Masters of the Veil

Masters of the Veil Cover Art

 

———  U P C O M I N G  ———

Welcome to the official page for Masters of the Veil, Book Three in The Fylking. This novel is in the works. It’s big, bad and beautiful, and I hope to have it out in 2023…for preorder, at least.

The War of the Veil, they called it, the last in the nine-millennium occupation of the Fylking, immortal overlords of the mortal realm of Dyrregin. Their ancient enemy, a fiendish warlock named Vaethir, wove an intricate spell that compromised the Veil between the worlds and flooded Dyrregin with armies of demons, dark elves and Niflsekt before stalwart mortals with reckless connections to the Otherworld called in some favors.

Scarred yet undaunted, the Fylking’s mortal allies, including seasoned warriors haunted by grief and trauma, an order of witches who serve the old gods, and powerful seers who tend the Fylking’s interests in the mortal world, have returned to their lives to rebuild the realm and bury their dead. And while the Fylking repaired the Veil as only they could, no one trusts the sanctity of liminal spaces as they had before the war.

As warriors know, the lingering effects of war often appear as nightmares, flashbacks and the resurrection of old fears. But distrust deepens when an outbreak of attacks from the Otherworld begins to spread, marked by encounters with dark, dangerous beings that seem to target those most deeply wounded and sensitive to the unseen.

Despite this, mortals and immortals alike take comfort in Vaethir’s demise, knowing the warlock will never again return to wreak his personal vengeance on the realm. But there is one thing they had not counted on, as they put the Fylking’s most redoubtable foe to a fiery sword.

His master.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction
SPFBO Finalist
Read for free on Kindle Unlimited.

The Wolf Lords Cover ArtThe Wolf Lords, Book Two in The Fylking.

A wounded immortal warlock bent on reprisal.
An ancient order of sorcerers hungry for power.
Warriors beset by armies of demons and immortals.
And a lonely hedge witch whose dark secrets could change everything.
…If only they could find her.

“This is a gem of a novel.” – Leslie Jones, Readers’ Favorite
Read for free on Kindle Unlimited.

 
 
© F.T. McKinstry 2023. All Rights Reserved.

Creativity and the Fallen Warrior

For three days I’ve been sitting her under a pile of chores and things that need doing. I’m not doing them. I don’t care.

I’ve lost someone I loved to cancer just recently. My cat is sick. I’m sick. In the news, another fifty people were senselessly killed in New Zealand by some fanatic. Another creature sliding onto the endangered species list. Wildfires. Glaciers collapsing. The usual array of messed up, cruel and childish bullshit in Congress. Trump and his stupid fucking border wall. Politicians ranting about every injustice to get us all stirred up for the 2020 elections. Authors and artists begging for clicks. I drift through my Facebook and Twitter feeds, taking the blows.

The only things I respond to now with any glimmer of life are humor, animals, and beautiful things. An otter crunching on a crab. A homeless man giving his last bit of food to a stray dog. A friend’s garden. Esther the Wonder Pig. A funny meme. Anything involving cats. A cool upcoming film about a monster hunter. But every time I laugh or squee, I feel like an asshole. Where are my tears and indignation?

A friend on Facebook recently posted a funding campaign for cancer. It’s not that I don’t care; how could I not? But my mind shut down and I didn’t touch it. And when he posted a picture of his cat I hit the love button. Why? Because the need for support felt like a black hole, while the cat let a ray of light into my heart. Maybe I really am an asshole.

Truth is, I’m numb.

I see plea after plea. We’re all suffering, we all have issues. We must band together to protect and stand for each other, for the environment, for truth and justice. Yes, we must. But when I try to rise and lift my sword, I crumple under the weight. I’m so tired of grief, pain and outrage. It’s incessant. There are only so many times my heart can get hit before it closes down to protect itself. My inner warrior is sitting under a tree, shit drunk, glassy eyed, darkening the earth with the blood of a thousand wounds. Where is all this resolve supposed to come from?

Numb.

Trouble is, I’m not an asshole. The reason I go out and surf the internet fifty times a day is to find things that remind me that my heart is still open. That it can be. That it’s worth keeping that way.

It’s been months since I’ve written or painted anything of note. I need to heal and I feel like a stagnant pool in an old forest, oily and choked with slime, abandoned by frogs, snakes and salamanders. I spend most nights reading fantasy novels and binging on Dark Shadows. But today I remembered something.

The Source

The Source, by F.T. McKinstry

Creativity. It’s one of those words we hear so often that the meaning is lost. To me it’s everything, the source of hope. Anything is possible. But the creative force is tricky. Firstly, the very senses that make me creative are those which expose me to the pain. Close one down and lose the other. Open my heart to the healing waters and I’ll get annihilated. But then there’s this other thing. I can’t shut off the creative force for long; it finds me. It’s very clever. Pain and trauma aren’t the end-all be-all, oh no. They’re like an engine, driving me. All the books and stories I’ve written, the paintings, drawings and poetry. Warriors, seers, sorcerers, old forests, animals, the in-between realms. My realms. Metaphors, visions, psychological archetypes.

Healing. The world would have us believe it isn’t possible. That there is only dissolution, deterioration. How can that be true when we are all creators? Just look around. There are no limits to this. It’s infinite. Divine, even.

I mean c’mon. The cat memes alone…

© F.T. McKinstry 2019. All Rights Reserved.

Swords, Sorcery and the Summer Solstice


Midsummer Greetings!

Where I live, the winters are long and dark. Summer is fleeting, like a dream in which you can’t recall the bitter cold, muck and gloom of the last seven or eight months. Summer has an almost fairytale quality here, it is so clear, fresh, green and fragrant. No doubt the fact that it flies by so swiftly makes it poignant, like a swan song, and on no day is this so evident as on the solstice, the longest day. After its spectacular sigh, we descend into shorter days again and the curve is so steep, it’s noticeable. By August the shadows start to feel weird.

Cosmic Garden

Cosmic Garden, by F.T. McKinstry

What better day for swords, sorcery, demons and wicked warlords? Na, I can’t think of one either. So for the next month, both books in The Fylking series, Outpost and The Wolf Lords, will be on sale for $1.99. Yep, for the price of a potted geranium you can venture into a Norse-inspired world where the veil is thin, the gods walk and the sword is the order of the day.

What could possibly go wrong? Hah!

Little Tree, by F.T. McKinstry

The Fylking, a high fantasy series woven with Norse mythology, swords and sorcery.

In the worlds of their dominion they are called the Fylking, lovers of strife, song and steel, an immortal race of warriors akin to the Otherworld. Their empires span the heavens; their deities, ruled by the elusive Raven God, embody the forces of war, wisdom, passion and nature.

This series tells the exploits of the Fylking and their mortal observers — warriors, royals, seers, lovers, warlocks and mercenaries — generations upon generations coexisting in uneasy peace with the Gods of War.

Both books contain a glossary and a link to a high resolution map.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction
Finalist, SPFBO 2016

Read for free with Kindle Unlimited.

Little Tree, by F.T. McKinstry

The Wolf Lords Cover ArtThe Wolf Lords, Book Two in The Fylking.

A wounded immortal warlock bent on reprisal.
An ancient order of sorcerers hungry for power.
Warriors beset by armies of demons and immortals.
And a lonely hedge witch whose dark secrets could change everything–
If only they could find her.

“Awesome book. Loved the first book also. I hope there will be more in the series.” – Customer Review on Amazon

Read for free with Kindle Unlimited.

© F.T. McKinstry 2018. All Rights Reserved.

Yuletide Wolves

Winter Light

Yule Greetings!

Each of the eight seasonal festivals in the Wheel of the Year have a certain magic around them, a spirit that connects all living things to the cycles of the sun and moon. The Winter Solstice is especially powerful, as it marks the rebirth of the sun from the darkness of the longest night. I live far enough north where this a clear transition; it gets dark at four in the afternoon, and when the bitter cold descends, one feels mortal. Knowing that the sun will return is a wonderful thing.

Solstice

I love the pristine silence of the longest night, like something finished and yet hopeful. It can feel daunting, a Dark Night of the Soul when the darkness is so all-encompassing it seems there was never light and never will be. This is a tricky thing about transformation. It’s also where the magic happens.

So I couldn’t think of a better day to release The Wolf Lords, which is haunted by these themes. The demons you think are safely dispatched return to claim their due. Warriors, witches and those who know the loneliness of power face a dragon of darkness, and to prevail, they must do the unimaginable.

Bring it on. Where would we be without demons, goblins, elves and immortal warlocks?

Little Tree, by F.T. McKinstry

The Wolf Lords Cover Art Book Two in The Fylking.

The Destroyer of the Math Gate has not been idle in the sun’s turn since he nearly defeated the Fylking, his ancient enemies. Wounded, bitter and bent on reprisal, the immortal warlock has gathered an army. He has acquired a spell that will damage the veil between the worlds. And he is waiting.

The Fenrir Brotherhood is an ancient order of sorcerers who serve the Wolf Gods of the North. Haunted by a dark history, the brotherhood keeps to itself—or so it is generally believed. But the older something is, the more secrets it keeps, and the Wolf Lords have not only unleashed an army of demons across the land, but also let the Destroyer in.

When the Veil falls, war erupts and the realm is faced with legions of Otherworld beings, it is left to a sorcerer hunted by the Wolf Lords and a company of King’s Rangers broken by grief and trauma to find a hedge witch whose secrets could change everything.

Unfortunately, she is hiding between the worlds.

Little Tree, by F.T. McKinstry

Outpost Cover ArtHaven’t read Book One yet? Oh dear.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction
Finalist, SPFBO 2016

© F.T. McKinstry 2017. All Rights Reserved.

Chocolate, Metal and The Wolf Lords

I’ve just put the last line down of The Wolf Lords, Book Two in The Fylking. I should be dancing around, and some ghostly part of me is, I suppose, but the rest of me feels empty. Every time.

Staring into the void. It’s like something from the book itself, a nasty warlock’s spell that brings everything into some bleak dimension, throwing mortals, demons and gods alike into an existential crisis.

Let’s see. Chocolate, coffee, ice cream, scotch, they might help. Metal, naa, that doesn’t count, I’m always doing that. Well, chocolate too, for that matter. Oh, and coffee.

 
Editing! That’s next. Fortunately, I’m one of those sick bastards who loves editing. Under my reign, this will be bloody–and when my editor gets hold of it, then the real carnage will begin. Just in time for Halloween, my favorite time of year.

 
Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.

A gate between the worlds.

Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.

Until now.

“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction

Finalist, SPFBO 2016

Little Tree, by F.T. McKinstry

The Wolf Lords Cover ArtThe Wolf Lords, Book Two in The Fylking.

A wounded immortal warlock bent on reprisal.

An ancient order of sorcerers hungry for power.

Warriors beset by armies of demons and immortals.

And a lonely hedge witch whose dark secrets could change everything.

…If only they could find her.

 
 
© F.T. McKinstry 2017. All Rights Reserved.

The Wolf Lords

The Wolf Lords Cover Art

Welcome to the official page for The Wolf Lords, Book Two in The Fylking, a fantasy series woven with Norse mythology, swords and sorcery.

Little Tree, by F.T. McKinstry

The Destroyer of the Math Gate has not been idle in the sun’s turn since he nearly defeated the Fylking, his ancient enemies. Wounded, bitter and bent on reprisal, the immortal warlock has gathered an army. He has acquired a spell that will damage the veil between the worlds. And he is waiting.

The Fenrir Brotherhood is an ancient order of sorcerers who serve the Wolf Gods of the North. Haunted by a dark history, the brotherhood keeps to itself—or so it is generally believed. But the older something is, the more secrets it keeps, and the Wolf Lords have not only unleashed an army of demons across the land, but also let the Destroyer in.

When the Veil falls, war erupts and the realm is faced with legions of Otherworld beings, it is left to a sorcerer hunted by the Wolf Lords and a company of King’s Rangers broken by grief and trauma to find a hedge witch whose secrets could change everything.

Unfortunately, she is hiding between the worlds.

Little Tree, by F.T. McKinstry

Novel, 406 pages
Includes a map and a glossary.
Edited by Leslie Karen Lutz
Reviews
Add to Goodreads

“The sheer scope and linguistic brilliance of this novel make it a delight to get lost in; few authors can weave such an expansive work of fantasy into a tight, smart, and emotionally engaging tale.” – Self Publishing Review

SPR Review Badge
 
 
 

Read for free on Kindle Unlimited.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

“The tone is excellent, reminiscent of some of the earliest examples of grim Norse fantasy.” – G.R. Matthews, Fantasy Faction

SPFBO Finalist

Read for free on Kindle Unlimited.

© F.T. McKinstry 2017. All Rights Reserved.

Wildcards

Wildcards

An elite company of rangers defends the wilds of Dyrregin, the central realm in Outpost, Book One in The Fylking. Seasoned, skilled in fighting, traversing and surviving in rough terrain and dangerous circumstances, these warriors serve both the King and the Old Gods. Their motto is, “We keep the balance when the gods turn away.” As they do, often enough.

Wilds

Rangers have an appreciation for beasts and wild creatures, as they often share spaces with and gain wisdom from them. They also appreciate their leave time, and while you can probably guess the sorts of things they do with that, I’ll spare you those details and tell you about a game called “wildcards,” a rangers’ favorite.

Most taverns in Dyrregin keep decks of wildcards for their patrons. Any barkeep worth his or her salt will hand a deck to rangers when they arrive. Each card in the deck shows a wild creature in its natural habitat, and represents its abilities and place in the order of things.

Mouse WildcardThere are many games that can be played, but in the most basic, each player gets one card, and the dealer picks a landscape. The idea is to employ an animal’s powers to outsmart or destroy your opponents. Some creatures are more suited to certain places than others, and knowledge of animals’ strengths and weaknesses is a plus. So while drawing a predator is desirable, it isn’t a guaranteed win. With some imagination and the right landscape, a humbler creature could take the game.

For example, drawing a frog could put you in the sights of a raptor or a fox; but if you contrived to be plucked up by a Blackthorn witch and put into a potion, your death could take out something else too. A mouse, which knows the safe places in the world, might be at a disadvantage in the wilds, but could rule in a city. And so on.

Crow WildcardCrow is a trickster, like the joker in traditional cards. Here, anything can happen, the more unexpected the better. Draw the crow and piss off your buddies. You win.

Players who do well at wildcards tend to be as resourceful and clever as the natural world itself.

Of course, most rangers will tell you the game is best played after a few too many drinks.

 
Little Tree, by F.T. McKinstry

If you like the animal paintings, you can see more on Fine Art America in Wild Things.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2015. All Rights Reserved.

A Zombie by Any Other Name

I hate zombies. There, I said it.

Being a lifelong fan of monsters, mythical creatures and supernatural beings, I do have an appreciation for the concept. But zombies bore me. They stagger around, looking ugly, moaning, “Rar rar rar,” and who cares aside from the fact that one could eat your brains or something if you’re daft enough to get caught. The only advantage they have is numbers.

It is interesting to consider zombies as a psychological metaphor. We all have things we try to bury: shameful memories, a guilty conscience, something devastating we never got over. We want that thing to stay dead, and we’re horrified when it claws its way out of the ground and comes after us. No getting away from it. The psyche needs to be whole, won’t tolerate bits being buried, and if you try to ignore them, they will terrorize you and eat your brains. So there’s that.

Storms

I don’t think of these things when I’m writing. the story unfolds from the depths somewhere, and I’m often startled by what comes up. In the early stages of Outpost, one of my protagonists is set upon by nonhuman warriors stinking of death and resembling once-human men. As I got into this, I suddenly stopped in horror and thought, Zombies? Am I writing about zombies?

DraugrOh, no no no. No zombies here. So I did some digging into my tricky mind and remembered an undead creature in Norse mythology called the draugr. This creature is a bit more sophisticated. In Old Norse, draugr means “ghost,” but it’s closer to a vampire. Accounts vary, but generally, the draugr are described as walking dead warriors with superhuman strength, the ability to shapeshift, and the unmistakable stench of decay. They are implacable, seek vengeance and will kill anything that crosses their nightly rampages.

In Outpost, these beasties bear some traditional attributes: the smell of graves, unnatural strength, the ability to move with uncanny speed or to vanish into mist. But they are also created by a warlock and given life by an immortal with its own agenda. The essence of a mortally wounded warrior is captured as it flies and imprisoned in the last body it knew. They are not bound to the night and, because of their otherworldly origin, they appear half somewhere else, are demonic and malevolent, cannot be killed and can only be released by the magician who captured them.

Warlock

This ancient magic is forbidden, of course, but who ever listens? When dealing with the draugr, one experienced warrior’s advice goes something like this: Forget honor. While inhumanly strong, the draugr are only as skilled in arms and familiar with the land as the men they once were. Distract and disable. If overrun, flee.

Well. At least they don’t eat brains.

Little Tree, by F.T. McKinstry

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2015. All Rights Reserved.

The Venerable Printed Book

Old Book Smell

Radagast

Radagast the Brown

My hair is mostly white. It’s long and unruly, and I don’t do much with it. In high humidity, things get really interesting. I could provide homes for small wildlife. There are ways around all this, of course, but who has time for that nonsense?

Yes, this dates me a bit. Whatever. But my reverence for printed books is more telling.

I do love my e-reader. One cool invention, ebooks — the operative term here being invention, because I remember when that happened, and it doesn’t seem that long ago. Before that, I thrived amid an ever-growing library of printed books. That hasn’t changed.

Given this, releasing one of my novels into print isn’t just something I do for marketing appeal or giveaways. It’s a sacred thing. My newest offering is Outpost, Book One in The Fylking, and you can get a copy on Amazon.

Outpost Print Cover

The ebook is available here.

Little Tree, by F.T. McKinstry

Banner crow live

© F.T. McKinstry 2015. All Rights Reserved.

Read an Excerpt from Outpost

Outpost Cover Art

Prologue

Edros stepped up to the standing stone that marked the boundary of the Fylking’s domain. Smooth and unadorned, the ancient monolith offered no clues as to its purpose. But it had tales to tell.

The city of Merhafr, a dense, lively port clustered around the King’s Citadel, spread out behind him like shells cast over the rocky hills plunging into the Njorth Sea. Edros planted his staff with a breath and started up the path toward Tower Sor, perched on the distant crags rising from the plain. The tower’s presence, normally as rough and volatile as the ocean winds, lay cloaked in silence. Gulls wheeled and cried around the height.

A shepherd appeared over a rise, driving a small flock of sheep. When he saw Edros with his warden’s cloak and staff, he quickly directed the animals into the brush and stood with his head bowed. The warden murmured a greeting as he passed.

The calm that cloaked the sea at dawn had given way to the unruly rifts and white of heavy weather. Wind carried the scent of brine, heather and wild roses. The warden’s Guardian Fylking, who took the shapes of watery places, began to withdraw as they usually did in the presence of the High Fylking, who ruled the towers. Unseen by all but their wardens, the immortal warriors kept their oaths and vigils by the sword. One by one, a whisper in his ear, water lapping on a shore, a cold spot in a lake, fell into quiescence.

Sor was one of ten towers that defined the realm of Dyrregin. Five inner towers, each 50 leagues apart and 35 leagues from the center of the realm, stood on the intersections of lines between five outer towers. The resulting boundary formed the Gate, a pentacle with a diameter of 213 leagues. In the nine thousand suns since the Gate was built by the original wardens under the direction of the Fylking, the sea engulfed the granite shoals around one of the outer points, Tower Sef, isolating it from land and giving all sailors except wardens something to avoid, as they might a siren’s song. War took Tower Sie, a second outer point which stood in the realm of Fjorgin across the Njorth Sea. Politics, bloodshed and treaties aside, no one interfered with the wardens in their business there unless they wanted to risk being destroyed by their Fylking. Being relatively new to the Order, Edros had not yet journeyed to Fjorgin. But he had heard the stories.

Being deployed on the rugged coast for thousands of suns had given the High Fylking of Tower Sor sullen, moody dispositions. Like the sea, the warriors were rarely silent. Today, however, Edros felt only the storm. He gazed ahead, rallying his inner senses around the tower with unease. The last time he had felt such quiet up here was after he banished the Fylking for frightening a ranger so badly he had lost his footing and fallen to his death on the rocks below. Such things happened around the gatetowers sometimes. Not everyone believed the tales, and fools abounded regardless. But it was the wardens’ charge to protect the citizens as much as they could—or so the high constable of the King’s Rangers had needlessly reminded him.

It was said the ranger’s spirit wandered the cliffs beneath the tower, cursing the Fylking. That was nonsense. The Fylking would never stand for such a thing, even if they could cross the boundaries of their dimensions and those of the mortal dead.

Silence. Nothing but the sea, crying gulls and wind in the brush. The tower gazed down with a discomfiting stare. On a parapet crowning the top crouched the shapes of dragons—so the Fylking called them—reptilian creatures with scales, long snouts and large bat wings folded against sinuous bodies. The creatures’ snaky tails twined down into the stones. Their eyes were empty.

A subtle prickle touched the warden’s navel as he began his ascent up the winding steps. The ground fell away, the sea grew vast and the wind quickened. Dark clouds streaked the sky like an infection. He reached the door, a tall arch of weathered oak with iron hinges shaped like talons. Rain pelted him. As he entered, a screech echoed from the stones, followed by a rush of warm air carrying the scent of wood smoke. His mind went blank as the smell filled his lungs. An impossible smell, in this place.

Edros slipped through and closed the door. He had never entered a gatetower to anything but cold and damp—except for that time the High Fylking had greeted him with the smell of roast partridge, a jest aimed at the late King Farcas, who died last winter with a wing bone lodged in his throat. They had never liked him.

“Hail!” Edros called out, stepping from the shadow of the thick stone wall.

The interior of the gatetower was as large as a warlord’s feasting hall, a cylindrical well rising seventy feet to a ceiling glinting with quartz crystal. Narrow, steep steps spiraled up the walls to a hatch that accessed the top. Thin openings placed here and there in the heights aligned the light of the sun, stars and moon. The Fylking jokingly referred to these as arrow slits, though as far as Edros knew, the inaccessible windows had never been used for that.

His heart skipped a beat as he saw the source of the smoke. In the center of the floor, directly on top of the crystal circle that focused the light of the heavens for the Fylking, burned a fire. Heather and broom had been ripped from the roots, tossed into a pile and lit as if by lightning. An old man stood there warming his hands.

Stunned by this flagrant transgression of the Fylkings’ domain, Edros strode forward and yanked his hood from his face. “Are you mad?” he said, none too kindly. “What means this?”

Where were the High Fylking? They would turn a man to dust for building a fire in here! Chilled to the bone despite the heat, the warden opened his senses to the subtle murk of the rising storm. Wind whistled through the arrow slits, as cold and strange as a nightmare lost to memory.

The old man said nothing.

“How did you get in here?” Edros asked in a quieter voice. He and the man were not alone. He sensed the stormy presence of a Fylking filling the tower vaults. Immense and unfriendly, this Fylking had no care for humanity, even hidden by the lofty ascendancy of the unseen. His antipathy was tangible.

The warden moved his hand into a Banishing sigil, his fingers curling one after the other into a fist, like a many-legged sea creature withdrawing into a shell. It had no effect.

“Don’t trouble yourself with that,” the old man said. “The Sor Fylking are dead and your Guardians scattered to the wind.” He straightened his back and shrugged his tattered cloak to the floor. He was fully armed and clad in shades of brown and green stitched with branches, marking him as a votary of the Blackthorn Guild. Once a noble order of magicians created by King Magnfred, the first ruler to claim Dyrregin’s throne after the Gate War, the Guild had been stripped of its thorns over the centuries and now comprised a harmless assortment of hedge witches and warlocks that served the Old Gods and studied the forces of nature, mapping the heavens, concocting potions for common ailments, talking to crows.

Edros had never heard of a Blackthorn warlock wielding arms or associating with the Fylking. Aside from hair the color of ashes, he was not as old as he initially seemed. He had smooth flesh and eyes like winter twilight, pale gray and ice cold. Something about him stirred the warden’s memory.

“Do I know you?” he asked.

The warlock gazed back, his expression inscrutable but for a sliver of scorn.

Blackthorn, indeed. Edros struck the floor with his staff and raised his voice to the stormy presence enveloping the tower. “Show yourself! What Fylking would disregard a sigil cast by a Warden of Dyrregin? You are bound to an ancient oath.”

The wind howled and thunder shook the earth, driving rain and snow into the tower, the spiraling frozen tears of fallen warriors, five of them, beautiful and lying on the floor like felled trees in broken armor made of stars, long hair tangled in blood, and fair eyes staring at nothing.

Dead? He had not believed the claim.

Edros broke from his trance as the warlock moved. Before the warden understood the way of this, the intruder pulled a knife from his belt and hefted it by the blade. By his side stood the shimmering form of a tall warrior clad in black steel, wearing a helmet in the shape of the spike-crested, fanged creatures on the parapet.

Niflsekt.

It was the warden’s last thought as the knife struck him between the eyes.

Little Tree, by F.T. McKinstry

You can read the first several chapters of Outpost here.

Outpost Cover ArtOutpost, Book One in The Fylking.

A race of immortal warriors who live by the sword.
A gate between the worlds.
Warriors, royals, seers and warlocks living in uneasy peace on one side of the Veil.
Until now.

© F.T. McKinstry 2016. All Rights Reserved.