The Gray Isles

The Gray Isles Cover Art

Some fish stories should be taken seriously. Very seriously. Introducing the Second Edition of The Gray Isles, in which the legends of sailors and wizards collide in a tale of witchery, secrets, curses, and the birth of an immortal.

Revised and reformatted, this is Book Two of the Chronicles of Ealiron, a heroic fantasy series that revolves around an assassin called Lorth of Ostarin.

In the Gray Isles, a northern realm cloaked in legends and storms, lives a secret. For thousands of years it lay in the Otherworld, known only in the imaginations of sailors. Now, it has surfaced; first to Eadred, a wizard banished by his kind after being cursed by a witch; and then to Hemlock, a fisherman’s son orphaned by the sea. When their paths collide, a change is set into motion that the heavens watch with dread; for the legends tell, it heralds the birth of an immortal and the death of the realm.

Lorth of Ostarin is a formidable wizard with a turbulent past. An elite assassin and servant of the old powers, he is given a mission by his masters to question Eadred, a high-ranking wizard banished for breaking the codes of his order. Lorth arrives in a fog of eerie impressions to find both Eadred and Hemlock missing, a mystery that swiftly deteriorates into a manhunt that plunges Lorth into a tricky world of visions, secrets, legends, and island politics.

Some secrets are best kept hidden, and madness often hides wisdom. In his quest to lift a curse responsible for his fall and subsequent exile, Eadred has gathered great knowledge of Hemlock’s origins. Through him, Lorth reaches the sobering conclusion that Hemlock is not what he seems. Unfortunately, Lorth is not the only one who has discovered Hemlock’s secret. Racing time, he must bare his sword against an army, violate discretion and risk his own stature in order to free Hemlock from an otherworldly fate before the forces of earth and sea are unleashed upon the mortal world.

Little Tree, by F.T. McKinstry

Novel, 170 pages
Can be read as a standalone story.
Ebook includes a Glossary and a link to Maps.
Add to Goodreads

“Wow. Gorgeous. Highly recommended.” – Amazon Customer Review (See Entire Review)

“F.T. McKinstry has a lyrical voice that suits the ancient magic she describes. The majesty of the gods and mystical forces of the novel entranced me…” – David Lee Summers, Editor of Tales of the Talisman and author of Owl Dance

“The Gray Isles is a very tight and compelling tale of suspense on rocky shores and the high seas.” – Alex Willging, Mr. Rhapsodist

“The strength of this novel lies in its descriptions of Hemlock’s psychological states as he undergoes his psychic changes. It also abounds in excellent descriptions of emotions and sensations.” – Michael D. Smith, author of the Jack Commer Series

“The Gray Isles is an incredible mystery set in an incredible mythical land. Its story captivated and enthralled me from beginning to end.” – Aimee at redheadedbooklover (See Entire Review)

Little Tree, by F.T. McKinstry

Read for free with Kindle Unlimited.

© F.T. McKinstry 2017. All Rights Reserved.

The Wardens’ Order

Arcmael

Outpost, Book One in The Fylking.

Arcmael is a seer, an occupation thrust upon him by a royal father pledged to the arts of war. The sword was a preferred occupation for a firstborn heir, but Arcmael had no love for that. So he was stripped of his titles and exiled to a mysterious conservatory high in the northern mountains to learn how to see between the worlds.

Between the Worlds

Once trained, Arcmael became a warden in service to the Fylking, a warrior race who came from the stars nine thousand years ago to use the realm as an outpost from which to fight an ancient war. Immortal and unseen to all except those sensitive to the Otherworld, the Fylking live by the sword. To travel to and from Dyrregin and nearby star systems, the Fylking built the Gate, a portal shining like a sigil on the surface of the world.

By virtue of their stature in the dimensions of living beings, the Fylking had the ability to build the Gate using the natural materials of the world; however, their methods would have been terrifying to humans and created unnecessary complications. Though the Dyrregins were at that time greater in number and sophistication, they would not have understood a tower being built by sound or the higher laws of manifestation, let alone ten of them in specific places over the land. And so the Fylking, having the patience of the immortal, befriended humankind by creating the Wardens’ Order.

The Fylking taught their wardens the arts of interdimensional perception and the properties of light, energy, crystals and architecture. The wardens built the towers, watched over them with human eyes and maintained them over millennia, generations upon generations, gathering the relatively infinite energies of celestial bodies to provide a bridge for their immortal guests. In return the Fylking protected them, and gave them the honor of representing them to humankind. ~ From “The Arrival of the Fylking,” Outpost

For Arcmael, it is cruel irony to have only immortal warlords as guardians and companions–until sorcery and war engulf the land.

The Gate

Spanning the realm over 213 leagues, the Gate is built into a pentacle with a stone tower on each point and intersection. The towers gather light from the sun, moon and stars and focus it into a complex pattern of crystal arrays, providing an energy source. Starting from the northernmost point and going clockwise, the towers are called: Sif, Sol, Sin, Soc, Sae, Som, Sef, Sos, Sie, and Sor. In Fylking, these names refer to the patterns of openings in the tower walls, which are positioned to align with the cosmos.

Tower SefEach gatetower is manned by five elite Fylking warriors who watch over the realm and protect their interests there. Millennia after the Gate was built by the original wardens under the direction of the Fylking, the sea engulfed the granite shoals around one of the outer points, Tower Sef, isolating it from land. War took Tower Sie, a second outer point which stands in the realm of Fjorgin across the Njorth Sea.

Tower Sif stands on the northernmost point of the Gate in the Vale of Ason Tae. Called the Apex, Tower Sif is where the Gate merges with an array of other worlds on which the Fylking conduct their bloody business. As such, the Apex is the first line of defense, and as any warden will tell you, the High Fylking of Tower Sif are a nasty bunch with scant tolerance for mortal concerns.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2016. All Rights Reserved.

The Gray Isles

The Gray Isles Cover Art

The Gray Isles is the second book in the Chronicles of Ealiron, a heroic fantasy series that revolves around an assassin called Lorth of Ostarin.

In the Gray Isles, a northern realm cloaked in legends and storms, lives a secret. For thousands of years it lay in the Otherworld, known only in the imaginations of sailors. Now, it has surfaced; first to Eadred, a wizard banished by his kind after being cursed by a witch; and then to Hemlock, a fisherman’s son orphaned by the sea. When their paths collide, a change is set into motion that the heavens watch with dread; for the legends tell, it heralds the birth of an immortal and the death of the realm.

Lorth of Ostarin is a formidable wizard with a turbulent past. An elite assassin and servant of the old powers, he is given a mission by his masters to question Eadred, a high-ranking wizard banished for breaking the codes of his order. Lorth arrives in a fog of eerie impressions to find both Eadred and Hemlock missing, a mystery that swiftly deteriorates into a manhunt that plunges Lorth into a tricky world of visions, secrets, legends, and island politics.

Some secrets are best kept hidden, and madness often hides wisdom. In his quest to lift a curse responsible for his fall and subsequent exile, Eadred has gathered great knowledge of Hemlock’s origins. Through him, Lorth reaches the sobering conclusion that Hemlock is not what he seems. Unfortunately, Lorth is not the only one who has discovered Hemlock’s secret. Racing time, he must bare his sword against an army, violate discretion and risk his own stature in order to free Hemlock from an otherworldly fate before the forces of earth and sea are unleashed upon the mortal world.

Little Tree, by F.T. McKinstry

Second Edition
Novel, 170 pages
Can be read as a standalone story.
Ebook includes a Glossary and a link to Maps.
Glossary
Excerpt
Map of Ealiron: Sourcesee and East
Map of Ealiron: The Gray Isles

Add to Goodreads

“Wow. Gorgeous. Highly recommended.” – Amazon Customer Review (See Entire Review)

“F.T. McKinstry has a lyrical voice that suits the ancient magic she describes. The majesty of the gods and mystical forces of the novel entranced me…” – David Lee Summers, Editor of Tales of the Talisman and author of Owl Dance

“The Gray Isles is a very tight and compelling tale of suspense on rocky shores and the high seas.” – Alex Willging, Mr. Rhapsodist

“The strength of this novel lies in its descriptions of Hemlock’s psychological states as he undergoes his psychic changes. It also abounds in excellent descriptions of emotions and sensations.” – Michael D. Smith, author of the Jack Commer Series

“The Gray Isles is an incredible mystery set in an incredible mythical land. Its story captivated and enthralled me from beginning to end.” – Aimee at redheadedbooklover (See Entire Review)

Little Tree, by F.T. McKinstry

Read for free with Kindle Unlimited.

© F.T. McKinstry 2017. All Rights Reserved.

Ealiron Glossary Terms: Loerfalos

Welcome to Ealiron Glossary Terms, a series of posts in which I discuss fantasy terms in Chronicles of Ealiron: Terms and Places, the online glossary for the series. Today’s term is loerfalos.

loerfalos (lo ER vah los): In Aenspeak, “serpent of green darkness.” A very large, immortal dragon-like creature that lives in the northern seas. A First One. Always female. See also First One.

Little Tree, by F.T. McKinstry

Loerfalos

When the moon stares dark, she sees true;
Beneath the surface, green and blue.
Living darkness births the light;
Out of sight, out of sight. – From
The Gray Isles

Also called the Mistress of the Sea, the loerfalos is, to most folks in the world of Ealiron, a legend. The Keepers of the Eye, wizards who generally know better, call her a First One, an immortal created by a union between the Old One and a god named Om, the creator of Ealiron himself.

Mistress of the Sea, by F.T. McKinstry

Mistress of the Sea

The loerfalos is a creature of the Divine Feminine, and the sea is her domain. An awesome force, vast, mysterious and mostly unseen, the sea is a metaphor par excellence for the Old One, the primeval void from which all things come. A creature of the Otherworld, the loerfalos moves between dimensions, making her elusive and unbelievable. This is typical of the Otherworld, as it exists above the time-space matrix. The appearance of beings such as gods or immortal creatures bears a quality of the unreal because Others are not bound to the structures of the physical dimension. To mortals, they don’t make sense. Like dreams.

Annihilation, by F.T. McKinstry

Annihilation

The sailors of Ealiron’s northern seas are a superstitious lot and wouldn’t dare to speak of the Mistress as a mere legend. But in places like the Gray Isles, the boundaries between truth and legend are as blurred as an autumn fog. In a port tavern on a busy night one might hear many yarns which can be chalked up to rumors, the weird nature of the sea or too much whisky; but in truth, seeing a loerfalos is exceedingly rare. Wizards maintain that her appearance heralds transformation on a large scale…usually unpleasant. For this reason, sighting her is considered most inauspicious.

Nightshade by the Sea

Nightshade by the Sea

Little Tree, by F.T. McKinstry

In The Gray Isles, Book Two in the Chronicles of Ealiron, the Mistress of the Sea makes numerous appearances as she takes an unheard-of interest in a fisherman’s son surrounded by tragedy, mystery and dreams. Enter a powerful wizard on a routine mission and an assassin with a broken mind and the realm is faced with annihilation at the hands of the Otherworld.

In The Riven God, Book Four in the Chronicles of Ealiron, the Mistress assumes the mantle of the Destroyer, the darkest aspect of the Old One, to protect and avenge an ancient wrong hidden in the Otherworld by a god.

© F.T. McKinstry 2014. All Rights Reserved.

The Ubiquitous Corvid

Nightshade in Flight

A raven landed on the rock, released a deep-throated cry then rose into the air and wheeled away, blending with the night. The priestess watched his form against the stars until she could not see him anymore. Then she picked up the knife. ~ From The Riven God

I live in the woods, and my vegetable garden is fenced in to keep the wildlife from eating it. For two years now, some creature has maintained a tunnel to my well-stocked compost pile despite my best efforts to thwart it. I’ve never seen this mysterious sapper; it comes in the night. Amazingly, it doesn’t bother anything in the garden, so I concluded the compost is a good first line of defense. The beastie doesn’t bother to venture beyond it.

Edgar Watching over my garden with the patience of a plastic thing is a big black corvid. A puzzling ornament, he is big enough to be a raven but has the beak of a crow. He stands in a stately pose. I dubbed him Edgar. He doesn’t deter night raiders, blue jays, cabbage moths or mice. But he is good company.

In traditional animal lore, crows and ravens were given the honor of belonging to both the seen and the unseen realms. They are creatures of the hinterlands, mysterious, powerful and devious. This is a natural association given their intelligence, which is formidable. That these birds tend to accompany death also makes them ominous, both feared and revered by their ubiquitous presence on the carcasses of animals, the condemned, or fallen warriors. They are omens, heralds of death and bringers of information from the other side.

Winter Moon Raven, by F.T. McKinstryThe Vikings had great respect for ravens, and a symbiotic relationship with them similar to that of wolves, as the birds led them to prey and shared in the spoils. The Norse god Odin, the one-eyed, all-seeing god of war, magic and wisdom, keeps two ravens named Hugin (thought) and Munin (memory) which fly over the land and whisper to him of all they see and hear.

These birds fascinate me to no end and they have found a special place in my work, both visual and literary. I have dedicated an art gallery to them, given their names to high-ranking wizards’ orders and made characters of them in their own right. One such character is a raven called Nightshade, who plays a major role in The Riven God, Book Four in the Chronicles of Ealiron.

Nightshade, by F.T. McKinstryNightshade is no ordinary raven, if any raven can be called that. Marked by a single white feather in her tail, she is a messenger kept by wizards for times when their powers of otherworldly communication do not serve. She does this on her own terms, however. Nightshade finds someone lost at sea without the help or instruction of her keepers; she disappears for days at a time on mysterious errands; has been known to hang about with war gods telling them who knows what; and even appears to one startled wizard as a warrior lost to memory.

In the following excerpt, an exiled princess lost at sea meets Nightshade for the first time.

She jumped as the squawking repeated outside. Gasping with pain, she pushed herself up and crept to the gaping crack between the hull and what used to be the cabin hatch. Clouds drifted across a hazy sky. The diluted orb of the sun shone like an eye shrouded by age.

A raven fluttered into view and alit on the broken mast.

“You,” Rhinne rasped. Something like this had awaked her earlier. The bird preened its glossy black feathers. It had one white feather in its tail. What was it doing out here? Rhinne pushed herself through the crack like a timid cat and scanned the horizon in every direction.

No land. Nothing.

The bird took off and flew out of sight. Rhinne had no clear references by which to mark the direction of its flight.

She lowered herself back into the cabin. Trust the water. She abruptly broke into laughter. She slammed her fists down and then shoved her face in her hands, laughing like a wild thing, tugging at her hair and rocking forward, clutching at her salt encrusted clothes. This was absurd. She had just died following the advice of a delusion and now a raven was harassing her. She was nothing but a weak, stupid creature that had been crushed by a bigger, stronger, smarter creature. So it was.

Three days passed.

In the clutches of hunger and thirst, rocking in the cycles of day and night and the swells and movements of the sea, Rhinne decided she was not dead, but living and stranded somewhere in the Sea of Derinth. At night, the gibbous moon told her that over a week had passed since her departure from Tromb. It rained once, giving her a brief respite from thirst. But her throat ached and every part of her body wept with too much noise.

She had seen the raven twice more; once at sunset the first day and again the day after, in the evening. She had not seen it since. Wherever it had come from, it undoubtedly knew she would die and planned to feast on her remains. She thought long and hard on how she might turn the tables, capture and eat it herself.

It had also occurred to her that the bleak creature served Ragnvald or Dore, and was giving them reports as to her whereabouts. Unfortunately, she had no bow or arrows, not even a knife. And a raven would not be easily ensnared.

Little Tree, by F.T. McKinstry

Hooded crows also play a part in The Riven God. No one sees them coming, not even the one who summons them. But that’s another tale.

© F.T. McKinstry 2014. All Rights Reserved.

Puss in Books

Puss in Boots

Le Chat Botté (Puss in Boots) ~ Gustave Doré

“When a man loves cats, I am his friend and comrade, without further introduction.’ ~ Mark Twain

Hello, my name is Faith and I’m one dead mouse away from being a crazy cat lady.

It’s been said that cats lend themselves particularly well to writers. There’s something comforting about the presence of a cat, a divine connoisseur of languor and solitude. Cats are a soft touch in the void.

And writers of fantasy? Now we’re talking Muse. Cats are mysterious and reputed to prowl the boundaries of the Otherworld. Here cats can talk, do magical things or act as gods. They serve witches, wizards, even warriors. They provide beautiful metaphors for grace and implacability—just watch a cat stalk and kill some hapless creature. Exemplary.

Stalking Hemlock

Hemlock

As I can no more pass up this tempting morsel than a cat could ignore a little bird hopping on the windowsill, following are some cats that appear in my books and stories….

Sele is kept by the sailors of a merchant vessel called The Slippery Elm. They consider her good luck at sea. When a brooding assassin named Lorth secures passage, the sailors are counting on Sele to protect them. But cats have their own agendas. She forms a bond with Lorth, who likes animals, and keeps him company over his journey.

Radu

Radu

Scrat is inspired by a cat I once had named Radu. In classic style, Scrat belongs to a wizard. He does not employ her as a familiar or an Otherworld guide, but as a mouser and a friend. Scrat is later adopted by Lorth and comforts the assassin as no human can.

Mushroom rules the garden of a young woman named Tansel, who lives alone in the mountain forest of Loralin. When she and the cat are taken in by a powerful old wizard with some dark secrets, Mushroom has his work cut out for him. While prowling after a female in heat, Mushroom attracts the attention of a winged immortal predator set on Tansel’s heart. The cat flees like a ghost when things get ugly, of course.

Oona

Oona

Rosemary does more than catch mice, cause trouble or warm a wizard’s lap. She can sing to the stars, draw down the light and heal things. She can make caterpillars drop from a plant, knit the leg of a lame horse or bring a warrior from the brink of death. In one story, she helps a witch reclaim her humanity.

Little Tree, by F.T. McKinstry

Sele and Scrat appear in The Hunter’s Rede, a story of one warrior’s transformation by the forces of war, betrayal, wizardry and love.

Mushroom appears in The Winged Hunter, a story of the perils of innocence, an immortal hunter’s curse and the long shadows of powerful wizards.

Rosemary appears in “Eating Crow,” a short story in the collection Wizard, Woods and Gods.

© F.T. McKinstry 2013. All Rights Reserved.

Immortal Longing

She had asked the stars, whales, rocks, the sun and moon.

She had asked terns, seals, herrings, crabs, and the white horses that roamed the cliffs on the western coast of Waleis.

She had asked the trees and the north wind.

She had asked the dead, their pale eyes staring.

She had even asked the beryl spire focusing the energies of the earth into a mighty web.

But nothing in Ealiron’s creation knew where the mortal shell of her child had gone.

Until one came, bearing news.

As she released the snow-white gull to the north, her immortal lover twinkled with the silence of deep winter on the hard, gray land.

 
Little Tree, by F.T. McKinstry

Legends of sailors and wizards collide when an Otherworld being discovers its destiny in a mortal’s imagination. The Gray Isles, Book Two in the Chronicles of Ealiron.

 
© F.T. McKinstry 2013. All Rights Reserved.

One Fey Child

In the Gray Isles, sailors tell a legend of a beautiful immortal creature born from the union of a star and the sea.

Wizards believe the birth of such a being heralds the annihilation of the realm.

One fey child knows the truth.

 
 
Little Tree, by F.T. McKinstry

Legends of sailors and wizards collide when an Otherworld being discovers its destiny in a mortal’s imagination. The Gray Isles, Book Two in the Chronicles of Ealiron.

 
© F.T. McKinstry 2013. All Rights Reserved.

Yarrow, Thyme and Thorn

My woman has a wandering eye;
Yarrow, thyme and thorn.
She eyes the ocean and the sky
While stitching sails, forlorn.
I got a kiss, and then a tear
As she bade me go;
But on the waves, my heart’s in fear:
My woman’s in the know.

 
Little Tree, by F.T. McKinstry

From The Gray Isles, Book Two in the Chronicles of Ealiron. Legends of sailors and wizards collide when an Otherworld being discovers its destiny in a mortal’s imagination.

 
© F.T. McKinstry 2013. All Rights Reserved.

Nature as Muse: Water and Sky

Ancient cultures worshiped the sun, moon, rivers, sea and stars as gods. Among other things these forces give life, govern tides and weather, guide travelers on their way and inspire awe, wonder, curiosity and imagination. Sometimes bright, sometimes dark, mysterious and inexorable, these aspects of nature influence every facet of life. They are also capable of destroying it.

In this final installment of Nature as Muse, we’ll delve into how watery forces and celestial luminaries have influenced the fantasy world of Ealiron.

Sun

Thou sun, of this great world both eye and soul. ~ John Milton, Paradise Lost

The Source, by F.T. McKinstryThe consciousness of Ealiron is symbolized by the sun, the origin of light and life. The entity himself is often called the Source.

In Aenspeak, the wizard’s tongue, the word solsaefil means “Sun Key.” The Sun Key is an architectural construct that uses the crystal focusing towers maintained by the Keepers of the Eye to mark the movement of the sun. The Sun Keys were built centuries ago by the Keepers and integrated into the castles and landscapes where they lived. To this day, the Sun Keys are honored and maintained by the Keepers’ highest ranked wizards.

In the following excerpt, a wizard named Freil explains this to his friend Tansel.

Night had fallen and the moon cast silvery rays into the trees. After a long silence, Freil asked, “Has your great grandfather explained to you about the Muin Waeltower?”

Tansel shifted positions in the saddle, which had grown uncomfortable. “He began to teach me about the stones in the garden. They are different shapes and sizes, and have crystals in them. The beams from the tower shine on them sometimes. The plants gather thickly around some of them, and avoid others. He said things grow and live by the Old One through patterns?”

“Identity patterns, the structural awareness of gods. Their essence rises from the Void to know itself. Has he told you about the Sun Key?”

She craned her face up. “What’s that?”

Solsaefil, in Aenspeak. The Hall of Muin is designed to use the Waeltower to direct light into celestial patterns. The stones in your garden are part of this. It marks the seasons, the movement of the stars. Tonight, the light beams from the tower will converge on the south side of the hall into a geometric pattern that corresponds to this time of year, just like the oak tree or the chamomile.”

Tansel sat up in excitement. “Is this why the halls are so strange, and the light shines into odd places—crystals in the walls, on the floor?”

“Aye. Every line and point is part of the greater whole.”

“The patterns that form on the full moons, what do they do?”

“They form on the quadrants of the year, each solstice and equinox; that is, when the sun is closest to the earth, or farthest away, or when the day and night are equal in length. This year, the summer solstice happens to align with the Rose Moon. This will open a portal to the Old One.”

“What happens?”

“A gate is projected onto a physical place. What happens there would depend on what you brought with you. At this time of year, daylight reigns; the light of the sun is at its peak. This corresponds to the maternal aspect of the Old One, she who nurtures, grows, gives birth. Gardens bloom and flourish. So where that energy is within you, you might see something. Or you might not.” ~ The Winged Hunter

Moon

The moon gazed on my midnight labours, while, with unrelaxed and breathless eagerness, I pursued nature to her hiding-places. ~ Mary Shelley, Frankenstein

Moonrise, by F.T. McKinstryThe moon emanates peace and mystery like a fragrance . It is a powerful force governing life cycles through the rhythmic rise and fall of the liquid universe. In Ealiron, the moon is a reflection of the Old One, a primeval goddess of birth, life and transformation. The phases of the moon represent the nature of the goddess herself.

In this excerpt, a warrior departs the shelter of a palace under a dark moon that cloaks him in magic.

The Snow Moon had come and gone, and the new moon gazed unseen from the pre-dawn horizon as Lorth led Freya from the stables to the High Pass gates. He wore a ghostly energy shield that blended him with the moon and the mare. He pulled his hood over his face and made a habitual inventory of his person: bow and quiver, sword, longknife, silver Leaf girl in his boot. Freya carried his snowshoes, supplies and enough winter gear to keep him alive in the wilds for a while. ~ The Hunter’s Rede

River

The river is everywhere. ~ Hermann Hesse, Siddhartha

River, by F.T. McKinstryRivers have identities arising from the nature of the landscapes through which they flow. Like any body of water, a river has many moods. The Westlight is a lively river that flows down from a mountain spring in the citadel of Eyrie and down through the city that surrounds it to the south and east. In my upcoming story Water Dark, the Westlight changes from a rocky, tumbling river into a hostile force controlled by a wicked priestess. A wizard named Urien must save his apprentice Rosamund from being drowned.

Movement caught his attention. In the distance, Rosamond sat on the edge of the rushing water, on a wide rock, her long legs bared and her face tilted back to the sun like a contented cat.

Urien called out with enough force to shake the ground. “ROSAMOND!”

She stirred, then beamed a glorious smile and waved.

Urien’s foreboding rose with the force of the river. He cupped his hands to his mouth. “Get away from the water!”

Her smile faded as she turned. From the north, an enormous bore from an unseen tide rose up into a wall of crashing, maleficent white-green waves. Rosamond shrieked and jumped up. Urien raised his hands and cried a string of words that rent the course like a scythe, but he could not drop the river before it swept her into its foamy clutches without a sound. ~ Water Dark

Sea

…and many of the Children of Ilúvatar hearken still unsated to the voices of the Sea, and yet know not for what they listen. ~ J.R.R. Tolkien, The Silmarillion

The Sea, by F.T. McKinstryIn a Keepers’ library on the remote island of Urd is a book entitled Legend and the Sea: Interaction. It discusses, in esoteric detail, the relationship between the awesome and mysterious nature of the sea and the stories mankind creates around it. It says: The forces of the sea give rise to imagination, which reflects them according to the nature and disposition of the perceiver. The sea itself is undifferentiated and without bias. In other words, while a sailor might pray to the sea in a desperate situation, a seasoned sailor is not foolish enough to expect her to listen.

In the following excerpt, three wizards, one of them a sailor with the power to work the elements, run into seas that care little for their knowledge.

An enormous splash resounded off the bow. Samolan swore an oath involving some mountain god as the sky lit up, followed by a thunderous crack. Rain pelted the lantern, sending hissing smoke into the wind. A gust slammed into the mainsail. Samolan eased it out and changed course slightly to avoid running downwind.

“Cimri!” Lorth shouted. “Can you calm this?”

“Go see what he’s doing,” Samolan said.

Lorth was already heading forward. He held onto the boat, shielding his face as the wind shifted and pummeled him from the west. Waves crashed around the hull in chaotic fury, splashing over his feet.

When he reached the foredeck, he clung to the edge of the cabin and stared into the dark. “Cimri!” The sky lit up again.

The foredeck was empty. ~ The Gray Isles

Stars

Not just beautiful, though—the stars are like the trees in the forest, alive and breathing. And they’re watching me. ~ Haruki Murakami, Kafka on the Shore

Stars, by F.T. McKinstryFew things bring forth wonder and dreams as stars do. But to one young man, the brightest star in the constellation of Eala, the Swan, is much more than a dream.

Sailors called his realm the Swan, for so it appeared to them, the pattern of stars shining on dusk’s fading arc in the seeding time of year. They knew his name, Ciron, as its heart and brightest star. But she knew his touch. She had lain with him in the warm waters on the shortest night, when the wind from the stars caressed the depths and revealed the Gates of the Palace of Origin, and conceived.

On that night, Ciron sang a spell that brought their child into a human womb. He sang to protect the child from water. The Shining Ones did not always say what they knew; nor had Ciron said, even when she wept and thrashed in the glistening sea beneath his cold light, where her child had gone. First a boy, now a man, he had vanished with the death of his innocence. ~ The Gray Isles

Little Tree, by F.T. McKinstry

Nature as Muse: Warm and Furry
Nature as Muse: Creepy and Crawly
Nature as Muse: Root and Stone

© F.T. McKinstry 2013. All Rights Reserved.