itself, a nasty warlock’s spell that brings everything into some bleak dimension, throwing mortals, demons and gods alike into an existential crisis.

Let’s see. Chocolate, coffee, ice cream, scotch, they might help. Metal, naa, that doesn’t count, I’m always doing that. Well, chocolate too, for that matter. Oh, and coffee.

 
Editing! That’s next. Fortunately, I’m one of those sick bastards who loves editing. Under my reign, this will be bloody–and when my editor gets hold of it, then the real carnage will begin. Just in time for Halloween, my favorite time of year.

 
Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.

A gate between the worlds.

Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.

Until now.

“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction

Finalist, SPFBO 2016

Little Tree, by F.T. McKinstry

The Wolf Lords Cover ArtThe Wolf Lords, Book Two in The Fylking.

A wounded immortal warlock bent on reprisal.

An ancient order of sorcerers hungry for power.

Warriors beset by armies of demons and immortals.

And a lonely hedge witch whose dark secrets could change everything.

…If only they could find her.

 
 
© F.T. McKinstry 2017. All Rights Reserved.

Why Me Lord

My childhood was a war zone. I’m a poster child for a highly sensitive person (HSP – yeah, there’s a freaking acronym for that now) packing emotional trauma. Now I’m a seasoned veteran with a collection of scars I have names for. But hey, I’ve found my calling in the wasteland, and I write the sort of books that saved my life and mind when I was a kid.

As with any calling, we all reach a point sometimes when it all goes to hell and our calling becomes the stupidest fucking idea we ever had. Well, I’d been in that for a few days and at some point, I hit the bottom. Until yesterday.

It was a quintessential New England summer day, hot, smelling of grass and flowers, with catkins blowing in the air like snow. I went out for a ride with my husband. He’s a dark, miserable bastard too, but we understand each other. We got hot fudge sundaes and took them to a graveyard, parked in the shade and listened to Kris Kristofferson while my man gave me a tour of the graves where some of his kin and friends of the family were buried, complete with sordid details. It was a good day. And old Kris brought me back to a place I had almost forgotten.

Graveyard

At the tender age of seven, when things were bad but before they got a lot worse, my parents sent me to a summer camp called the J Bar J Ranch. It was right out on the highway outside of Houston, Texas. I learned how to ride horses, find my way to the haunted shack in the woods, and never to put my hand into a cluster of pears on a pear tree because hornets live there. In the mess hall, there was a juke box. And two songs on that juke box got into my heart and stayed with me to this day.

“Why Me Lord” by Kris Kristofferson. Feel free to replace the whole Lord Jesus thing with whatever you turn to when your world gets bleak, and you’ll get this baby in context. It’s the sort of song you put on repeat, sit with your head in your hands and sob like a drunk in a gutter on your last sorry dime.

 
“Nights in White Satin” by The Moody Blues. This song blew my mind like a portal to the Otherworld. I don’t know what it is about it, but when I hear it, my heart opens and everything changes. Or, I sob like a drunk in a gutter on my last sorry dime–but at least the moon and the stars are out.

 
Aside from writing, music is my therapy. I have a collection of playlists containing all manner of rough, dreary, pissed off, head banging music I listen to when I need to vent and go through the darkness to find the light again. And, because consciousness loves contrast, as my old therapist used to say, I also have playlists where the light shines, and I’ll close here with one of these, some background music for my calling–that is, when it’s not looking like the biggest cosmic scam ever.

 
It’s good to hit the bottom sometimes.

© F.T. McKinstry 2017. All Rights Reserved.

The Spooky Forest

WWG Print Cover Art

When I was a child, my grandparents lived on a golf course. It was a beautiful place, mysterious and sprawling with woods, lakes and paths. A good place to go fishing, only mind the snakes and snapping turtles. Not far from my grandparents’ house, a path went through a dense patch of woods with a stream running through it. We called it the Spooky Forest. It was generally agreed upon that straying from the path was a bad idea.

Far be it for me to write something that doesn’t have woods in it–the creepier the better. So I’m honoring my childhood haunt with today’s release of the Second Edition Ebook of Wizards Woods and Gods, a collection of twelve dark fantasy tales exploring the mysteries of the Otherworld through tree and animal lore, magic, cosmos, love, war and mysticism.

These stories reflect some general themes, as follows. Click on the story links for descriptions, excerpts and illustrations.

The Power of Creation

Shade Falls

“These things three, your garden needs
“To make the dark and light the same.
“Slis, a frog,
“Gea, the spring and
“Retch, the oldest wizard’s name.”
– From “The Trouble with Tansy”

The forces of creation exist in all things, flora and fauna, seasons, worlds, every act of the heart, every loss and turn of a mind. Light comes from the Void and surprises its creators with something new and heretofore unknown. In “The Trouble with Tansy” and “The Fifth Verse,” two women, a mortal and an immortal, discover the power of creation through the inexorable forces of death.

The Immortal Hunter

Sioros

Had she not been so entranced, Oona might have noticed the shadow falling over her, soft and quiet as a forgotten dream. A wizard can be very sneaky when he wants to. And there he stood, in the fading light of the setting moon, staring down at the remains of his crow with an expression that could have cracked a standing stone. – From “Eating Crow”

Wizards call him sioros, an immortal predator with the body of a male god, towering black wings and the claws and fangs of a mountain cat. To lay eyes on him means either heartbreak or death depending on how the winds blow that day. In “Eating Crow” and “Marked,” one woman attempts to elude the hunter and pays with her heart; the other tries to bargain with him and pays with her life.

War and Transformation

The Glass

A sun’s cycle had passed since Solfaron set its predatory gaze on the Glass. With a warrior’s edgy calm, Liros had told Pael that he lived on the wrong side of the border, in the wrong land, with his forest, his visions, and his sacred observatory. But Pael cared little for his older brother’s admonitions. He loved the land of Moth with all his heart; he had touched the towering crystal observatory of the Glass and he knew what it could do. Solfaron could try to take it but they would fail. Only his love for Liros kept Pael concerned with it at all. War did not affect him, a mystic living in the wilds like an animal.

He questioned this now, as he ran for his life beneath the thunder of warhorses and the shouts of his brother’s men. – From “DeathSeer”

War destroys the fortresses of innocence with the awesome indifference of a natural force such as an earthquake or a hurricane. Whatever its causes or intentions, it changes things. Permanently. But while it can drive us to the depths of human depravity, sometimes, as with any traumatic event, it can also awaken us to our potential. In “The Bridge,” “DeathSeer” and “Earth Blood,” a priestess and two warriors find themselves caught in wars that strip the veils from their eyes to reveal their true natures.

Awakening Gods

The Temple of Math

Between the gnarled, twisted trunks of two oak trees loomed a black opening. Roots draped over and around the darkness inside as if to feed on it. Sethren walked slowly, his body aching and his heart pounding, until he stood at the threshold. Cool air breathed from the shadows. He could barely discern the images in the cracked stones for the moss and ivies clinging in the lines—except for one at the top: an interlocking five-pointed star with a black stone eye in the center.

Five points, five lines and a raven’s eye.

He had found the Temple of Math. – From “The War God Sleeps”

Some say that everything we know is the dream of a god. I am fascinated by the idea of a sleeping god, a being who comes from and must occasionally return to the quiescence of the womb, as all things do, for healing, renewal and rebirth. In “The War God Sleeps” and “The Origin,” one god is awakened by a mortal; the other, by his own creation.

Love

dormouse-in-ivy

Movement caught his attention. In the distance, Rosamond sat on the edge of the rushing water, on a wide rock, her long legs bared and her face tilted back to the sun like a contented cat.

Urien called out with enough force to shake the ground. “ROSAMOND!”

She stirred, beamed a glorious smile and waved.

Urien’s foreboding rose with the force of the river. He cupped his hands to his mouth. “Get away from the water!”

Her smile faded as she turned. From the north, an enormous bore from an unseen tide rose up into a wall of crashing, maleficent, white-green waves. Rosamond shrieked and jumped up. Urien raised his hands and cried a string of words that rent the course like a scythe, but he could not drop the river before it swept her into its foamy clutches without a sound. – From “Raven of the West”

Love, being every bit as powerful as, if not easily compared to, a creepy forest, naturally rears its head in most of these stories. But in “The Om Tree,” “Pattern Sense” and “Raven of the West,” an assassin, a knitter and a wizard are caught up in love’s brambles and encounter their powers there.

Little Tree, by F.T. McKinstry

© F.T. McKinstry 2017. All Rights Reserved.

Wizards, Woods and Gods

The Otherworld takes shape in this collection of twelve stories told on a rich, fairytale tapestry of swords, sorcery, romance, dreams, visions and verse.

You never know what a wizard will do, so it’s best to be prudent. Concocting a nasty poppet might get you hunted by a wolf. Turning spring to winter will certainly get you turned into a grasshopper and fed to a frog. But whatever you do, don’t ever shapeshift into a cat and eat a wizard’s crow.

Strange and full of shadows, woods are a staple of every good tale. Trees hide things, wondrous, tricky things best to avoid. Witches like forests, where they wait for wily lovers and knit spells with ash needles. And if you’re lucky, you’ll find an ancient tree that knows many wicked things indeed.

It’s a good bet that if you encounter a god, you’ll be changed in some way. But once, in the dawn of a forest grove, it was the other way around. It’s also generally wise not to awaken a sleeping god, especially a warrior the world has forgotten. And of course, falling in love with a god is, well, daft for a start.

Some of these stories inspired my novels, others were inspired by them, and many of these stories were originally published in fantasy/scifi magazines.
The first edition ebook of Wizards, Woods and Gods was published by Wild Child Publishing, 2012.

Little Tree, by F.T. McKinstry

Click on the following stories for illustrations and excerpts.

Earth Blood – The earth keeps secrets.

The Om Tree – Trees know things.

Pattern Sense – It all started with a mouse.

The War God Sleeps – An age of ignorance ends on the edge of a sword.

The Fifth Verse – The wise men of the world called her a Shade.

Deathseer – Death doesn’t take sides.

The Trouble with Tansy – Gardens are made of darkness and light entwined.

Marked – Beware the pitfalls of mingling with immortals.

Eating Crow – It is never a good idea to anger a wizard.

The Bridge – Gods appear to wizards as one thing; to warriors, another.

The Origin – Things aren’t always what they seem.

The Sea Witch’s Bargain – Hell hath no fury like a woman scorned–let alone a sea witch.

Little Tree, by F.T. McKinstry

Third Edition
196 pages
Reviews
Story Illustrations

Read for free on Kindle Unlimited.
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© F.T. McKinstry 2023. All Rights Reserved.

Shades of Instinct

In the wilds of Ostarin, folks have a saying: “Only wizards and hunters know the true meaning of darkness.” But one can sense a truth and not be able to explain it. Some things exist beyond the scope of linear thought, a deep, dark river of visceral knowledge flowing through all life, giving it vitality or, more often than not, unease.

In Ostarin, hunter is the common term for an assassin. There are other terms; many people blur the line between assassin and warlock, two shady occupations that often conspire. But hunter, being universally understood, is used to describe the stream of impressions that connect an assassin to the deep dark river. This is called the Hunter’s Rede, and its impressions are called Shades.

No one knows where the Hunter’s Rede originated. It’s not written down anywhere. A wizard might say the Shades arose from the muddy waters of primitive instinct, truths an assassin does well to heed in the practice of his art. But hunters don’t question this. The Rede defies such objective scrutiny.

Lorth of Ostarin

For Lorth of Ostarin, an accomplished assassin with the rough skills of a wizard, the Hunter’s Rede is as natural as his own heartbeat. It whispers in his mind; sometimes quietly, other times sharply, wearing a stern countenance, or with patient insistence. During Lorth’s search for the meaning of darkness, the Shades become suspect, as knowledge often does in the throes of change. It is only when his heart breaks and he abandons the Rede that he discovers its true nature.

This is how it goes….

Shade of Unknown: I have no name.
Shade of Belonging: I have no place.
Shade of Attention: I am unseen.
Shade of Wings: The owl flies near.
Shade of Silence: Life departs unknown.
Shade of Solitude: I am alone.
Shade of Balance: The Old One knows.
Shade of Age: I am not innocent.
Shade of Night: I sleep awake.
Shade of Kind: The laws of the lawless are certain.
Shade of Need: I love in the shadows.
Shade of Fault: Confidence escapes notice.
Shade of Fate: I owe nothing.
Shade of One: I am the Destroyer.
Shade of Forsaken: The Void loves nothing.
Shade of Harrow: I am swift.
Shade of Alarm: No chance to fear.
Shade of Low: The earth keeps secrets.
Shade of Attachment: No death is mine.
Shade of Illusion: The sun casts shadows.
Shade of Blood: Death is life.
Shade of Instinct: I act from knowing.
Shade of Surrender: All is cyclic.
Shade of Moon: The tide brings light.

Little Tree, by F.T. McKinstry

The Hunter's Rede CoverThe Hunter’s Rede, Book One in the Chronicles of Ealiron.

A swords-and-sorcery tale of one warrior’s transformation by the forces of war, betrayal, wizardry and love.

 
© F.T. McKinstry 2018. All Rights Reserved.

Lorth of Ostarin

Lorth of Ostarin

“Lorth of Ostarin serves himself first, the Otherworld second, and the rest of us last.” – From The Riven God

A driving force throughout the Chronicles of Ealiron, Lorth of Ostarin is a complex character with a bent towards bringing things to their darkest ends. Lorth was born to a mysterious warrior he never knew and a peasant woman who died when Lorth was a small boy. He is raised by a wizard who trains him in the arts of magic, against the tenets of his order. When he reaches manhood, Lorth leaves his mentor and seeks his fortune as an assassin, a trade to which he is well suited and well paid, as he uses his arcane skills to hunt. Tall and lean with the pale skin of a Northman, Lorth’s most distinguishing characteristics are his eyes, which are green-gold and penetrating, like those of a wolf; and a five-rayed scar on his neck left by a near-fatal spider bite.

While ambivalent in his loyalties to humans, Lorth likes animals, finding them to be true guides and companions in the wilds of his dark business. It is not unusual to find Lorth in the company of ravens, clever, opportunistic creatures that form bonds with predators. Like a wolf, Lorth tends to leave death in his wake. And the spider, after nearly killing him, gifted him with a deep-rooted sensitivity to trouble.

Lawless and disinclined to abide rules or protocols, Lorth serves only the laws of nature and the Old One, a goddess of life, death, and transformation. By that, he loves his homeland, respects women and has an intuitive connection to the balance in all things, a skill to which wizards refer as a “web,” a rare ability to see the Old One’s hand in mortal affairs. This seeming paradox between the ordered light of a mage and the primeval darkness of a hunter drives Lorth to extraordinary—albeit dreadful—acts of violence, power and beauty.

Little Tree, by F.T. McKinstry

The Hunter's Rede CoverLorth’s adventures begin in The Hunter’s Rede, Book One in the Chronicles of Ealiron, a swords-and-sorcery tale of transformation by the forces of war, betrayal, wizardry and love.

Lorth of Ostarin is an assassin trained by a wizard unknown to his kind. He is paid very well to employ both the primeval darkness of a hunter and the ordered light of a mage, an uneasy combination he does not question until he returns home after a long assignment and trips into a turbid river of war, politics and the violation of all he holds dear. Lawless and adept, he picks no sides and takes no prisoners. When his wolfish ways get him imprisoned for crimes he did not commit, he discovers the deeper source of his ability and falls in love with a priestess who frees him to his fate. But the rift in his heart widens under the forces of love, loyalty and the occupation of his realm by a warlord who honors neither hunters nor wizards. To reclaim his homeland, Lorth must bow his head to death itself, a sacrifice that will transform him into the most powerful hunter the land has ever known.

© F.T. McKinstry 2017. All Rights Reserved.

The Hunter’s Rede

Introducing The Hunter’s Rede, a swords-and-sorcery tale of one warrior’s transformation by the forces of war, betrayal, wizardry and love. This story begins the Chronicles of Ealiron, a heroic fantasy series that follows the redoubtable exploits of an assassin called Lorth of Ostarin.

Lorth is a hunter of men. Lawless, solitary and obscure, he is trained in magic and its inherent order. This uneasy combination of pitilessness and structure has made him the highest paid assassin in the land. It is also about to throw his life into chaos.

The trouble begins when Lorth returns home from a long absence to find his old haunts compromised by a cruel, upstart warlord who has invaded the realm and pushed it to the brink of war. Lorth’s cavalier attempt to elude a political sandpit quickly deteriorates into a series of skirmishes that he negotiates with a sword and a reckless penchant for using magic against the rules. He flees with a price on his head; but no angry warlords, wizards, foreign aristocrats or spooky apparitions can rattle him from the dark stability of his profession—until he is captured and condemned to execution by a formidable wizard who serves the old powers.

In his quest to prove his innocence and loyalty to the realm, Lorth discovers the value of his conflict between war and wizardry. But his quest turns bloody when love for a priestess and a will to avenge his homeland drives him to infiltrate an enemy occupation bent on domination and a blatant disregard for the forces of magic. This brings him to his greatest test, where he must surrender to the darkness of his nature to become a hunter unlike anything he has ever known.

Little Tree, by F.T. McKinstry

Novel, 322 pages
Third Edition
Edited by Leslie Karen Lutz
Includes a map and a glossary.
Map: Ealiron: Sourcesee and West
Add to Goodreads
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Related Blog Posts

Lorth of Ostarin
Shades of Instinct
Eaglin of Ostarin
Ealiron: The Keepers of the Eye
Where Veils are Thin

Little Tree, by F.T. McKinstry

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Read for free on Kindle Unlimited.

© F.T. McKinstry 2018. All Rights Reserved.

Ranger of the North Branch

Othin of Cae Forres

Othin of Cae Forres

From Outpost, Book One in The Fylking.

The King’s Rangers are an elite brotherhood of warriors who keep order in the wilds of Dyrregin. They are seasoned, skilled in fighting, traversing and surviving in rough terrain and dangerous circumstances, and employ a complex system of messaging through riders and ravens trained to scout patrol routes and recognize their rangers’ appearance. The rangers report directly to the King through five captains who command the areas within the arms of the Gate pentacle: North Branch, East Branch, Southeast Branch, Southwest Branch, and West Branch. The rangers’ motto is “We keep the balance when the gods turn away.”

Rangers' Coat of Arms

Rangers’ Coat of Arms

Othin of Cae Forres, shown above, is a Ranger of the North Branch. Named after the Raven God (Othin is an alternate spelling of Odin), a god of wisdom, trickery and war, he serves his brotherhood with honor until the woman he loves, a peasant girl named Melisande who is touched by the gods, gets him into trouble. For love of her, he lands on the wrong side of a political trap and flees into the wilds to save his skin and discover truth amid a rat’s nest of deception and betrayal.

Storms of War

When war seizes the realm, Othin must navigate bounty hunters, the living dead abominations of a renegade warlock, and a mysterious Otherworld shade that might be friend or foe. But his greatest challenge will be dealing with a malevolent immortal warlord who has set his sights on Melisande.

All in a day’s work…

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2017. All Rights Reserved.

Of Mice and Swordsmen

Dormouse
I live in the woods. Mice are a way of life, and while I’ve always had ferocious hunting cats, mice are very resourceful, especially in the fall when they’re looking for winter shelter. Who can blame them? Winter is nasty, here.

You could make an interesting psychological study some 3AM, wide awake staring at the ceiling, listening to a mouse chewing on something, who knows what, insulation, wiring, rafters; it’s stockpiling caches, building nests, making baby mice–the sucker is at least a foot long, has to be–yes, you could be the Great Shaman of all Wildlife Lovers but after imagining the horrible results of nocturnal mouse business you’ll be capable of anything.

Pattern Sense Cover ArtA while back, I wrote a little story called Pattern Sense, about a knitter who discovers the strengths and pitfalls of an ancient power through the love of a swordsman. I wasn’t being tormented by mice at the time (past trauma maybe), but in a vivid description of the aforementioned scenario, I came up with the perfect impetus for my protagonist to discover the extent of her skill.

If a mouse in the middle of the night can’t bring out a woman’s hidden powers, nothing can.

Pattern Sense made it to the second round finals with Daily Science Fiction, and then I published it in Tales of the Talisman. And then, something magical happened. This story, it seemed, was a glimpse of a full blown novel. This began to unfold and eventually became Outpost, Book One in The Fylking. In that story, there is more to our knitter’s power than mere hedge witchery; and the love between her and the swordsman goes to dark places indeed, a subplot driven by sorcery, treachery, war, and even the gods themselves.

Who knew? Mice have a good place in my life after all. Besides, they are cute.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2016. All Rights Reserved.

The Wardens’ Order

Arcmael

Outpost, Book One in The Fylking.

Arcmael is a seer, an occupation thrust upon him by a royal father pledged to the arts of war. The sword was a preferred occupation for a firstborn heir, but Arcmael had no love for that. So he was stripped of his titles and exiled to a mysterious conservatory high in the northern mountains to learn how to see between the worlds.

Between the Worlds

Once trained, Arcmael became a warden in service to the Fylking, a warrior race who came from the stars nine thousand years ago to use the realm as an outpost from which to fight an ancient war. Immortal and unseen to all except those sensitive to the Otherworld, the Fylking live by the sword. To travel to and from Dyrregin and nearby star systems, the Fylking built the Gate, a portal shining like a sigil on the surface of the world.

By virtue of their stature in the dimensions of living beings, the Fylking had the ability to build the Gate using the natural materials of the world; however, their methods would have been terrifying to humans and created unnecessary complications. Though the Dyrregins were at that time greater in number and sophistication, they would not have understood a tower being built by sound or the higher laws of manifestation, let alone ten of them in specific places over the land. And so the Fylking, having the patience of the immortal, befriended humankind by creating the Wardens’ Order.

The Fylking taught their wardens the arts of interdimensional perception and the properties of light, energy, crystals and architecture. The wardens built the towers, watched over them with human eyes and maintained them over millennia, generations upon generations, gathering the relatively infinite energies of celestial bodies to provide a bridge for their immortal guests. In return the Fylking protected them, and gave them the honor of representing them to humankind. ~ From “The Arrival of the Fylking,” Outpost

For Arcmael, it is cruel irony to have only immortal warlords as guardians and companions–until sorcery and war engulf the land.

The Gate

Spanning the realm over 213 leagues, the Gate is built into a pentacle with a stone tower on each point and intersection. The towers gather light from the sun, moon and stars and focus it into a complex pattern of crystal arrays, providing an energy source. Starting from the northernmost point and going clockwise, the towers are called: Sif, Sol, Sin, Soc, Sae, Som, Sef, Sos, Sie, and Sor. In Fylking, these names refer to the patterns of openings in the tower walls, which are positioned to align with the cosmos.

Tower SefEach gatetower is manned by five elite Fylking warriors who watch over the realm and protect their interests there. Millennia after the Gate was built by the original wardens under the direction of the Fylking, the sea engulfed the granite shoals around one of the outer points, Tower Sef, isolating it from land. War took Tower Sie, a second outer point which stands in the realm of Fjorgin across the Njorth Sea.

Tower Sif stands on the northernmost point of the Gate in the Vale of Ason Tae. Called the Apex, Tower Sif is where the Gate merges with an array of other worlds on which the Fylking conduct their bloody business. As such, the Apex is the first line of defense, and as any warden will tell you, the High Fylking of Tower Sif are a nasty bunch with scant tolerance for mortal concerns.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2016. All Rights Reserved.