Georgie, Herald of Wickedness

I recently had the honor of sharing this on Mighty Thor JRS, an awesome blog to follow if you’re into Fantasy, Sword and Sorcery, Vikings and Norse Mythology. Here it is again in case you missed it.

Beasties

When I was a little kid, my mother would read me stories from a vintage 1960s Childcraft book. Well (clears throat), it wasn’t vintage then but whatever. My favorite story was called “Georgie,” about a ghost that haunted an old New England house and its kindly owners. Georgie wasn’t a bad ghost, just a little confused. I related to him. The addition of Herman the cat and Miss Oliver the owl permanently embedded this tale in my subconscious—or perhaps it was the other way around. Hard to tell.

Anyway, as it turns out, Georgie was a herald. All my favorite tales involve the Otherworld in one way or another, whether it’s a ghost, a vampire, an elf, a god or mortals such as shamans or witches who negotiate with such beings. I went from devouring high fantasy, swords and sorcery, and fairy tales to creating worlds of my own in which, despite Georgie’s charm, I quickly discovered a natural penchant for the darker side of things.

Of course, “dark” is a complex term that means different things to everyone. In my head it might take shape as a creepy, sightless demon that chews your face off, a malevolent phooka that will promise you one thing but deliver another, an elven warlock that might be your friend but probably isn’t, that cold finger on your spine at the thought of traveling through that particular forest, or the grim, sickening despair in your gut after a sorcerer curses you and you know you’re going to die.

Poor Georgie! He fell in with a bad crowd. Well, that’s what happens when you listen to the cat.

Being a votary of Tolkien since around Georgie’s time, I am strongly influenced by Northern European folklore and Norse mythology, which formed a custom groundwork in my high fantasy series The Fylking. Add to this palette works like The Witcher series by Andrzej Sapkowski, which is a motherlode of creepy, nasty fairytale monsters and the bastards who hunt them, or Michael Moorcock’s Elric of Melniboné, one of my favorite anti-heroes, and inspiration knows no bounds.

Here are some of my favorite beasties.

Draugr, Goblins and Phooka

Draugr. The draugr is an undead creature in Norse mythology. While often compared to a zombie, this creature is a bit more sophisticated. In Old Norse, draugr means “ghost,” but it’s closer to a vampire. Accounts vary, but generally, the draugr are described as walking dead warriors with superhuman strength, the ability to shapeshift, and the unmistakable stench of decay. They are implacable, seek vengeance and will kill anything that crosses their nightly rampages. In Outpost, these beasties bear these traditional attributes, but they are also given life by an immortal warlock with his own agenda. They are not bound to the night and, because of their otherworldly origin, they appear half somewhere else, are demonic and malevolent, cannot be killed and can only be released by the magician who created them.

Forget honor. While inhumanly strong, the draugr are only as skilled in arms and familiar with the land as the men they once were. Distract and disable. If overrun, flee.Outpost, Book One in The Fylking

Goblins. Nasty, foul-mouthed, wicked creatures. You would not want to cross their path, let alone offend them. Arcmael, the protagonist of Outpost, does both. He is a seer and a servant of the Fylking, immortal, unseen warlords who hold dominion over the realm. Arcmael lands on the bad side of the Otherworld, where most beings revere the Fylking as gods. But goblins revere nothing. They capture Arcmael and throw him in the bowels of their palace. Aside from his being fed some really disgusting fare, I won’t spoil what happens.

Truss him up! Drag him hither! Bind his limbs! Make him slither!Outpost, Book One in The Fylking

 
Phooka. The name has many variations which show up in Celtic cultures throughout Northwestern Europe. In Irish, púca means “spirit” or “ghost.” The Old Norse term pook or puki refers to a “nature spirit.” This creature is a shape changer, part human at times, or part or all animal such as a goat or a horse, always with dark fur. Bleak, uncanny and generally wicked, the phooka is best to be avoided; yet can also be beneficial depending on mood or circumstance. In Outpost and The Wolf Lords, a phooka summoned by a desperate sorcerer wreaks havoc as only a phooka can.

The village girl who went missing and was found on the last dark moon, floating in her uncle’s millpond, was said to have been fey and prone to accidents. A comforting tale. Leofwine saw the poor creature’s death in the runes: drowning by twilight, the pale green eyes of the phooka glinting on the surface of the pond.The Wolf Lords, Book Two in The Fylking

The Phooka

So if you’re into monsters, creepy creatures, fiends and the idgits who cross them, I have goodies for you. Don’t worry. I won’t tell Georgie.

Little Tree, by F.T. McKinstry 
The Chronicles of Ealiron features wizards, warriors, gods, a wolfish apparition with an agenda, clever ravens, a dastardly winged predator and an immortal sea serpent.

 
The Hunter’s Rede, Book One. Lorth of Ostarin is a hunter of men. Lawless, solitary and obscure, he is trained in magic and its inherent order. This uneasy combination of pitilessness and structure has made him the highest paid assassin in the land. It is also about to throw his life into chaos.

The trouble begins when Lorth returns home from a long absence to find his old haunts compromised by a cruel, upstart warlord who has invaded the realm and pushed it to the brink of war. Lorth’s cavalier attempt to elude a political sandpit quickly deteriorates into a series of skirmishes that he negotiates with a sword and a reckless penchant for using magic against the rules. He flees with a price on his head; but no angry warlords, wizards, foreign aristocrats or spooky apparitions can rattle him from the dark stability of his profession—until he is captured and condemned to execution by a formidable wizard who serves the old powers.

In his quest to prove his innocence and loyalty to the realm, Lorth discovers the value of his conflict between war and wizardry. But his quest turns bloody when love for a priestess and a will to avenge his homeland drives him to infiltrate an enemy occupation bent on domination and a blatant disregard for the forces of magic. This brings him to his greatest test, where he must surrender to the darkness of his nature to become a hunter unlike anything he has ever known.

The Fylking involves immortal warlords, elves, goblins, phooka, draugr, demons, warlocks, witches, sorcerers and all the trouble one can find dealing with them.

Outpost, Book One. In a war-torn realm occupied by a race of immortal warlords called the Fylking, trouble can reach cosmic proportions. Using the realm as a backwater outpost from which to fight an ancient war, the Fylking guard an interdimensional portal called the Gate. The Fylking’s enemies, who think nothing of annihilating a world to gain even a small advantage, are bent on destroying it.

After two centuries of peace, the realm is at war. A Gate warden with a tormented past discovers a warlock gathering an army that cannot die. A King’s Ranger is snared in a trap that pits him against the Fylking’s enemies. And a knitter discovers an inborn power revered by the gods themselves. Caught in a maelstrom of murder, treachery, sorcery and war, they must rally to protect the Gate against a plot that will violate the balance of cosmos, destroy the Fylking and leave the world in ruins.

The god they serve is as fickle as a crow.

The Wolf Lords, Book Two. The Destroyer of the Math Gate has not been idle in the sun’s turn since he nearly defeated the Fylking, his ancient enemies. Wounded, bitter and bent on reprisal, the immortal warlock has gathered an army. He has acquired a spell that will damage the veil between the worlds. And he is waiting.

The Fenrir Brotherhood is an ancient order of sorcerers who serve the Wolf Gods of the North. Haunted by a dark history, the brotherhood keeps to itself—or so it is generally believed. But the older something is, the more secrets it keeps, and the Wolf Lords have not only unleashed an army of demons across the land, but also let the Destroyer in.

When the Veil falls, war erupts and the realm is faced with legions of Otherworld beings, it is left to a sorcerer hunted by the Wolf Lords and a company of King’s Rangers broken by grief and trauma to find a hedge witch whose secrets could change everything.

Unfortunately, she is hiding between the worlds.

© F.T. McKinstry 2018. All Rights Reserved.

Norse Mythology and the Voices in My Head

Odin Rides to Hel

I was a Tolkien geek as a kid, in the 70s. There were no epic movies back then — well okay there was that 1978 version that thoroughly offended me — but anyway, Lord of the Rings changed my life. I knew Tolkien was influenced by Northern European mythology but I didn’t jump into that at the time. I was busy being distracted by every fantasy, science fiction and occult book I could get my hands on. The Norse gods came later.

My favorite character in LOTR was Gandalf. This isn’t a cute statement reflecting the innocence of youth. My fascination with Gandalf was archetypal. The first time I read LOTR and the wizard fell into the chasm in Moria with the Balrog, I was shattered. Seriously. A part of me went in there too and while now I smile fondly because I was just a sensitive kid, I’ll admit that scene still gets to me.

The Raven God

It is extensively remarked upon that Gandalf was inspired by the Norse god Odin. Considering the realm of Tolkien’s studies and expertise, this is not to be wondered at, though there are differences between the two beings. Tolkien himself referred to Gandalf as an “Odinic wanderer.” I didn’t make this connection until I started delving into Scandinavian literature. Then I realized why I had loved Tolkien so much without realizing it.

Odin, by F.T. McKinstry

Needless to say, I am fascinated by Odin, the one-eyed, all-seeing god of war, magic and wisdom. An ambivalent figure, he hungers for knowledge, is a notorious shapeshifter, and rules madness and berserkers. He is also known as a Trickster who might grant favor to a devoted follower only to vanish when most needed. The archetypal Trickster is a shamanic figure, a terrible force that turns things upside down and brings one before the Unknown, the source of wisdom and new experience. Odin himself undergoes this initiation when he hangs on the World Tree for nine days and nights in agony before picking up the Sacred Runes deep beneath the roots.

Interestingly, in like tradition, Gandalf plunges into the nameless depths of the earth in battle with the Balrog, an initiation from which he is reborn as Gandalf the White.

Whether you call him a god, an entity, a patron of shamans or a part of my psyche, I became devoted to Odin. He provides a vital source of inspiration for my work. Here are some relevant projects:

The Eye of Odin

Eye of Odin, Cover ArtThe Eye of Odin” is a science fiction story about a warrior with a turbulent ancestry who gets on the wrong side of an interplanetary military contractor called Odin Systems. They modeled their headquarters and inventions after Norse themes from ancient Earth history. But they are dealing with forces bigger than technology. I made up my own verses of Odin’s tale and wove them into this story in relevant places, shadowing events.

Pattern Sense

Pattern Sense, Cover ArtIn this short story, a knitter discovers the strengths and pitfalls of an ancient power through the love of a swordsman named Othin (an alternate spelling of Odin), named after the god himself. In keeping with his otherworldly namesake, Othin lands into a cruel pickle when the gods pull a fast one on him. But as fate would have it, his witchy lover has other plans.

This story is included in Wizards, Woods and Gods, a collection of short fantasy stories.

Outpost

Outpost Cover ArtOutpost, Book One in The Fylking. Woven with Norse mythology, swords and sorcery, this story takes place in a war-torn realm that contains a portal to the stars. The Otherworld beings who built it brought their gods with them. We know these gods as the Norse pantheon, the gods of the Vikings. But these beings haunt many worlds, not just Earth. Odin, in keeping with his nature, appears in this story at strange times and in strange ways, leaving our protagonists to wonder what he is and whose side he’s on.

Recommended Reading

The Poetic Edda, translated by Lee M. Hollander
The Prose Edda by Snorri Sturluson
Gods and Myths of Northern Europe by H.R Ellis Davidson
The Norse Myths, by Kevin Crossley-Holland

© F.T. McKinstry 2014. All Rights Reserved.

Big Books and Elvish

Old BooksI love reference books. As a kid I spent hours and hours reading the dictionary, encyclopedias, or a thesaurus. (This was before the internet; I admit feeling nostalgia for big, heavy books.) I jumped around wherever my curiosity led me, following threads. The farther out I got, the more exciting it became, until I’d look up from the forest path in the dark and wonder how I got there.

Tolkien’s Elvish is the coolest thing ever. I would root through those books with the solemn intention of figuring all that out because, well, it was just the coolest thing ever. But it was a useful endeavor.
Elvish When I started writing fantasy, my interior world came alive with all kinds of interesting things. I began writing down terms, pronunciations, sayings in different languages, places, landmarks, history and whatnot until I’d created a glossary. Originally, I wrote a separate one for each book in the Ealiron Chronicles, containing basic stuff and then all the creatures, artifacts, plants or places relevant to that particular story.

Then I had the idea of consolidating it all and putting it online, where I can drop in illustrations and links to neat things like maps, ensigns, related blog posts, etc. (Nosalgia aside, the internet is a beautiful thing.) And here it is:

Chronicles of Ealiron: Terms and Places

It’s a work in progress, as such things are. The Realm of Endless Tinkering. Have fun exploring.

 
© F.T. McKinstry 2013. All Rights Reserved.</span