Return of the Sun

Winter Light

Winter Light, by F.T. McKinstry

What is the true meaning of darkness?
Darkness is the source of light.

~ From The Hunter’s Rede

Wishing everyone a Merry Yule. Enjoy the season!

 
© F.T. McKinstry 2015. All Rights Reserved.

The Source

The Source, by F.T. McKinstry

Greetings on this Winter Solstice!

The shortest day of the year captivates the imagination and connects us to a universal truth that’s often easy to forget in the throes of life. A seed in the earth about to germinate, a flash of inspiration in the depths of despair, light emerges from the Void.

The winter solstice brings living things to an instinctual awareness of the Source. The moment the shift happens there is a spark, a sigh, a ray of hope. The days will now begin to lengthen. Little wonder this is a time of celebration. No matter how dark it gets, the light always comes, usually when the darkness is complete.

The Hunter is Gone

Being creative and somewhat broody — ok that’s an understatement, how about Underworldish — I’m a seasoned veteran in the Dark Night of the Soul. As many times as I’ve stood before the abyss, each time is always the very first time, as if I’ve never done it before. It never ceases to amaze me, the Void’s powers of resilience and renewal. “But this time is different,” I say. “No light can come out of this.” Hel knows it’s no different. It’s always the same. Light comes from the darkness.

This finds its way into my art: novels, stories, poetry, paintings, gardening, music, aquariums — it’s everywhere. I stare into the abyss every time I type a word, hold a brush to a canvas or put a seed into the dirt. I listen to death metal looking for a glint of the sublime. I fret over my seedlings in the greenhouse one moment and mercilessly pull weeds from the ground the next. I stand in awe each 21st of December, like a votary of the Dark Night, waiting for the light I know will come. The sun is reliable, after all.

“Only wizards and hunters know the true meaning of darkness.” – From The Hunter’s Rede

“Gardens are made of darkness and light entwined.” – From The Winged Hunter

“In the dark, a call to love; in the light, a bridge.” – From “The Fifth Verse“, Wizards, Woods and Gods

“Where the heart yearns, there is the point of Mystery. Though the Old One holds in her arms the seeds of new awareness, healing and light, she cannot be seen or understood by the seed itself.” – From Water Dark

© F.T. McKinstry 2014. All Rights Reserved.

Winter Light

Winter Light, by F.T. McKinstry

In the north where I live, light in the wintertime is precious. The days are short and the sun hangs low, making it feel like afternoon or evening even in the height of day. The shadows have a long, abiding air about them and the warmth of the sun feels strange, not quite real. Shining brightly, it paints stark white lines on the sleeping trees, brings color from the gray and glitters on the snow and ice. Wildlife responds to the scant warmth with gratitude.

The Otherworld is near.

Photography Prints

© F.T. McKinstry 2014. All Rights Reserved.

Maps of Ealiron

Long ago in a life far away, I began conjuring up the world of Ealiron. As it emerged from the mists, I sketched maps. This was useful for figuring out where things were relative to each other, how far, in what kind of landscape, etc. In time these drawings grew and became more complex. Writing the stories helped to draw the maps; and drawing the maps helped to write the stories. This is a fascinating thing about art and writing. They nourish each other.

I also dabbled in Celtic art, and enjoyed embellishing my maps with it.

Sourcesee and West

The first map came with Book One, The Hunter’s Rede. This story takes place in the Ostarin Mountains, which sprawl across western Sourcesee between the borders of Faerin and Tarth. Our hero, Lorth of Ostarin, is plying his trade as an assassin in the watery realm of Tarth when an eerie summons prompts him to defy his royal employers and return to his homeland. He finds it overrun by a cruel Faerin warlord who is set upon casting down everything Lorth holds dear…or so we think.

Ealiron: Sourcesee and West

Ealiron: Sourcesee and West (click to zoom)

Sourcesee and East; The Gray Isles

In Book Two, The Gray Isles, we journey east to an archipelago of backwater isles roughly a thousand miles east of Sourcesee. The Gray Isles are steeped in mystery and legends, most of which are not legends at all but the frightening truth. The first map shows the Gray Isles relative to Sourcesee and the realms south over the seas.

Ealiron: Sourcesee and East

Ealiron: Sourcesee and East (click to zoom)

The second map shows the isles themselves. This one includes close-ups of the places where this story happens: Urd, home to an ancient conservatory for the Keepers of the Eye, wizards who maintain balance in Ealiron; and Mimir, the ruling seat of the isles. Here lives the Master of Wychmouth, a vain wizard of the Keepers’ highest order, who nearly sees the realm destroyed by one of the aforementioned legends itself…which you’ll notice skulking in the water just below the isle of Urd (no coincidence, this).

The Gray Isles, by F.T. McKinstry

Ealiron: The Gray Isles (click to zoom)

Sourcesee

The map for Book Three, The Winged Hunter, focuses on the realm of Sourcesee. This story involves the citadel of Eyrie, the ruling seat of the Keepers of the Eye, in the southeast; and Loralin Forest, five hundred miles northeast of Eyrie. In Loralin, near the village of Crowharrow, lives an old wizard in his domain of Muin, an ancient castle shadowed by an immortal’s curse on the women in the old wizard’s bloodline. This immortal, a ferocious yet beautiful creature, lives in the Sioros Mountains northeast of Loralin, which are named after him.

Ealiron: Sourcesee, by F.T. McKinstry

Ealiron: Sourcesee (click to zoom)

The Isle of Tromb

Book Four, The Riven God, happens in two places: southeastern Sourcesee, in the realm between Eyrie and the port city of Caerroth (see Ealiron: Sourcesee, above); and the island of Tromb in the Gray Isles (see Ealiron: The Gray Isles, above). In this story we delve into the mysteries of the Keepers’ domain and the shadows of a remote northern isle steeped in old magic and hiding a terrible secret that brings the wizards to war. Here is a snarly little sketch of western Tromb, scene of the action. (I haven’t inked it yet…it’s on my list.)

Sketch of Western Tromb

Sketch of Western Tromb (click to zoom)

Little Tree, by F.T. McKinstry

The Chronicles of Ealiron includes four standalone heroic fantasy novels that follow the exploits of Lorth of Ostarin, an assassin and wizard who serves the old powers.

Maps are accessible online through the “Chronicles of Ealiron” drop-down menus and the “Maps of Ealiron” menu, both on the sidebar of this page; and on the URL pages for each book. You’ll also find links in Chronicles of Ealiron: Terms and Places.

Happy journeys.

© F.T. McKinstry 2014. All Rights Reserved.