Maps of Ealiron

Long ago in a life far away, I began conjuring up the world of Ealiron. As it emerged from the mists, I sketched maps. This was useful for figuring out where things were relative to each other, how far, in what kind of landscape, etc. In time these drawings grew and became more complex. Writing the stories helped to draw the maps; and drawing the maps helped to write the stories. This is a fascinating thing about art and writing. They nourish each other.

I also dabbled in Celtic art, and enjoyed embellishing my maps with it.

Sourcesee and West

The first map came with Book One, The Hunter’s Rede. This story takes place in the Ostarin Mountains, which sprawl across western Sourcesee between the borders of Faerin and Tarth. Our hero, Lorth of Ostarin, is plying his trade as an assassin in the watery realm of Tarth when an eerie summons prompts him to defy his royal employers and return to his homeland. He finds it overrun by a cruel Faerin warlord who is set upon casting down everything Lorth holds dear…or so we think.

Ealiron: Sourcesee and West

Ealiron: Sourcesee and West (click to zoom)

Sourcesee and East; The Gray Isles

In Book Two, The Gray Isles, we journey east to an archipelago of backwater isles roughly a thousand miles east of Sourcesee. The Gray Isles are steeped in mystery and legends, most of which are not legends at all but the frightening truth. The first map shows the Gray Isles relative to Sourcesee and the realms south over the seas.

Ealiron: Sourcesee and East

Ealiron: Sourcesee and East (click to zoom)

The second map shows the isles themselves. This one includes close-ups of the places where this story happens: Urd, home to an ancient conservatory for the Keepers of the Eye, wizards who maintain balance in Ealiron; and Mimir, the ruling seat of the isles. Here lives the Master of Wychmouth, a vain wizard of the Keepers’ highest order, who nearly sees the realm destroyed by one of the aforementioned legends itself…which you’ll notice skulking in the water just below the isle of Urd (no coincidence, this).

The Gray Isles, by F.T. McKinstry

Ealiron: The Gray Isles (click to zoom)

Sourcesee

The map for Book Three, The Winged Hunter, focuses on the realm of Sourcesee. This story involves the citadel of Eyrie, the ruling seat of the Keepers of the Eye, in the southeast; and Loralin Forest, five hundred miles northeast of Eyrie. In Loralin, near the village of Crowharrow, lives an old wizard in his domain of Muin, an ancient castle shadowed by an immortal’s curse on the women in the old wizard’s bloodline. This immortal, a ferocious yet beautiful creature, lives in the Sioros Mountains northeast of Loralin, which are named after him.

Ealiron: Sourcesee, by F.T. McKinstry

Ealiron: Sourcesee (click to zoom)

The Isle of Tromb

Book Four, The Riven God, happens in two places: southeastern Sourcesee, in the realm between Eyrie and the port city of Caerroth (see Ealiron: Sourcesee, above); and the island of Tromb in the Gray Isles (see Ealiron: The Gray Isles, above). In this story we delve into the mysteries of the Keepers’ domain and the shadows of a remote northern isle steeped in old magic and hiding a terrible secret that brings the wizards to war. Here is a snarly little sketch of western Tromb, scene of the action. (I haven’t inked it yet…it’s on my list.)

Sketch of Western Tromb

Sketch of Western Tromb (click to zoom)

Little Tree, by F.T. McKinstry

The Chronicles of Ealiron includes four standalone heroic fantasy novels that follow the exploits of Lorth of Ostarin, an assassin and wizard who serves the old powers.

Maps are accessible online through the “Chronicles of Ealiron” drop-down menus and the “Maps of Ealiron” menu, both on the sidebar of this page; and on the URL pages for each book. You’ll also find links in Chronicles of Ealiron: Terms and Places.

Happy journeys.

© F.T. McKinstry 2014. All Rights Reserved.

Nature as Muse: Water and Sky

Ancient cultures worshiped the sun, moon, rivers, sea and stars as gods. Among other things these forces give life, govern tides and weather, guide travelers on their way and inspire awe, wonder, curiosity and imagination. Sometimes bright, sometimes dark, mysterious and inexorable, these aspects of nature influence every facet of life. They are also capable of destroying it.

In this final installment of Nature as Muse, we’ll delve into how watery forces and celestial luminaries have influenced the fantasy world of Ealiron.

Sun

Thou sun, of this great world both eye and soul. ~ John Milton, Paradise Lost

The Source, by F.T. McKinstryThe consciousness of Ealiron is symbolized by the sun, the origin of light and life. The entity himself is often called the Source.

In Aenspeak, the wizard’s tongue, the word solsaefil means “Sun Key.” The Sun Key is an architectural construct that uses the crystal focusing towers maintained by the Keepers of the Eye to mark the movement of the sun. The Sun Keys were built centuries ago by the Keepers and integrated into the castles and landscapes where they lived. To this day, the Sun Keys are honored and maintained by the Keepers’ highest ranked wizards.

In the following excerpt, a wizard named Freil explains this to his friend Tansel.

Night had fallen and the moon cast silvery rays into the trees. After a long silence, Freil asked, “Has your great grandfather explained to you about the Muin Waeltower?”

Tansel shifted positions in the saddle, which had grown uncomfortable. “He began to teach me about the stones in the garden. They are different shapes and sizes, and have crystals in them. The beams from the tower shine on them sometimes. The plants gather thickly around some of them, and avoid others. He said things grow and live by the Old One through patterns?”

“Identity patterns, the structural awareness of gods. Their essence rises from the Void to know itself. Has he told you about the Sun Key?”

She craned her face up. “What’s that?”

Solsaefil, in Aenspeak. The Hall of Muin is designed to use the Waeltower to direct light into celestial patterns. The stones in your garden are part of this. It marks the seasons, the movement of the stars. Tonight, the light beams from the tower will converge on the south side of the hall into a geometric pattern that corresponds to this time of year, just like the oak tree or the chamomile.”

Tansel sat up in excitement. “Is this why the halls are so strange, and the light shines into odd places—crystals in the walls, on the floor?”

“Aye. Every line and point is part of the greater whole.”

“The patterns that form on the full moons, what do they do?”

“They form on the quadrants of the year, each solstice and equinox; that is, when the sun is closest to the earth, or farthest away, or when the day and night are equal in length. This year, the summer solstice happens to align with the Rose Moon. This will open a portal to the Old One.”

“What happens?”

“A gate is projected onto a physical place. What happens there would depend on what you brought with you. At this time of year, daylight reigns; the light of the sun is at its peak. This corresponds to the maternal aspect of the Old One, she who nurtures, grows, gives birth. Gardens bloom and flourish. So where that energy is within you, you might see something. Or you might not.” ~ The Winged Hunter

Moon

The moon gazed on my midnight labours, while, with unrelaxed and breathless eagerness, I pursued nature to her hiding-places. ~ Mary Shelley, Frankenstein

Moonrise, by F.T. McKinstryThe moon emanates peace and mystery like a fragrance . It is a powerful force governing life cycles through the rhythmic rise and fall of the liquid universe. In Ealiron, the moon is a reflection of the Old One, a primeval goddess of birth, life and transformation. The phases of the moon represent the nature of the goddess herself.

In this excerpt, a warrior departs the shelter of a palace under a dark moon that cloaks him in magic.

The Snow Moon had come and gone, and the new moon gazed unseen from the pre-dawn horizon as Lorth led Freya from the stables to the High Pass gates. He wore a ghostly energy shield that blended him with the moon and the mare. He pulled his hood over his face and made a habitual inventory of his person: bow and quiver, sword, longknife, silver Leaf girl in his boot. Freya carried his snowshoes, supplies and enough winter gear to keep him alive in the wilds for a while. ~ The Hunter’s Rede

River

The river is everywhere. ~ Hermann Hesse, Siddhartha

River, by F.T. McKinstryRivers have identities arising from the nature of the landscapes through which they flow. Like any body of water, a river has many moods. The Westlight is a lively river that flows down from a mountain spring in the citadel of Eyrie and down through the city that surrounds it to the south and east. In my upcoming story Water Dark, the Westlight changes from a rocky, tumbling river into a hostile force controlled by a wicked priestess. A wizard named Urien must save his apprentice Rosamund from being drowned.

Movement caught his attention. In the distance, Rosamond sat on the edge of the rushing water, on a wide rock, her long legs bared and her face tilted back to the sun like a contented cat.

Urien called out with enough force to shake the ground. “ROSAMOND!”

She stirred, then beamed a glorious smile and waved.

Urien’s foreboding rose with the force of the river. He cupped his hands to his mouth. “Get away from the water!”

Her smile faded as she turned. From the north, an enormous bore from an unseen tide rose up into a wall of crashing, maleficent white-green waves. Rosamond shrieked and jumped up. Urien raised his hands and cried a string of words that rent the course like a scythe, but he could not drop the river before it swept her into its foamy clutches without a sound. ~ Water Dark

Sea

…and many of the Children of Ilúvatar hearken still unsated to the voices of the Sea, and yet know not for what they listen. ~ J.R.R. Tolkien, The Silmarillion

The Sea, by F.T. McKinstryIn a Keepers’ library on the remote island of Urd is a book entitled Legend and the Sea: Interaction. It discusses, in esoteric detail, the relationship between the awesome and mysterious nature of the sea and the stories mankind creates around it. It says: The forces of the sea give rise to imagination, which reflects them according to the nature and disposition of the perceiver. The sea itself is undifferentiated and without bias. In other words, while a sailor might pray to the sea in a desperate situation, a seasoned sailor is not foolish enough to expect her to listen.

In the following excerpt, three wizards, one of them a sailor with the power to work the elements, run into seas that care little for their knowledge.

An enormous splash resounded off the bow. Samolan swore an oath involving some mountain god as the sky lit up, followed by a thunderous crack. Rain pelted the lantern, sending hissing smoke into the wind. A gust slammed into the mainsail. Samolan eased it out and changed course slightly to avoid running downwind.

“Cimri!” Lorth shouted. “Can you calm this?”

“Go see what he’s doing,” Samolan said.

Lorth was already heading forward. He held onto the boat, shielding his face as the wind shifted and pummeled him from the west. Waves crashed around the hull in chaotic fury, splashing over his feet.

When he reached the foredeck, he clung to the edge of the cabin and stared into the dark. “Cimri!” The sky lit up again.

The foredeck was empty. ~ The Gray Isles

Stars

Not just beautiful, though—the stars are like the trees in the forest, alive and breathing. And they’re watching me. ~ Haruki Murakami, Kafka on the Shore

Stars, by F.T. McKinstryFew things bring forth wonder and dreams as stars do. But to one young man, the brightest star in the constellation of Eala, the Swan, is much more than a dream.

Sailors called his realm the Swan, for so it appeared to them, the pattern of stars shining on dusk’s fading arc in the seeding time of year. They knew his name, Ciron, as its heart and brightest star. But she knew his touch. She had lain with him in the warm waters on the shortest night, when the wind from the stars caressed the depths and revealed the Gates of the Palace of Origin, and conceived.

On that night, Ciron sang a spell that brought their child into a human womb. He sang to protect the child from water. The Shining Ones did not always say what they knew; nor had Ciron said, even when she wept and thrashed in the glistening sea beneath his cold light, where her child had gone. First a boy, now a man, he had vanished with the death of his innocence. ~ The Gray Isles

Little Tree, by F.T. McKinstry

Nature as Muse: Warm and Furry
Nature as Muse: Creepy and Crawly
Nature as Muse: Root and Stone

© F.T. McKinstry 2013. All Rights Reserved.

Nature as Muse: Root and Stone

Natural landscapes are an integral part of any good tale, a multidimensional backdrop that gives life to the imagination. Like music, natural settings fall in patterns, creating moods, thoughts, and impressions by virtue of what they are.

Inspired by mountains, forests and all things that grow, the world of Ealiron is richly illustrated with root and leaf, both literally and through ancient traditions of magic honoring the correspondences between plants, trees, animals, color, and sound. Here we will journey through old forests, wise trees, enchanted gardens, fragile flowers, and mountains.

Forests

It was the forest’s fault. Those two handsome woodcutters. An evil place, the forest, everyone knew it, full of temptations and imps… ~ Tanith Lee

Hobbit Woods, by F.T. McKinstryForests get a bad rap in fairy tales. When they are portrayed at their most beautiful, that is when we’d best beware. While a deep, dark wood is an excellent metaphor for the shadowy realms of the mind, there is no denying that forests have a soul. The presence of trees creates a feeling of awe and stimulates the imagination.

The following excerpt describes an ancient forest called Eusiron’s Haunt, so called because a god of that name is consciously aware as the soul of the wood. Some say he protects the palace above. Others say it amuses him. To a wizard named Lorth, the Haunt is particularly uncanny.

In this forest, he could have seen a ghost, a wolf or a dragon. He could have seen something as fearsome as a sioros, an immortal man-shaped predator with tall black wings, fangs and no tolerance whatsoever for anything intruding on its territory. He had heard stories of things like that. Efar had told him that whatever one saw here depended on who that person was and with what purpose. Had his intentions been different—hostile, for example—the forest might have changed not only in appearance, but also in what lived here. It would not change in a linear sense, as if monsters or armies suddenly flooded from the trees. Time-space itself would change. From one moment to the next, a forest slightly unnerving would become, from the beginning of time, a forest patrolled by sioros, dragons and Maern knew what else. The ancient oak tree that moved from one side of the path to the other would become a monster with its own history, intentions and no one to stop it, as most likely no palace would tower above the tops of the trees, with an army inside to come to the rescue. ~ The Hunter’s Rede

Trees

“Listen to the trees talking in their sleep,” she whispered, as he lifted her to the ground. “What nice dreams they must have!” ~ L.M. Montgomery, Anne of Green Gables

The Om Tree, by F.T. McKinstryThere are forests, and then there are trees. After all, you can miss one for the other. Every kind of tree has its own personality: the texture of its bark, how it roots, the shape of its leaves, or the sound wind makes when it blows through the boughs. The spirits of trees are traditionally associated with qualities such as elemental forces, seasons, colors and life cycles. In Ealiron, different trees correspond with the twelve orders of the Keepers of the Eye, wizards and craftspeople who maintain balance in the world’s energies.

There exists a very rare tree in Ealiron called an Om tree. Its seeds are planted by gods, and it lives for many centuries. An Om tree grows in the palace of Eusiron, and is greatly loved by the Mistress of the realm.

The Mistress approached the tree and placed her hands upon it. “Hai love,” she said softly. A bough rustled, lowered down and brushed against the small of her back like a caress. Lorth had once heard about this, though he had disregarded it as a tale warriors tell over fire and drink in the wee hours. They called it the Om tree. Seeded by the stars, the tree rooted deeply into the iomor beneath the palace. It was said the tree knew things, could tell truth from lies, and saw through its bark and limbs to the very heart of the Old One herself. ~ The Hunter’s Rede

Gardens

Gardens are not made by singing “Oh, how beautiful!” and sitting in the shade. ~ Rudyard Kipling, Complete Verse

The Cosmic Garden, by F.T. McKinstryA garden is a lively place. Plants reach into the soil and up to the sun with chaotic abandon, and yet there is balance; things emerge only in their time, and when the shadows of summer grow long, the garden bows out gracefully. I find joy in participating in this. For my part, I arrange things in nice patterns and keep order while at the same time nurturing the chaos.

Tansel of Loralin is born of three generations of wisewomen. Gardening is in her blood…but she has yet to learn the most profound secret her garden is keeping.

Tansel loved her garden with all her heart. It surrounded the cottage and spread out beneath the edges of the forest like a wild thing, singing. She grew things for eating, seasoning and healing; things that smelled pretty, attracted butterflies, birds, bees, and cats; she grew things for the shapes of their leaves, the way the sun and moon shone upon a petal or a stalk, or the way one thing grew beside another, tangling high and low in arches, tendrils and delicate patterns. Some plants loved the high, bright sun; others preferred the shadows beneath evergreen trees, or water caressing their roots. Tansel grew things she simply liked the names of. Things no one knew the names of.

Few could have said exactly what grew in Tansel’s garden. Not even she knew, from season to season. The garden had a rhythm of its own, a balance that took care of itself. ~ The Winged Hunter

Flowers

With freedom, books, flowers, and the moon, who could not be happy? ~ Oscar Wilde

Echinacea, by F.T. McKinstryFlowers are spectacular creations. Brilliant, intense, fragile, and fleeting, flowers capture the essence of sensitive and yet enduring things. When a flower blooms, we know something important is happening.

In this excerpt, an immortal being is having a crisis for which simple things in nature, including flowers, offer some perspective.

The swamp kept singing, falling in harmony to her tears. Life abounded here; it could not grow fast enough. Snakes curled in the trees, muskrats ambled through the cattails to loam hollows, colorful birds fluttered about and bugs crept over rotting logs. A red hind drank from a pool. Rain tapped softly on emerald leaves and touched the flowers, causing them to bob around as if laughing. ~ “The Fifth Verse,” Wizards, Woods and Gods

Mountains

The mountains were his masters. They rimmed in life. They were the cup of reality, beyond growth, beyond struggle and death. They were his absolute unity in the midst of eternal change. ~ Thomas Wolfe, Look Homeward, Angel

Mountains, by F.T. McKinstryAn interesting thing about mountains is how they vary in character from one range to the next. There are old mountains, worn down by time and dark in their knowing; young, spectacular mountains crowned by unmelting snow; lush green jungle mountains; and rugged, arid ones. The creatures that live in the mountains know them.

For those living in the valleys, the surrounding mountains exude mystery, as in this excerpt:

The hermit spoke of a temple in the north, at the base of Math’s Eye, the mountain range that protected the realm. He said the War God slept there, beneath five points, five lines and a raven’s eye. So said the old tales. So said the mad. No one else spoke of such things. ~ “The War God Sleeps,” Wizards, Woods and Gods

Little Tree, by F.T. McKinstry

Nature as Muse: Warm and Furry
Nature as Muse: Creepy and Crawly
Nature as Muse: Water and Sky

© F.T. McKinstry 2013. All Rights Reserved.