Maps of Ealiron

Long ago in a life far away, I began conjuring up the world of Ealiron. As it emerged from the mists, I sketched maps. This was useful for figuring out where things were relative to each other, how far, in what kind of landscape, etc. In time these drawings grew and became more complex. Writing the stories helped to draw the maps; and drawing the maps helped to write the stories. This is a fascinating thing about art and writing. They nourish each other.

I also dabbled in Celtic art, and enjoyed embellishing my maps with it.

Sourcesee and West

The first map came with Book One, The Hunter’s Rede. This story takes place in the Ostarin Mountains, which sprawl across western Sourcesee between the borders of Faerin and Tarth. Our hero, Lorth of Ostarin, is plying his trade as an assassin in the watery realm of Tarth when an eerie summons prompts him to defy his royal employers and return to his homeland. He finds it overrun by a cruel Faerin warlord who is set upon casting down everything Lorth holds dear…or so we think.

Ealiron: Sourcesee and West

Ealiron: Sourcesee and West (click to zoom)

Sourcesee and East; The Gray Isles

In Book Two, The Gray Isles, we journey east to an archipelago of backwater isles roughly a thousand miles east of Sourcesee. The Gray Isles are steeped in mystery and legends, most of which are not legends at all but the frightening truth. The first map shows the Gray Isles relative to Sourcesee and the realms south over the seas.

Ealiron: Sourcesee and East

Ealiron: Sourcesee and East (click to zoom)

The second map shows the isles themselves. This one includes close-ups of the places where this story happens: Urd, home to an ancient conservatory for the Keepers of the Eye, wizards who maintain balance in Ealiron; and Mimir, the ruling seat of the isles. Here lives the Master of Wychmouth, a vain wizard of the Keepers’ highest order, who nearly sees the realm destroyed by one of the aforementioned legends itself…which you’ll notice skulking in the water just below the isle of Urd (no coincidence, this).

The Gray Isles, by F.T. McKinstry

Ealiron: The Gray Isles (click to zoom)

Sourcesee

The map for Book Three, The Winged Hunter, focuses on the realm of Sourcesee. This story involves the citadel of Eyrie, the ruling seat of the Keepers of the Eye, in the southeast; and Loralin Forest, five hundred miles northeast of Eyrie. In Loralin, near the village of Crowharrow, lives an old wizard in his domain of Muin, an ancient castle shadowed by an immortal’s curse on the women in the old wizard’s bloodline. This immortal, a ferocious yet beautiful creature, lives in the Sioros Mountains northeast of Loralin, which are named after him.

Ealiron: Sourcesee, by F.T. McKinstry

Ealiron: Sourcesee (click to zoom)

The Isle of Tromb

Book Four, The Riven God, happens in two places: southeastern Sourcesee, in the realm between Eyrie and the port city of Caerroth (see Ealiron: Sourcesee, above); and the island of Tromb in the Gray Isles (see Ealiron: The Gray Isles, above). In this story we delve into the mysteries of the Keepers’ domain and the shadows of a remote northern isle steeped in old magic and hiding a terrible secret that brings the wizards to war. Here is a snarly little sketch of western Tromb, scene of the action. (I haven’t inked it yet…it’s on my list.)

Sketch of Western Tromb

Sketch of Western Tromb (click to zoom)

Little Tree, by F.T. McKinstry

The Chronicles of Ealiron includes four standalone heroic fantasy novels that follow the exploits of Lorth of Ostarin, an assassin and wizard who serves the old powers.

Maps are accessible online through the “Chronicles of Ealiron” drop-down menus and the “Maps of Ealiron” menu, both on the sidebar of this page; and on the URL pages for each book. You’ll also find links in Chronicles of Ealiron: Terms and Places.

Happy journeys.

© F.T. McKinstry 2014. All Rights Reserved.

Big Books and Elvish

Old BooksI love reference books. As a kid I spent hours and hours reading the dictionary, encyclopedias, or a thesaurus. (This was before the internet; I admit feeling nostalgia for big, heavy books.) I jumped around wherever my curiosity led me, following threads. The farther out I got, the more exciting it became, until I’d look up from the forest path in the dark and wonder how I got there.

Tolkien’s Elvish is the coolest thing ever. I would root through those books with the solemn intention of figuring all that out because, well, it was just the coolest thing ever. But it was a useful endeavor.
Elvish When I started writing fantasy, my interior world came alive with all kinds of interesting things. I began writing down terms, pronunciations, sayings in different languages, places, landmarks, history and whatnot until I’d created a glossary. Originally, I wrote a separate one for each book in the Ealiron Chronicles, containing basic stuff and then all the creatures, artifacts, plants or places relevant to that particular story.

Then I had the idea of consolidating it all and putting it online, where I can drop in illustrations and links to neat things like maps, ensigns, related blog posts, etc. (Nosalgia aside, the internet is a beautiful thing.) And here it is:

Chronicles of Ealiron: Terms and Places

It’s a work in progress, as such things are. The Realm of Endless Tinkering. Have fun exploring.

 
© F.T. McKinstry 2013. All Rights Reserved.</span